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//      Magicbane Emulator Project © 2013 - 2026
//                https://www.magicbane.com

package engine.jobs;

import engine.job.AbstractScheduleJob;
import engine.job.JobContainer;
import engine.job.JobScheduler;
import engine.objects.Building;
import engine.objects.City;
import org.pmw.tinylog.Logger;

public class SiegeSpireWithdrawlJob extends AbstractScheduleJob {

    private Building spire = null;

    public SiegeSpireWithdrawlJob(Building spire) {
        super();
        this.spire = spire;
    }

    @Override
    protected void doJob() {

        if (spire == null)
            return;

        // Early exit if someone disabled the spire

        if (!spire.isSpireIsActive())
            return;

        City buildingCity = spire.getCity();

        if (buildingCity == null)
            return;


        buildingCity.transactionLock.writeLock().lock();
        try {

            // If the spire runs out of money, disable it.
            //*** Refactor: 5000 every 30 seconds?  Wtf?

            if (!spire.hasFunds(5000)) {
                spire.disableSpire(true);
                return;
            }
            if (spire.getStrongboxValue() < 5000) {
                spire.disableSpire(true);
                return;
            }

            // Deduct the activation cost from the strongbox and resubmit the job

            if (!spire.transferGold(-5000, false))
                return;
            JobContainer jc = JobScheduler.getInstance().scheduleJob(new SiegeSpireWithdrawlJob(spire), 300000);
            spire.getTimers().put("SpireWithdrawl", jc);

        } catch (Exception e) {
            Logger.error(e);
        } finally {
            buildingCity.transactionLock.writeLock().unlock();
        }

    }

    @Override
    protected void _cancelJob() {
    }
}
