// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.net.client.handlers; import engine.gameManager.*; import engine.mbEnums; import engine.mbEnums.GameObjectType; import engine.mbEnums.GuildState; import engine.net.Dispatch; import engine.net.client.ClientConnection; import engine.net.client.msg.ClientNetMsg; import engine.net.client.msg.ErrorPopupMsg; import engine.net.client.msg.guild.SendGuildEntryMsg; import engine.net.client.msg.guild.SwearInGuildMsg; import engine.objects.City; import engine.objects.Guild; import engine.objects.GuildStatusController; import engine.objects.PlayerCharacter; import org.pmw.tinylog.Logger; import java.util.ArrayList; public class SwearInGuildHandler extends AbstractClientMsgHandler { public SwearInGuildHandler() { super(); } @Override protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) { PlayerCharacter player; SwearInGuildMsg swearInMsg; Guild protectorate; Guild nation; Dispatch dispatch; swearInMsg = (SwearInGuildMsg) baseMsg; player = SessionManager.getPlayerCharacter(origin); if (player == null) return true; protectorate = (Guild) DbManager.getObject(GameObjectType.Guild, swearInMsg.getGuildUUID()); if (protectorate == null) { ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occured. Please post details for to ensure transaction integrity"); return true; } nation = player.getGuild(); if (nation == null) { ErrorPopupMsg.sendErrorMsg(player, "You do not belong to a guild!"); return true; } try { if (!nation.isNation()) { ErrorPopupMsg.sendErrorMsg(player, "Your guild is not a nation!"); return true; } if (!nation.getSubGuildList().contains(protectorate)) { ErrorPopupMsg.sendErrorMsg(player, "Guild is not a petitioner!"); return true; } if (protectorate.guildState.equals(GuildState.Petitioner) == false) { ErrorPopupMsg.sendErrorMsg(player, "Guild is not a petitioner!"); return true; } if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false) { ErrorPopupMsg.sendErrorMsg(player, "Your do not have such authority!"); return true; } if (!DbManager.GuildQueries.UPDATE_PARENT(protectorate.getObjectUUID(), nation.getObjectUUID())) { ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occured. Please post details for to ensure transaction integrity"); return true; } // update Guild state. // R8 is a province if (protectorate.getNation().isEmptyGuild()) protectorate.guildState = GuildState.Sworn; else protectorate.guildState = (protectorate.getOwnedCity().getTOL().getRank() == 8) ? GuildState.Province : GuildState.Protectorate; protectorate.setNation(nation); GuildManager.updateAllGuildTags(protectorate); // Upgrade to a nation if new sub is a landed guild if (nation.guildState == GuildState.Sovereign) if (protectorate.guildState.equals(GuildState.Protectorate) || protectorate.guildState.equals(GuildState.Province)) nation.guildState = GuildState.Nation; SendGuildEntryMsg msg = new SendGuildEntryMsg(player); dispatch = Dispatch.borrow(player, msg); DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY); City.lastCityUpdate = System.currentTimeMillis(); ArrayList guildMembers = SessionManager.getActivePCsInGuildID(nation.getObjectUUID()); for (PlayerCharacter member : guildMembers) ChatManager.chatGuildInfo(member, protectorate.getName() + " has sworn fealty to you."); ArrayList swornMembers = SessionManager.getActivePCsInGuildID(protectorate.getObjectUUID()); for (PlayerCharacter member : swornMembers) ChatManager.chatGuildInfo(member, "Your Guild has sworn fealty to " + nation.getName() + '.'); } catch (Exception e) { Logger.error(e.getMessage()); return true; } return true; } }