// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.net.client.handlers; import engine.Enum; import engine.Enum.GameObjectType; import engine.Enum.GuildState; import engine.exception.MsgSendException; import engine.gameManager.ChatManager; import engine.gameManager.DbManager; import engine.gameManager.SessionManager; import engine.net.Dispatch; import engine.net.DispatchMessage; import engine.net.client.ClientConnection; import engine.net.client.msg.ClientNetMsg; import engine.net.client.msg.ErrorPopupMsg; import engine.net.client.msg.guild.AcceptSubInviteMsg; import engine.objects.Guild; import engine.objects.GuildStatusController; import engine.objects.PlayerCharacter; import java.util.ArrayList; public class AcceptSubInviteHandler extends AbstractClientMsgHandler { public AcceptSubInviteHandler() { super(AcceptSubInviteMsg.class); } @Override protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { AcceptSubInviteMsg msg = (AcceptSubInviteMsg) baseMsg; PlayerCharacter playerCharacter; Guild protectorate; Guild nation; Dispatch dispatch; // get PlayerCharacter of person sending sub invite playerCharacter = SessionManager.getPlayerCharacter(origin); if (playerCharacter == null) return true; protectorate = playerCharacter.getGuild(); nation = (Guild) DbManager.getObject(GameObjectType.Guild, msg.guildUUID()); //must be source guild to sub to if (nation == null) { ErrorPopupMsg.sendErrorPopup(playerCharacter, 45); // Failure to swear guild return true; } if (protectorate == null) { ErrorPopupMsg.sendErrorPopup(playerCharacter, 45); // Failure to swear guild return true; } if (protectorate.equals(nation)) return true; if (GuildStatusController.isGuildLeader(playerCharacter.getGuildStatus()) == false) { ErrorPopupMsg.sendErrorMsg(playerCharacter, "Only a guild leader can accept fealty!"); return true; } //source guild is limited to 7 subs //TODO this should be based on TOL rank if (!nation.canSubAGuild(protectorate)) { ErrorPopupMsg.sendErrorPopup(playerCharacter, 45); // Failure to swear guild return true; } //all tests passed, let's Handle code // Update database if (!DbManager.GuildQueries.UPDATE_PARENT(protectorate.getObjectUUID(), nation.getObjectUUID())) { ErrorPopupMsg.sendErrorMsg(playerCharacter, "A Serious error has occured. Please post details for to ensure transaction integrity"); return true; } //Update Target Guild State. protectorate.upgradeGuildState(false); //Add sub so GuildMaster can Swear in. ArrayList subs = nation.getSubGuildList(); subs.add(protectorate); nation.setGuildState(GuildState.Nation); //Let's send the message back. msg.setUnknown02(1); msg.setResponse("Your guild is now a " + protectorate.getGuildState().name() + '.'); dispatch = Dispatch.borrow(playerCharacter, msg); DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY); ChatManager.chatSystemInfo(playerCharacter, "Your guild is now a " + protectorate.getGuildState().name() + '.'); return true; } }