// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2026 // https://www.magicbane.com package engine.parsers.objects; import engine.math.Vector3fImmutable; import engine.mbEnums; import org.json.JSONArray; import java.util.ArrayList; import java.util.EnumMap; import java.util.EnumSet; import java.util.HashMap; import java.util.LinkedHashMap; // Deed template as defined by the client's cache data // (MBDATA/data/COBJECTS/DEED). Field names match the JSON keys. // // Values are kept as the client defines them: no req/res splitting, // no defaults substituted. Strings with a matching enum in mbEnums // are stored as that enum; everything else stays a String. // // Read only once loaded. public class DeedTemplate implements CObjectTemplate { public static HashMap _deeds = new HashMap<>(); public int template_id; // obj_ public String obj_name; public boolean obj_pickable; public float obj_gravity; public float obj_cull_distance; public Vector3fImmutable obj_scale; public int obj_render_object; public boolean obj_double_fusion; public Vector3fImmutable obj_forward_vector; public String obj_tracking_name; public float obj_max_tracking_distance; public int obj_icon; public float obj_gravity_f; public final LinkedHashMap obj_sound_events = new LinkedHashMap<>(); public JSONArray obj_arc_hardpoint_list; public final HashMap obj_sparse_data = new HashMap<>(); public int obj_render_object_low_detail; public Vector3fImmutable obj_default_alignment; public String obj_sound_table; // combat_ public float combat_health_current; public float combat_health_full; public final EnumMap combat_attack_resist = new EnumMap<>(mbEnums.DamageType.class); public JSONArray combat_powers; // item_ public mbEnums.ItemType item_type; public int item_eq_slots_value; public boolean item_eq_slots_type; public final EnumSet item_eq_slots_or = EnumSet.noneOf(mbEnums.EquipSlotType.class); public final EnumSet item_eq_slots_and = EnumSet.noneOf(mbEnums.EquipSlotType.class); public boolean item_takeable; public int item_value; public int item_wt; public float item_passive_defense_mod; public String item_base_name; public String item_dsc; public int item_render_object_female; public float item_health_full; public String item_skill_used; public String item_skill_mastery_used; public int item_parry_anim_id; public final EnumMap item_offering_info = new EnumMap<>(mbEnums.ShrineType.class); public final EnumSet item_flags = EnumSet.noneOf(mbEnums.ItemFlags.class); public final EnumSet item_use_flags = EnumSet.noneOf(mbEnums.ItemUseFlags.class); public int item_post_item_id; public int item_initial_charges; public int item_book_arcana; public final LinkedHashMap item_skill_req = new LinkedHashMap<>(); public boolean item_race_req_restrict; public final EnumSet item_race_req = EnumSet.noneOf(mbEnums.MonsterType.class); public boolean item_class_req_restrict; public final EnumSet item_class_req = EnumSet.noneOf(mbEnums.ClassType.class); public boolean item_disc_req_restrict; public final EnumSet item_disc_req = EnumSet.noneOf(mbEnums.DisciplineType.class); public final EnumMap item_attr_req = new EnumMap<>(mbEnums.AttributeType.class); public int item_level_req; public int item_rank_req; public mbEnums.SexType item_sex_req; public final ArrayList item_user_power_action = new ArrayList<>(); public final ArrayList item_power_grant = new ArrayList<>(); public final LinkedHashMap> item_power_action = new LinkedHashMap<>(); public boolean item_sheathable; public boolean item_has_stub; public final EnumMap item_offering_adjustments = new EnumMap<>(mbEnums.ShrineType.class); public final EnumMap item_resource_costs = new EnumMap<>(mbEnums.ResourceType.class); public int item_bane_rank; public boolean item_ignore_saved_actions; // deed_ public int deed_type; public int deed_furniture_id; public int deed_target_id; public int deed_employment; public int deed_start_rank; public int deed_name_lookup; public boolean deed_indoors; public boolean deed_is_fortress; public float deed_namelookup_val; public boolean deed_custom_city; public int deed_structure_id; }