diff --git a/README.md b/README.md
index b81bc35..2385eec 100644
--- a/README.md
+++ b/README.md
@@ -18,6 +18,7 @@ Team Magicbane presents to the community technology allowing MagicBox administra
to fully modify their game using nothing more than notepad.exe.
- Tool directly converts Shadowbane .cache file data to and from a high fidelity pure JSON representation.
+- Shadowbane .wpak archives are decrypted to and from their plain text config files.
- Media such as textures and sound are converted in-situ.
- Enumerations are used throughout hiding from the user ugly signed ulong values.
- Written in Python and open-source allowing modification and extension with ease.
@@ -49,6 +50,20 @@ mbEditorPro.py pack all
New binary cache file(s) will be built from the JSON and output into the current directory.
Pack only reads from the un-numbered folders (e.g. COBJECTS). If a cache file already exists, a numbered copy is written instead (e.g. CObjects.cache.1).
+### wpak files
+
+```
+mbEditorPro.py unpack wpak
+mbEditorPro.py unpack wpak Config
+mbEditorPro.py pack wpak
+mbEditorPro.py pack wpak Config
+```
+
+A .wpak is a zip archive whose entries are each Blowfish encrypted (.tga icons are stored unencrypted).
+Unpack decrypts each pak into **ARCANE_DUMP/** (e.g. ARCANE_DUMP/Config), one file per entry.
+Pack encrypts each folder back into .wpak. Name a single pak to work on just that one.
+The same numbering rules as the caches apply.
+
### Limitations
Hirelings, ZoneEvents and Mobile Inventory are not parsed or written as there were no
@@ -65,10 +80,9 @@ The tool generating pure JSON has the following benefits:
### Future
-mbEditorPro will be the cornerstone of Magicbane's data project. The Team's goals are threefold:
+mbEditorPro will be the cornerstone of Magicbane's data project. The Team's goals are twofold:
- Ship MagicBox 1.5 with both Aerynth and Vorringia mapsets.
-- Integrate Magicbane's wpak extractor technology into the tool.
- Use data for a detailed audit of Magicbane's database.
### More Information
diff --git a/mbEditorPro2.0/README.md b/mbEditorPro2.0/README.md
deleted file mode 100644
index 91b7452..0000000
--- a/mbEditorPro2.0/README.md
+++ /dev/null
@@ -1,91 +0,0 @@
-```
- • ▌ ▄ ·. ▄▄▄▄· ▄▄▄ .·▄▄▄▄ ▪ ▄▄▄▄▄ ▄▄▄ ▄▄▄·▄▄▄
- ·██ ▐███▪▐█ ▀█▪ ▀▄.▀·██▪ ██ ██ •██ ▪ ▀▄ █· ▐█ ▄█▀▄ █·▪
- ▐█ ▌▐▌▐█·▐█▀▀█▄ ▐▀▀▪▄▐█· ▐█▌▐█· ▐█.▪ ▄█▀▄ ▐▀▀▄ ██▀·▐▀▀▄ ▄█▀▄
- ██ ██▌▐█▌██▄▪▐█ ▐█▄▄▌██. ██ ▐█▌ ▐█▌·▐█▌.▐▌▐█•█▌ ▐█▪·•▐█•█▌▐█▌.▐▌
- ▀▀ █▪▀▀▀·▀▀▀▀ ▀▀▀ ▀▀▀▀▀• ▀▀▀ ▀▀▀ ▀█▄▀▪.▀ ▀ .▀ .▀ ▀ ▀█▄▀▪
- Magicbane Emulator Project © 2013 - 2022
- www.magicbane.com
-```
-
-# mbEditorPro v 2.0
-
-
-
-
-
-Team Magicbane presents to the community technology allowing MagicBox administrators
-to fully modify their game using nothing more than notepad.exe.
-
-- Tool directly converts Shadowbane .cache file data to and from a high fidelity pure JSON representation.
-- Shadowbane .wpak archives are decrypted to and from their plain text config files.
-- Media such as textures and sound are converted in-situ.
-- Enumerations are used throughout hiding from the user ugly signed ulong values.
-- Written in Python and open-source allowing modification and extension with ease.
-- Want to raise all weapon damage by x%; Just modify item values as they are being parsed!
-
-The tool built with Eldritch Technologies parses **all Shadowbane .cache files** giving the user complete control over the game
-
-Team Magicbane aims to deliver you the best crackhead free MMO technology around; all for free!
-
-### Requirements:
-
-mbEditorPro requires pillow for image manipulation and tqdm for metrics.
-
-```$ pip install -r requirements.txt```
-
-### Usage:
-```
-mbEditorPro.py unpack cobjects
-mbEditorPro.py unpack all
-```
-JSON output will be placed into the folder **ARCANE_DUMP**
-Unpack only reads the plain-named cache files (e.g. CObjects.cache). If a target folder already exists, a numbered folder is created instead (e.g. COBJECTS.1) so earlier output is never overwritten.
-
-```
-mbEditorPro.py pack textures
-mbEditorPro.py pack all
-```
-
-New binary cache file(s) will be built from the JSON and output into the current directory.
-Pack only reads from the un-numbered folders (e.g. COBJECTS). If a cache file already exists, a numbered copy is written instead (e.g. CObjects.cache.1).
-
-### wpak files
-
-```
-mbEditorPro.py unpack wpak
-mbEditorPro.py unpack wpak Config
-mbEditorPro.py pack wpak
-mbEditorPro.py pack wpak Config
-```
-
-A .wpak is a zip archive whose entries are each Blowfish encrypted (.tga icons are stored unencrypted).
-Unpack decrypts each pak into **ARCANE_DUMP/** (e.g. ARCANE_DUMP/Config), one file per entry.
-Pack encrypts each folder back into .wpak. Name a single pak to work on just that one.
-The same numbering rules as the caches apply.
-
-### Limitations
-
-Hirelings, ZoneEvents and Mobile Inventory are not parsed or written as there were no
-examples in the .cache files to begin with. The game does seem to support them, however.
-
-### JSON
-
-The tool generating pure JSON has the following benefits:
-
-- It's ubiquitous and the tooling is mature. The standard interop exchange format.
-- Human and machine-readable.
-- Ease of importing into MySQL or other databases.
-- Use as an intermediate representation to build a GUI World Editor or FBX importer.
-
-### Future
-
-mbEditorPro will be the cornerstone of Magicbane's data project. The Team's goals are twofold:
-
-- Ship MagicBox 1.5 with both Aerynth and Vorringia mapsets.
-- Use data for a detailed audit of Magicbane's database.
-
-### More Information
-
-See the mbEditorPro2.0 Wiki for more detailed information.
-