//  • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
//  ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
//  ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
//  ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
//  ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
//      Magicbane Emulator Project © 2013 - 2026
//                https://www.magicbane.com

package engine.net.client.handlers;

import engine.gameManager.DispatchManager;
import engine.gameManager.SessionManager;
import engine.mbEnums.DispatchChannel;
import engine.net.Dispatch;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.ErrorPopupMsg;
import engine.net.client.msg.VendorSellWindowMsg;
import engine.objects.Contract;
import engine.objects.NPC;
import engine.objects.PlayerCharacter;
import engine.server.MBServerStatics;

public class VendorSellWindowMsgHandler extends AbstractClientMsgHandler {

    public VendorSellWindowMsgHandler() {
        super();
    }

    @Override
    protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {

        PlayerCharacter playerCharacter = SessionManager.getPlayerCharacter(origin);
        Dispatch dispatch;

        VendorSellWindowMsg msg = (VendorSellWindowMsg) baseMsg;

        if (playerCharacter == null)
            return true;

        NPC npc = NPC.getFromCache(msg.getNPCID());

        if (npc == null)
            return true;

        // test within talking range

        if (playerCharacter.getLoc().distanceSquared2D(npc.getLoc()) > MBServerStatics.NPC_TALK_RANGE * MBServerStatics.NPC_TALK_RANGE) {
            ErrorPopupMsg.sendErrorPopup(playerCharacter, 14);
            return true;
        }

        Contract contract = npc.getContract();

        if (contract == null)
            return true;

        float bargain = playerCharacter.getBargain();

        float profit = npc.getBuyPercent(playerCharacter) + bargain;

        if (profit > 1)
            profit = 1;

        msg.setupOutput();

        msg.setUnknown05(profit);
        msg.setUnknown06(500000); //TODO set goldItem on npc later
        msg.setItemType(contract.getBuyItemType());
        msg.setSkillTokens(contract.getBuySkillToken());
        msg.setUnknownArray(contract.getBuyUnknownToken());

        dispatch = Dispatch.borrow(playerCharacter, msg);
        DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);

        return true;
    }

}