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//      Magicbane Emulator Project © 2013 - 2026
//                https://www.magicbane.com


package engine.net.client.msg.login;

import engine.mbEnums.GameObjectType;
import engine.net.AbstractConnection;
import engine.net.ByteBufferReader;
import engine.net.ByteBufferWriter;
import engine.net.Protocol;
import engine.net.client.msg.ClientNetMsg;

public class GameServerIPRequestMsg extends ClientNetMsg {

    private int characterUUID;

    /**
     * This is the general purpose constructor.
     */
    public GameServerIPRequestMsg() {
        super(Protocol.SELECTCHAR);
    }

    /**
     * This constructor is used by NetMsgFactory. It attempts to deserialize the ByteBuffer into a message. If a BufferUnderflow occurs (based on reading past the limit) then this constructor Throws that Exception to the caller.
     */
    public GameServerIPRequestMsg(AbstractConnection origin, ByteBufferReader reader) {
        super(Protocol.SELECTCHAR, origin, reader);
    }

    /**
     * Serializes the subclass specific items to the supplied ByteBufferWriter.
     */
    @Override
    protected void _serialize(ByteBufferWriter writer) {
        writer.putInt(GameObjectType.PlayerCharacter.ordinal());
        writer.putInt(this.characterUUID);
    }

    /**
     * Deserializes the subclass specific items from the supplied ByteBufferReader.
     */
    @Override
    protected void _deserialize(ByteBufferReader reader) {
        reader.getInt(); // Object Type Padding
        this.characterUUID = reader.getInt();
    }

    /**
     * @return the characterUUID
     */
    public int getCharacterUUID() {
        return characterUUID;
    }

}
