From d624dd25ddf19995cdfb9ac1ea347dfe2e79c3a2 Mon Sep 17 00:00:00 2001 From: MagicBot Date: Sat, 25 Jul 2026 18:51:50 -0400 Subject: [PATCH] Guild state not needed on login server. --- src/engine/gameManager/GuildManager.java | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/engine/gameManager/GuildManager.java b/src/engine/gameManager/GuildManager.java index 732401c2..efc1b326 100644 --- a/src/engine/gameManager/GuildManager.java +++ b/src/engine/gameManager/GuildManager.java @@ -183,6 +183,11 @@ public enum GuildManager { public static mbEnums.GuildState calcuateGuildState(Guild guild) { + // Bypass for Login Server to avoid loading any cities. + + if (ConfigManager.serverType.equals(mbEnums.ServerType.LOGINSERVER)) + return mbEnums.GuildState.Sovereign; + if (guild.getNation().isEmptyGuild()) return mbEnums.GuildState.Errant;