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//      Magicbane Emulator Project © 2013 - 2026
//                https://www.magicbane.com


package engine.net.client.msg;


import engine.net.AbstractConnection;
import engine.net.ByteBufferReader;
import engine.net.ByteBufferWriter;
import engine.net.Protocol;

public class TrainerInfoMsg extends ClientNetMsg {

    private int objectType;
    private int objectID;
    private float trainPercent;

    /**
     * This is the general purpose constructor.
     */
    public TrainerInfoMsg(int objectType, int objectID, float trainPercent) {
        super(Protocol.TRAINERLIST);
        this.objectType = objectType;
        this.objectID = objectID;
        this.trainPercent = trainPercent;
    }

    /**
     * This constructor is used by NetMsgFactory. It attempts to deserialize the
     * ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
     * past the limit) then this constructor Throws that Exception to the
     * caller.
     */
    public TrainerInfoMsg(AbstractConnection origin, ByteBufferReader reader) {
        super(Protocol.TRAINERLIST, origin, reader);
    }

    /**
     * Copy constructor
     */
    public TrainerInfoMsg(TrainerInfoMsg msg) {
        super(Protocol.TRAINERLIST);
        this.objectType = msg.objectType;
        this.objectID = msg.objectID;
        this.trainPercent = msg.trainPercent;
    }

    /**
     * Deserializes the subclass specific items from the supplied ByteBufferReader.
     */
    @Override
    protected void _deserialize(ByteBufferReader reader) {
        reader.get();
        this.objectType = reader.getInt();
        this.objectID = reader.getInt();
        this.trainPercent = reader.getFloat();
        reader.getInt();
    }

    /**
     * Serializes the subclass specific items to the supplied ByteBufferWriter.
     */
    @Override
    protected void _serialize(ByteBufferWriter writer) {
        writer.put((byte) 0);
        writer.putInt(this.objectType);
        writer.putInt(this.objectID);
        writer.putFloat(this.trainPercent);
        writer.putInt(0);
    }

    public int getObjectType() {
        return this.objectType;
    }

    public void setObjectType(int value) {
        this.objectType = value;
    }

    public int getObjectID() {
        return this.objectID;
    }

    public void setObjectID(int value) {
        this.objectID = value;
    }

    public float getTrainPercent() {
        return this.trainPercent;
    }

    public void setTrainPercent(float value) {
        this.trainPercent = value;
    }
}
