From afb911cb721fd9ee078b944b1505628fff058a1d Mon Sep 17 00:00:00 2001 From: MagicBot Date: Tue, 27 Oct 2026 21:16:06 -0400 Subject: [PATCH] Reword the static guild hash comment Co-Authored-By: Claude Opus 5.5 --- src/engine/objects/Guild.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/engine/objects/Guild.java b/src/engine/objects/Guild.java index 52c001b7..361cb34a 100644 --- a/src/engine/objects/Guild.java +++ b/src/engine/objects/Guild.java @@ -171,7 +171,7 @@ public class Guild extends AbstractWorldObject { this.hash = rs.getString("hash"); } - // Every NPC guild is its own nation, as live. No hash: it only feeds warehouse records, which are not static-safe yet. + // Every NPC guild is its own nation, as live. No warehouse hash until there is one that accepts negative IDs. public static Guild createStaticGuild(GuildSeedEntry seedEntry) { Guild guild = new Guild();