// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.net.client.handlers; import engine.Enum; import engine.Enum.GameObjectType; import engine.exception.MsgSendException; import engine.gameManager.ChatManager; import engine.gameManager.DbManager; import engine.gameManager.GuildManager; import engine.gameManager.SessionManager; import engine.net.Dispatch; import engine.net.DispatchMessage; import engine.net.client.ClientConnection; import engine.net.client.msg.ClientNetMsg; import engine.net.client.msg.ErrorPopupMsg; import engine.net.client.msg.guild.BreakFealtyMsg; import engine.net.client.msg.guild.SendGuildEntryMsg; import engine.objects.*; import engine.server.world.WorldServer; import engine.session.Session; import java.util.ArrayList; public class BreakFealtyHandler extends AbstractClientMsgHandler { public BreakFealtyHandler() { super(BreakFealtyMsg.class); } @Override protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { BreakFealtyMsg bfm; PlayerCharacter player; Guild nation; Guild protectorate; Dispatch dispatch; bfm = (BreakFealtyMsg) baseMsg; // get PlayerCharacter of person accepting invite player = SessionManager.getPlayerCharacter( origin); if (player == null) return true; nation = (Guild) DbManager.getObject(GameObjectType.Guild, bfm.getGuildUUID()); if (nation == null) { ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occured. Please post details for to ensure transaction integrity"); return true; } protectorate = player.getGuild(); if (protectorate == null) { ErrorPopupMsg.sendErrorMsg(player, "You do not belong to a guild!"); return true; } if (nation.isNPCGuild()) { if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false) { ErrorPopupMsg.sendErrorMsg(player, "Only guild leader can break fealty!"); return true; } if (!DbManager.GuildQueries.UPDATE_PARENT(protectorate.getObjectUUID(), WorldServer.worldUUID)) { ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occurred. Please post details for to ensure transaction integrity"); return true; } switch (protectorate.getGuildState()) { case Sworn: protectorate.setNation(Guild.getErrantGuild()); GuildManager.updateAllGuildTags(protectorate); GuildManager.updateAllGuildBinds(protectorate, null); break; case Province: case Protectorate: protectorate.setNation(protectorate); GuildManager.updateAllGuildTags(protectorate); GuildManager.updateAllGuildBinds(protectorate, protectorate.getOwnedCity()); break; } protectorate.downgradeGuildState(); SendGuildEntryMsg msg = new SendGuildEntryMsg(player); dispatch = Dispatch.borrow(player, msg); DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY); //Update Map. final Session s = SessionManager.getSession(player); City.lastCityUpdate = System.currentTimeMillis(); ArrayList guildMembers = SessionManager.getActivePCsInGuildID(protectorate.getObjectUUID()); for (PlayerCharacter member : guildMembers) { ChatManager.chatGuildInfo(member, protectorate.getName() + " has broke fealty from " + nation.getName() + '!'); } ArrayList breakFealtyMembers = SessionManager.getActivePCsInGuildID(nation.getObjectUUID()); for (PlayerCharacter member : breakFealtyMembers) { ChatManager.chatGuildInfo(member, protectorate.getName() + " has broken fealty from " + nation.getName() + '!'); } return true; } if (!nation.getSubGuildList().contains(protectorate)) { ErrorPopupMsg.sendErrorMsg(player, "Failure to break fealty!"); return true; } if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false) { ErrorPopupMsg.sendErrorMsg(player, "Only guild leader can break fealty!"); return true; } if (Bane.getBaneByAttackerGuild(protectorate) != null) { ErrorPopupMsg.sendErrorMsg(player, "You may break fealty with active bane!"); return true; } if (!DbManager.GuildQueries.UPDATE_PARENT(protectorate.getObjectUUID(), WorldServer.worldUUID)) { ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occurred. Please post details for to ensure transaction integrity"); return true; } switch (protectorate.getGuildState()) { case Sworn: protectorate.setNation(null); GuildManager.updateAllGuildTags(protectorate); GuildManager.updateAllGuildBinds(protectorate, null); break; case Province: protectorate.setNation(protectorate); GuildManager.updateAllGuildTags(protectorate); GuildManager.updateAllGuildBinds(protectorate, protectorate.getOwnedCity()); break; } protectorate.downgradeGuildState(); nation.getSubGuildList().remove(protectorate); if (nation.getSubGuildList().isEmpty()) nation.downgradeGuildState(); SendGuildEntryMsg msg = new SendGuildEntryMsg(player); dispatch = Dispatch.borrow(player, msg); DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY); //Update Map. final Session s = SessionManager.getSession(player); City.lastCityUpdate = System.currentTimeMillis(); ArrayList guildMembers = SessionManager.getActivePCsInGuildID(protectorate.getObjectUUID()); for (PlayerCharacter member : guildMembers) { ChatManager.chatGuildInfo(member, protectorate.getName() + " has broke fealty from " + nation.getName() + '!'); } ArrayList breakFealtyMembers = SessionManager.getActivePCsInGuildID(nation.getObjectUUID()); for (PlayerCharacter member : breakFealtyMembers) { ChatManager.chatGuildInfo(member, protectorate.getName() + " has broken fealty from " + nation.getName() + '!'); } return true; } }