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//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.net.client.msg;

import engine.mbEnums.GameObjectType;
import engine.net.AbstractConnection;
import engine.net.ByteBufferReader;
import engine.net.ByteBufferWriter;
import engine.net.Protocol;
import engine.objects.PlayerCharacter;


public class AllianceChangeMsg extends ClientNetMsg {
    public final static int MAKE_ENEMY = 4;
    public final static int MAKE_ALLY = 6;
    public final static int REMOVE = 7;
    public final static byte INFO_SUCCESS = 0;
    public final static byte ERROR_NOT_RECOMMENDED = 1;
    public final static byte ERROR_NOT_SAME_GUILD = 2;
    public final static byte ERROR_NOT_AUTHORIZED = 4;
    public final static byte ERROR_NOT_SAME_FACTION = 7;
    public final static byte ERROR_TOO_MANY = 13;
    public final static byte ERROR_TO0_EARLY = 14;
    private byte msgType;
    private int sourceGuildID;
    private int targetGuildID;
    private int secondsToWait;
    private boolean ally;


    public AllianceChangeMsg(PlayerCharacter player, int sourceGuildID, int targetGuildID, byte msgType, int secondsToWait) {
        super(Protocol.ALLIANCECHANGE);
        this.sourceGuildID = sourceGuildID;
        this.targetGuildID = targetGuildID;
        this.msgType = msgType;
        this.secondsToWait = secondsToWait;

    }

    public AllianceChangeMsg() {
        super(Protocol.ALLIANCECHANGE);
    }


    /**
     * This constructor is used by NetMsgFactory. It attempts to deserialize the
     * ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
     * past the limit) then this constructor Throws that Exception to the
     * caller.
     */
    public AllianceChangeMsg(AbstractConnection origin, ByteBufferReader reader) {
        super(Protocol.ALLIANCECHANGE, origin, reader);
    }
    //CALL THIS AFTER SANITY CHECKS AND BEFORE UPDATING HEALTH/GOLD.


    /**
     * Deserializes the subclass specific items from the supplied NetMsgReader.
     */
    @Override
    protected void _deserialize(ByteBufferReader reader) {
        this.msgType = reader.get();

        switch (this.msgType) {
            case 1:
            case 2:
            case 3:
            case MAKE_ENEMY:
            case MAKE_ALLY:
            case REMOVE:
            case 5:
                reader.getInt(); //source guild type;
                this.sourceGuildID = reader.getInt();
                reader.getInt();
                this.targetGuildID = reader.getInt();
                break;


        }


    }


    // Precache and configure this message before we serialize it


    /**
     * Serializes the subclass specific items to the supplied NetMsgWriter.
     */
    @Override
    protected void _serialize(ByteBufferWriter writer) {
        writer.put(this.msgType);
        if (this.msgType == ERROR_TO0_EARLY)
            writer.putInt(this.secondsToWait);
        writer.putInt(GameObjectType.Guild.ordinal());
        writer.putInt(this.sourceGuildID);
        writer.putInt(GameObjectType.Guild.ordinal());
        writer.putInt(this.targetGuildID);


    }


    public int getSecondsToWait() {
        return secondsToWait;
    }

    public void setSecondsToWait(int secondsToWait) {
        this.secondsToWait = secondsToWait;
    }

    public int getMsgType() {
        return msgType;
    }

    public void setMsgType(byte msgType) {
        this.msgType = msgType;
    }

    public int getSourceGuildID() {
        return sourceGuildID;
    }

    public int getTargetGuildID() {
        return targetGuildID;
    }

    public boolean isAlly() {
        return ally;
    }
}
