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//  ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
//  ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
//  ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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//      Magicbane Emulator Project © 2013 - 2026
//                https://www.magicbane.com


package engine.net.client.msg.chat;

import engine.gameManager.SessionManager;
import engine.mbEnums.GameObjectType;
import engine.net.AbstractConnection;
import engine.net.ByteBufferReader;
import engine.net.ByteBufferWriter;
import engine.net.Protocol;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractGameObject;
import engine.objects.AbstractWorldObject;
import engine.server.world.WorldServer;

public class ChatCityMsg extends AbstractChatMsg {

    /**
     * This is the general purpose constructor.
     */
    public ChatCityMsg(AbstractWorldObject source, String message) {
        super(Protocol.CHATCITY, source, message);
    }

    /**
     * This constructor is used by NetMsgFactory. It attempts to deserialize the
     * ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
     * past the limit) then this constructor Throws that Exception to the
     * caller.
     */
    public ChatCityMsg(AbstractConnection origin, ByteBufferReader reader) {
        super(Protocol.CHATCITY, origin, reader);
    }

    /**
     * Copy constructor
     */
    public ChatCityMsg(ChatCityMsg msg) {
        super(msg);
    }

    /**
     * Deserializes the subclass specific items from the supplied ByteBufferReader.
     */
    @Override
    protected void _deserialize(ByteBufferReader reader) {
        long sourceID = reader.getLong();
        int objectUUID = AbstractGameObject.extractUUID(GameObjectType.PlayerCharacter, sourceID);
        this.source = SessionManager.getPlayerCharacterByID(objectUUID);
        this.unknown01 = reader.getInt();
        this.message = reader.getString();
        this.sourceName = reader.getString();
        this.unknown02 = reader.getInt();
    }

    /**
     * Serializes the subclass specific items to the supplied ByteBufferWriter.
     */
    @Override
    protected void _serialize(ByteBufferWriter writer) {
        // TODO Implement Serialize
        if (this.source != null) {
            writer.putInt(source.getObjectType().ordinal());
            writer.putInt(source.getObjectUUID());
        } else
            writer.putLong(0L);
        writer.putInt(0);
        writer.putString(this.message);
        if (this.source == null) {
            // TODO log error here
            writer.putString("");
            writer.putInt(0);
        } else {
            writer.putString(((AbstractCharacter) this.source).getFirstName());
            writer.putInt(WorldServer.worldMapID);
        }
    }

}
