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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.net.client.msg;


import engine.net.*;
import engine.objects.PlayerCharacter;


public class CityChoiceMsg extends ClientNetMsg {

    private PlayerCharacter pc;
    private boolean isTeleport;
    private int msgType;
    private int cityID;

    /**
     * This is the general purpose constructor.
     */
    public CityChoiceMsg(PlayerCharacter pc, boolean isTeleport) {
        super(Protocol.CITYCHOICE);
        this.pc = pc;
        this.isTeleport = isTeleport;
    }

    /**
     * This constructor is used by NetMsgFactory. It attempts to deserialize the
     * ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
     * past the limit) then this constructor Throws that Exception to the
     * caller.
     */
    public CityChoiceMsg(AbstractConnection origin, ByteBufferReader reader) {
        super(Protocol.CITYCHOICE, origin, reader);
    }

    /**
     * Copy constructor
     */
    public CityChoiceMsg(CityChoiceMsg msg) {
        super(Protocol.CITYCHOICE);
        this.pc = msg.pc;
        this.isTeleport = msg.isTeleport;
    }

    /**
     * @see AbstractNetMsg#getPowerOfTwoBufferSize()
     */
    @Override
    protected int getPowerOfTwoBufferSize() {
        // Larger size for historically larger opcodes
        return (12);
    }

    /**
     * Deserializes the subclass specific items from the supplied ByteBufferReader.
     */
    @Override
    protected void _deserialize(ByteBufferReader reader) {
        //Do we even want to try this?
        this.msgType = reader.getInt();
        reader.getInt();
        this.cityID = reader.getInt();
        reader.getInt();
    }

    /**
     * Serializes the subclass specific items to the supplied ByteBufferWriter.
     */
    @Override
    protected void _serialize(ByteBufferWriter writer) {

    }

    public PlayerCharacter pc() {
        return this.pc;
    }

    public boolean isTeleport() {
        return this.isTeleport;
    }

    public void setPC(PlayerCharacter pc) {
        this.pc = pc;
    }

    public void setIsTeleport(boolean value) {
        this.isTeleport = value;
    }

    public int getMsgType() {
        return msgType;
    }

    public int getCityID() {
        return cityID;
    }
}
