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					@ -37,8 +37,8 @@ public class Zone extends AbstractWorldObject {
				@@ -37,8 +37,8 @@ public class Zone extends AbstractWorldObject {
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					    public final int playerCityUUID; | 
				
			
			
		
	
		
			
				
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					    public final String zoneName; | 
				
			
			
		
	
		
			
				
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					    public final float major_radius; | 
				
			
			
		
	
		
			
				
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					    public final float minor_radius; | 
				
			
			
		
	
		
			
				
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					    public float major_radius; | 
				
			
			
		
	
		
			
				
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					    public float minor_radius; | 
				
			
			
		
	
		
			
				
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					    public final float xOffset; | 
				
			
			
		
	
		
			
				
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					    public final float zOffset; | 
				
			
			
		
	
		
			
				
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					    public final float yOffset; | 
				
			
			
		
	
	
		
			
				
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					@ -163,6 +163,14 @@ public class Zone extends AbstractWorldObject {
				@@ -163,6 +163,14 @@ public class Zone extends AbstractWorldObject {
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					        if (ZoneManager.seaFloor == null) | 
				
			
			
		
	
		
			
				
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					            ZoneManager.seaFloor = this; | 
				
			
			
		
	
		
			
				
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					        // Guild zones have a size of zero in the table
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					        // allowing the enum CityBoundsType to adjust them.
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					        if (this.major_radius == 0) { | 
				
			
			
		
	
		
			
				
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					            this.minor_radius = Enum.CityBoundsType.ZONE.halfExtents; | 
				
			
			
		
	
		
			
				
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					            this.major_radius = Enum.CityBoundsType.ZONE.halfExtents; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        this.setParent(); | 
				
			
			
		
	
		
			
				
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					        this.setBounds(); | 
				
			
			
		
	
		
			
				
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					@ -192,7 +200,7 @@ public class Zone extends AbstractWorldObject {
				@@ -192,7 +200,7 @@ public class Zone extends AbstractWorldObject {
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					        // Set initial bounds object
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					        this.bounds = Bounds.borrow(); | 
				
			
			
		
	
		
			
				
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					        this.bounds.setBounds(new Vector2f(this.absX, this.absZ), new Vector2f(this.template.major_radius, this.template.minor_radius), 0.0f); | 
				
			
			
		
	
		
			
				
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					        this.bounds.setBounds(new Vector2f(this.absX, this.absZ), new Vector2f(this.major_radius, this.minor_radius), 0.0f); | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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