// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2026 // https://www.magicbane.com package engine.objects; import engine.InterestManagement.WorldGrid; import engine.gameManager.DispatchManager; import engine.gameManager.ZoneManager; import engine.math.Vector3fImmutable; import engine.mbEnums; import engine.mbEnums.GameObjectType; import engine.mbEnums.ModType; import engine.mbEnums.SourceType; import engine.mobileAI.Threads.MobAIThread; import engine.net.Dispatch; import engine.net.client.msg.PetMsg; import engine.server.MBServerStatics; import java.sql.ResultSet; import java.sql.SQLException; import java.util.ArrayList; import java.util.EnumSet; public abstract class AbstractIntelligenceAgent extends AbstractCharacter { protected Vector3fImmutable lastBindLoc; public boolean assist = false; public mbEnums.AIAgentType agentType = mbEnums.AIAgentType.MOBILE; public AbstractCharacter guardCaptain; public EnumSet notEnemy = EnumSet.noneOf(mbEnums.MonsterType.class); public EnumSet enemy = EnumSet.noneOf(mbEnums.MonsterType.class); ; public mbEnums.MobBehaviourType behaviourType; public ArrayList patrolPoints; public int lastPatrolPointIndex = 0; public long stopPatrolTime = 0; public City guardedCity; public AbstractIntelligenceAgent() { super(); } public AbstractIntelligenceAgent(ResultSet rs) throws SQLException { super(rs); } public AbstractIntelligenceAgent(String firstName, String lastName, short statStrCurrent, short statDexCurrent, short statConCurrent, short statIntCurrent, short statSpiCurrent, short level, int exp, boolean sit, boolean walk, boolean combat, Vector3fImmutable bindLoc, Vector3fImmutable currentLoc, Vector3fImmutable faceDir, short healthCurrent, short manaCurrent, short stamCurrent, Guild guild, byte runningTrains) { super(firstName, lastName, statStrCurrent, statDexCurrent, statConCurrent, statIntCurrent, statSpiCurrent, level, exp, bindLoc, faceDir, guild, runningTrains); } public AbstractIntelligenceAgent(String firstName, String lastName, short statStrCurrent, short statDexCurrent, short statConCurrent, short statIntCurrent, short statSpiCurrent, short level, int exp, boolean sit, boolean walk, boolean combat, Vector3fImmutable bindLoc, Vector3fImmutable currentLoc, Vector3fImmutable faceDir, short healthCurrent, short manaCurrent, short stamCurrent, Guild guild, byte runningTrains, int newUUID) { super(firstName, lastName, statStrCurrent, statDexCurrent, statConCurrent, statIntCurrent, statSpiCurrent, level, exp, bindLoc, currentLoc, faceDir, guild, runningTrains, newUUID); } @Override public void setObjectTypeMask(int mask) { mask |= MBServerStatics.MASK_IAGENT; super.setObjectTypeMask(mask); } /* AI Job Management */ public MobBase getMobBase() { if (this.getObjectType().equals(GameObjectType.Mob)) return this.getMobBase(); return null; } public void setPet(PlayerCharacter owner, boolean summoned) { if (summoned) this.agentType = mbEnums.AIAgentType.PET; //summoned else this.agentType = mbEnums.AIAgentType.CHARMED; if (this.getObjectType().equals(GameObjectType.Mob)) { ((Mob) this).guardCaptain = owner; } } public boolean isPet() { return (this.agentType.equals(mbEnums.AIAgentType.PET) || this.agentType.equals(mbEnums.AIAgentType.CHARMED)); } public void toggleAssist() { this.assist = !this.assist; } public int getDBID() { if (this.getObjectType().equals(GameObjectType.Mob)) return this.getDBID(); return 0; } public boolean getSafeZone() { ArrayList allIn = ZoneManager.getAllZonesIn(this.getLoc()); for (Zone zone : allIn) if (zone.peace_zone == (byte) 1) return true; return false; } public float getAggroRange() { float ret = MobAIThread.AI_BASE_AGGRO_RANGE; if (this.bonuses != null) ret *= (1 + this.bonuses.getFloatPercentAll(ModType.ScanRange, SourceType.None)); return ret; } public void dismiss() { boolean isSiegeEngine; isSiegeEngine = this.getObjectType() == GameObjectType.Mob && ((Mob) this).isSiege(); if (this.isPet()) { if (isSiegeEngine) { // Released siege engines stay in place, alive, and keep firing at // their current target until a Rod of Command takes them again. this.agentType = mbEnums.AIAgentType.MOBILE; } else if ((this.agentType.equals(mbEnums.AIAgentType.PET))) { //delete summoned pet WorldGrid.RemoveWorldObject(this); if (this.getObjectType() == GameObjectType.Mob) { if (((Mob) this).getParentZone() != null) { ((Mob) this).getParentZone().zoneMobSet.remove(this); } } } else { //revert charmed pet this.agentType = mbEnums.AIAgentType.MOBILE; this.setCombatTarget(null); } // clear owner and set not alive if (!isSiegeEngine) this.isAlive.set(false); PlayerCharacter owner = (PlayerCharacter) this.guardCaptain; //close pet window if (owner != null) { Mob pet = owner.getPet(); PetMsg petMsg = new PetMsg(5, null); Dispatch dispatch = Dispatch.borrow(owner, petMsg); DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY); if (pet != null && pet.getObjectUUID() == this.getObjectUUID()) owner.setPet(null); if (this.getObjectType().equals(GameObjectType.Mob)) this.guardCaptain = null; } if (isSiegeEngine && this.isAlive()) WorldGrid.updateObject(this); } } }