// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.devcmd.cmds; import engine.InterestManagement.InterestManager; import engine.devcmd.AbstractDevCmd; import engine.gameManager.DbManager; import engine.mbEnums; import engine.objects.AbstractGameObject; import engine.objects.NPC; import engine.objects.PlayerCharacter; public class SetRaceCmd extends AbstractDevCmd { public SetRaceCmd() { super("setRace"); } @Override protected void _doCmd(PlayerCharacter player, String[] words, AbstractGameObject target) { int newRace = Integer.parseInt(words[0]); if (target.getObjectType().equals(mbEnums.GameObjectType.NPC) == false) { throwbackError(player, "You Must Target An NPC"); } NPC npc = (NPC) target; npc.loadID = newRace; DbManager.NPCQueries.UPDATE_RACE(npc, newRace); InterestManager.reloadCharacter(npc); } @Override protected String _getHelpString() { return "Sets NPC race"; } @Override protected String _getUsageString() { return "' /setrace ID'"; } }