|  |  | @ -5202,13 +5202,14 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  |                     this.safeZone = this.isInSafeZone(); |  |  |  |                     this.safeZone = this.isInSafeZone(); | 
			
		
	
		
		
			
				
					
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					|  |  |  |                     if(this.isActive && this.enteredWorld) { |  |  |  |                     if(this.isActive && this.enteredWorld) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                        // if (!this.timestamps.containsKey("nextBoxCheck"))
 |  |  |  |                         if (!this.timestamps.containsKey("nextBoxCheck")) | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                      //       this.timestamps.put("nextBoxCheck", System.currentTimeMillis() + 1000);
 |  |  |  |                             this.timestamps.put("nextBoxCheck", System.currentTimeMillis() + 1000); | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |                         //if(this.timestamps.get("nextBoxCheck") < System.currentTimeMillis()) {
 |  |  |  |                         if(!this.isBoxed && this.timestamps.get("nextBoxCheck") < System.currentTimeMillis()) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                             updateBoxStatus(checkIfBoxed(this)); |  |  |  |                             //updateBoxStatus(checkIfBoxed(this));
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					|  |  |  |                         //    this.timestamps.put("nextBoxCheck", System.currentTimeMillis() + 1000);
 |  |  |  |                             this.isBoxed = checkIfBoxed(this); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                         //}
 |  |  |  |                             this.timestamps.put("nextBoxCheck", System.currentTimeMillis() + 1000); | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         } | 
			
		
	
		
		
			
				
					
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					|  |  |  |                         if (this.level < 10 && this.enteredWorld) { |  |  |  |                         if (this.level < 10 && this.enteredWorld) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                             while (this.level < 10) { |  |  |  |                             while (this.level < 10) { | 
			
		
	
	
		
		
			
				
					|  |  | @ -5277,9 +5278,11 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  |             if(pc.equals(player)) |  |  |  |             if(pc.equals(player)) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 continue; |  |  |  |                 continue; | 
			
		
	
		
		
			
				
					
					|  |  |  |             //pc.isBoxed = true;
 |  |  |  |             //pc.isBoxed = true;
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					|  |  |  |             pc.updateBoxStatus(true); |  |  |  |             //pc.updateBoxStatus(true);
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					|  |  |  |  |  |  |  |             pc.isBoxed = true; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         player.updateBoxStatus(false); |  |  |  |         //player.updateBoxStatus(false);
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					|  |  |  |  |  |  |  |         player.isBoxed = false; | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static boolean checkIfBoxed(PlayerCharacter player){ |  |  |  |     public static boolean checkIfBoxed(PlayerCharacter player){ | 
			
		
	
		
		
			
				
					
					|  |  |  |         if(ConfigManager.MB_WORLD_BOXLIMIT.getValue().equals("false")) { |  |  |  |         if(ConfigManager.MB_WORLD_BOXLIMIT.getValue().equals("false")) { | 
			
		
	
	
		
		
			
				
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