//  • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
//  ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
//  ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
//  ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
//  ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
//      Magicbane Emulator Project © 2013 - 2026
//                https://www.magicbane.com


package engine.net.client.msg.guild;


import engine.net.AbstractConnection;
import engine.net.ByteBufferReader;
import engine.net.ByteBufferWriter;
import engine.net.Protocol;
import engine.net.client.msg.ClientNetMsg;

public class BreakFealtyMsg extends ClientNetMsg {

    private int guildUUID;

    /**
     * This is the general purpose constructor.
     */
    public BreakFealtyMsg() {
        super(Protocol.BREAKFEALTY);
    }

    /**
     * This constructor is used by NetMsgFactory. It attempts to deserialize the ByteBuffer into a message. If a BufferUnderflow occurs (based on reading past the limit) then this constructor Throws that Exception to the caller.
     */
    public BreakFealtyMsg(AbstractConnection origin, ByteBufferReader reader) {
        super(Protocol.BREAKFEALTY, origin, reader);
    }

    /**
     * Serializes the subclass specific items to the supplied ByteBufferWriter.
     */
    @Override
    protected void _serialize(ByteBufferWriter writer) {

    }

    /**
     * Deserializes the subclass specific items from the supplied ByteBufferReader.
     */
    @Override
    protected void _deserialize(ByteBufferReader reader) {
        reader.getInt(); // Object Type Padding
        this.guildUUID = reader.getInt();
        reader.getInt();
    }

    public int getGuildUUID() {
        return guildUUID;
    }

}
