// • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.net.client.msg;

import engine.gameManager.BuildingManager;
import engine.mbEnums.GameObjectType;
import engine.net.AbstractConnection;
import engine.net.ByteBufferReader;
import engine.net.ByteBufferWriter;
import engine.net.Protocol;
import engine.objects.Building;
import engine.objects.GuildTag;


public class TaxCityMsg extends ClientNetMsg {


    private int buildingID;
    private int msgType;


    public TaxCityMsg(Building building, int msgType) {
        super(Protocol.TAXCITY);
        this.buildingID = building.getObjectUUID();
        this.msgType = msgType;

    }

    public TaxCityMsg() {
        super(Protocol.TAXCITY);
    }


    /**
     * This constructor is used by NetMsgFactory. It attempts to deserialize the
     * ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
     * past the limit) then this constructor Throws that Exception to the
     * caller.
     */
    public TaxCityMsg(AbstractConnection origin, ByteBufferReader reader) {
        super(Protocol.TAXCITY, origin, reader);
    }
    //CALL THIS AFTER SANITY CHECKS AND BEFORE UPDATING HEALTH/GOLD.


    /**
     * Deserializes the subclass specific items from the supplied NetMsgReader.
     */
    @Override
    protected void _deserialize(ByteBufferReader reader) {
        this.msgType = reader.getInt();
        reader.getInt(); //object Type.. always building
        this.buildingID = reader.getInt();
        reader.getInt();
        reader.getInt();

        reader.getInt();
        reader.getInt();
        reader.getInt();
        reader.getInt();
        reader.getInt();

        reader.getInt();
        reader.getInt();
        reader.getInt();
        reader.getInt();
        reader.getInt();

    }


    // Precache and configure this message before we serialize it


    /**
     * Serializes the subclass specific items to the supplied NetMsgWriter.
     */
    @Override
    protected void _serialize(ByteBufferWriter writer) {

        writer.putInt(0);
        writer.putInt(GameObjectType.Building.ordinal());
        writer.putInt(this.buildingID);
        Building building = BuildingManager.getBuildingFromCache(this.buildingID);

        writer.putInt(0);
        writer.putFloat(.2f);
        GuildTag._serializeForDisplay(building.getGuild().getGuildTag(), writer);
        GuildTag._serializeForDisplay(building.getGuild().getGuildTag(), writer);


    }

    public int getGuildID() {
        return buildingID;
    }

    public int getMsgType() {
        return msgType;
    }

    public void setMsgType(int msgType) {
        this.msgType = msgType;
    }

}
