// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.mobileAI.utilities; import engine.Enum.*; import engine.gameManager.ChatManager; import engine.gameManager.CombatManager; import engine.gameManager.PowersManager; import engine.math.Vector3fImmutable; import engine.mobileAI.MobAI; import engine.mobileAI.Threads.MobAIThread; import engine.net.DispatchMessage; import engine.net.client.msg.PerformActionMsg; import engine.net.client.msg.TargetedActionMsg; import engine.objects.*; import engine.powers.ActionsBase; import engine.powers.PowersBase; import engine.server.MBServerStatics; import org.pmw.tinylog.Logger; import java.util.ArrayList; import java.util.concurrent.ThreadLocalRandom; import static engine.math.FastMath.sqr; import static java.lang.Math.pow; public class CombatUtilities { public static boolean inRangeToAttack(Mob agent, AbstractWorldObject target) { if (Float.isNaN(agent.getLoc().x)) return false; try { Vector3fImmutable sl = agent.getLoc(); Vector3fImmutable tl = target.getLoc(); //add Hitbox's to range. float range = agent.getRange(); range += CombatManager.calcHitBox(target) + CombatManager.calcHitBox(agent); return !(sl.distanceSquared(tl) > sqr(range)); } catch (Exception e) { Logger.error(e.toString()); return false; } } public static boolean inRange2D(AbstractWorldObject entity1, AbstractWorldObject entity2, double range) { return entity1.getLoc().distanceSquared2D(entity2.getLoc()) < range * range; } public static void swingIsBlock(Mob agent, AbstractWorldObject target, int animation) { if (!target.isAlive()) return; TargetedActionMsg msg = new TargetedActionMsg(agent, animation, target, MBServerStatics.COMBAT_SEND_BLOCK); if (target.getObjectType() == GameObjectType.PlayerCharacter) DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); else DispatchMessage.sendToAllInRange(agent, msg); } public static void swingIsParry(Mob agent, AbstractWorldObject target, int animation) { if (!target.isAlive()) return; TargetedActionMsg msg = new TargetedActionMsg(agent, animation, target, MBServerStatics.COMBAT_SEND_PARRY); if (target.getObjectType() == GameObjectType.PlayerCharacter) DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); else DispatchMessage.sendToAllInRange(agent, msg); } public static void swingIsDodge(Mob agent, AbstractWorldObject target, int animation) { if (!target.isAlive()) return; TargetedActionMsg msg = new TargetedActionMsg(agent, animation, target, MBServerStatics.COMBAT_SEND_DODGE); if (target.getObjectType() == GameObjectType.PlayerCharacter) DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); else DispatchMessage.sendToAllInRange(agent, msg); } public static void swingIsDamage(Mob agent, AbstractWorldObject target, float damage, int animation) { if (agent.isSiege() == true) { damage = ThreadLocalRandom.current().nextInt(1000) + 1500; } float trueDamage = damage; if (!target.isAlive()) return; if (AbstractWorldObject.IsAbstractCharacter(target)) trueDamage = ((AbstractCharacter) target).modifyHealth(-damage, agent, false); else if (target.getObjectType() == GameObjectType.Building) trueDamage = ((Building) target).modifyHealth(-damage, agent); //Don't send 0 damage kay thanx. if (trueDamage == 0) return; TargetedActionMsg msg = new TargetedActionMsg(agent, target, damage, animation); if (target.getObjectType() == GameObjectType.PlayerCharacter) DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); else DispatchMessage.sendToAllInRange(agent, msg); //check damage shields if (AbstractWorldObject.IsAbstractCharacter(target) && target.isAlive() && target.getObjectType() != GameObjectType.Mob) CombatManager.handleDamageShields(agent, (AbstractCharacter) target, damage); } public static boolean canSwing(Mob agent) { return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None)); } public static void swingIsMiss(Mob agent, AbstractWorldObject target, int animation) { TargetedActionMsg msg = new TargetedActionMsg(agent, target, 0f, animation); if (target.getObjectType() == GameObjectType.PlayerCharacter) DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); else DispatchMessage.sendToAllInRange(agent, msg); } public static boolean triggerDefense(Mob agent, AbstractWorldObject target) { int defenseScore = 0; int attackScore = agent.getAtrHandOne(); switch (target.getObjectType()) { case PlayerCharacter: defenseScore = ((AbstractCharacter) target).getDefenseRating(); break; case Mob: Mob mob = (Mob) target; if (mob.isSiege()) defenseScore = attackScore; break; case Building: return false; } int hitChance; if (attackScore > defenseScore || defenseScore == 0) hitChance = 94; else if (attackScore == defenseScore && target.getObjectType() == GameObjectType.Mob) hitChance = 10; else { float dif = attackScore / defenseScore; if (dif <= 0.8f) hitChance = 4; else hitChance = ((int) (450 * (dif - 0.8f)) + 4); if (target.getObjectType() == GameObjectType.Building) hitChance = 100; } return ThreadLocalRandom.current().nextInt(100) > hitChance; } public static boolean triggerBlock(Mob agent, AbstractWorldObject ac) { return triggerPassive(agent, ac, "Block"); } public static boolean triggerParry(Mob agent, AbstractWorldObject ac) { return triggerPassive(agent, ac, "Parry"); } public static boolean triggerDodge(Mob agent, AbstractWorldObject ac) { return triggerPassive(agent, ac, "Dodge"); } public static boolean triggerPassive(Mob agent, AbstractWorldObject ac, String type) { float chance = 0; if (AbstractWorldObject.IsAbstractCharacter(ac)) chance = ((AbstractCharacter) ac).getPassiveChance(type, agent.getLevel(), true); if (chance > 75f) chance = 75f; if (agent.isSiege() && AbstractWorldObject.IsAbstractCharacter(ac)) chance = 100; return ThreadLocalRandom.current().nextInt(100) < chance; } public static void combatCycle(Mob agent, AbstractWorldObject target, boolean mainHand, ItemBase wb) { if (!agent.isAlive() || !target.isAlive()) return; if (target.getObjectType() == GameObjectType.PlayerCharacter) if (!((PlayerCharacter) target).isActive()) return; int anim = 75; float speed; if (mainHand) speed = agent.getSpeedHandOne(); else speed = agent.getSpeedHandTwo(); DamageType dt = DamageType.Crush; if (agent.isSiege()) dt = DamageType.Siege; if (wb != null) { anim = CombatManager.getSwingAnimation(wb, null, mainHand); dt = wb.getDamageType(); } else if (!mainHand) return; Resists res = null; PlayerBonuses bonus = null; switch (target.getObjectType()) { case Building: res = ((Building) target).getResists(); break; case PlayerCharacter: res = ((PlayerCharacter) target).getResists(); bonus = ((PlayerCharacter) target).getBonuses(); break; case Mob: Mob mob = (Mob) target; res = mob.getResists(); bonus = ((Mob) target).getBonuses(); break; } //must not be immune to all or immune to attack if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.ImmuneToAttack)) if (res != null && (res.immuneToAll() || res.immuneToAttacks() || res.immuneTo(dt))) return; int passiveAnim = CombatManager.getSwingAnimation(wb, null, mainHand); if (canSwing(agent)) { if (triggerDefense(agent, target)) { swingIsMiss(agent, target, passiveAnim); return; } else if (triggerDodge(agent, target)) { swingIsDodge(agent, target, passiveAnim); return; } else if (triggerParry(agent, target)) { swingIsParry(agent, target, passiveAnim); return; } else if (triggerBlock(agent, target)) { swingIsBlock(agent, target, passiveAnim); return; } if (agent.getEquip().get(1) != null && agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false) { //mob is duel wielding and should conduct an attack for each hand ItemBase weapon1 = agent.getEquip().get(1).getItemBase(); double range1 = getMaxDmg(weapon1.getMinDamage(), agent, weapon1) - getMinDmg(weapon1.getMinDamage(), agent, weapon1); double damage1 = getMinDmg(weapon1.getMinDamage(), agent, weapon1) + ((ThreadLocalRandom.current().nextFloat() * range1) + (ThreadLocalRandom.current().nextFloat() * range1)) / 2; swingIsDamage(agent, target, (float) damage1, CombatManager.getSwingAnimation(weapon1, null, true)); ItemBase weapon2 = agent.getEquip().get(2).getItemBase(); double range2 = getMaxDmg(weapon2.getMinDamage(), agent, weapon2) - getMinDmg(weapon2.getMinDamage(), agent, weapon2); double damage2 = getMinDmg(weapon2.getMinDamage(), agent, weapon2) + ((ThreadLocalRandom.current().nextFloat() * range2) + (ThreadLocalRandom.current().nextFloat() * range2)) / 2; swingIsDamage(agent, target, (float) damage2, CombatManager.getSwingAnimation(weapon1, null, false)); } else { swingIsDamage(agent, target, determineDamage(agent), anim); } if (agent.getWeaponPower() != null) agent.getWeaponPower().attack(target, MBServerStatics.ONE_MINUTE); } if (target.getObjectType().equals(GameObjectType.PlayerCharacter)) { PlayerCharacter player = (PlayerCharacter) target; if (player.getDebug(64)) ChatManager.chatSayInfo(player, "Debug Combat: Mob UUID " + agent.getObjectUUID() + " || Building ID = " + agent.getBuildingID() + " || Floor = " + agent.getInFloorID() + " || Level = " + agent.getInBuilding());//combat debug } //SIEGE MONSTERS DO NOT ATTACK GUARDSs if (target.getObjectType() == GameObjectType.Mob) if (((Mob) target).isSiege()) return; //handle the retaliate if (AbstractWorldObject.IsAbstractCharacter(target)) CombatManager.handleRetaliate((AbstractCharacter) target, agent); if (target.getObjectType() == GameObjectType.Mob) { Mob targetMob = (Mob) target; if (targetMob.isSiege()) return; } } public static float determineDamage(Mob agent) { //early exit for null if (agent == null) return 0; AbstractWorldObject target = agent.getCombatTarget(); if (target == null) return 0; float damage = 0; DamageType dt = getDamageType(agent); if ((agent.agentType.equals(AIAgentType.PET)) == true || agent.isPet() == true || agent.isNecroPet() == true) { damage = calculatePetDamage(agent); } else if (agent.isPlayerGuard() == true) { //damage = calculateGuardDamage(agent); damage = calculateMobDamage(agent); } else if (agent.getLevel() > 80) { damage = calculateEpicDamage(agent); } else { damage = calculateMobDamage(agent); } if (AbstractWorldObject.IsAbstractCharacter(target)) { if (((AbstractCharacter) target).isSit()) { damage *= 2.5f; //increase damage if sitting } return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0)); } if (target.getObjectType() == GameObjectType.Building) { Building building = (Building) target; Resists resists = building.getResists(); return (int) ((damage * (1 - (resists.getResist(dt, 0) / 100)))); } return damage; } public static DamageType getDamageType(Mob agent) { DamageType dt = DamageType.Crush; if (agent.getEquip().get(1) != null) { return agent.getEquip().get(1).getItemBase().getDamageType(); } if (agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false) { return agent.getEquip().get(2).getItemBase().getDamageType(); } return dt; } public static int calculatePetDamage(Mob agent) { //damage calc for pet float range; float damage; float min = 40; float max = 60; float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); double minDmg = getMinDmg(min, agent, null); double maxDmg = getMaxDmg(max, agent, null); dmgMultiplier += agent.getLevel() * 0.1f; range = (float) (maxDmg - minDmg); damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; return (int) (damage * dmgMultiplier); } public static int calculateGuardDamage(Mob agent) { //damage calc for guard ItemBase weapon = agent.getEquip().get(1).getItemBase(); AbstractWorldObject target = agent.getCombatTarget(); float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); double minDmg = weapon.getMinDamage(); double maxDmg = weapon.getMaxDamage(); double min = getMinDmg(minDmg, agent, weapon); double max = getMaxDmg(maxDmg, agent, weapon); DamageType dt = weapon.getDamageType(); double range = max - min; double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; if (AbstractWorldObject.IsAbstractCharacter(target)) if (((AbstractCharacter) target).isSit()) damage *= 2.5f; //increase damage if sitting if (AbstractWorldObject.IsAbstractCharacter(target)) return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier); return 0; } public static int calculateEpicDamage(Mob agent) { //handle r8 mob damage DamageType dt = DamageType.Crush; AbstractWorldObject target = agent.getCombatTarget(); float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); double min = agent.getMinDamageHandOne(); double max = agent.getMaxDamageHandOne(); if (agent.getEquip().get(1) != null) { if (agent.getEquip().get(1).getItemBase() != null) { dt = agent.getEquip().get(1).getItemBase().getDamageType(); min = agent.getMinDamageHandOne(); max = agent.getMaxDamageHandOne(); } else if (agent.getEquip().get(2).getItemBase() != null && agent.getEquip().get(2).getItemBase().isShield() == false) { dt = agent.getEquip().get(2).getItemBase().getDamageType(); min = agent.getMinDamageHandTwo(); max = agent.getMaxDamageHandTwo(); } } double range = max - min; double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier); } public static int calculateMobDamage(Mob agent) { ItemBase weapon = null; double minDmg; double maxDmg; DamageType dt; //main hand or offhand damage if (agent.getEquip().get(1) != null) weapon = agent.getEquip().get(1).getItemBase(); else if (agent.getEquip().get(2) != null) weapon = agent.getEquip().get(2).getItemBase(); if (weapon != null) { minDmg = getMinDmg(weapon.getMinDamage(), agent, weapon); maxDmg = getMaxDmg(weapon.getMaxDamage(), agent, weapon); dt = weapon.getDamageType(); } else { minDmg = agent.getMobBase().getDamageMin(); maxDmg = agent.getMobBase().getDamageMax(); dt = DamageType.Crush; } AbstractWorldObject target = agent.getCombatTarget(); float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); double range = maxDmg - minDmg; double damage = minDmg + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; if (AbstractWorldObject.IsAbstractCharacter(target)) if (((AbstractCharacter) target).isSit()) damage *= 2.5f; //increase damage if sitting if (AbstractWorldObject.IsAbstractCharacter(target)) return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier); return 0; } public static double getMinDmg(double min, Mob agent, ItemBase weapon) { int primary = agent.getStatStrCurrent(); int secondary = agent.getStatDexCurrent(); int focusLevel = 0; int masteryLevel = 0; if (weapon != null) { if (weapon.isStrBased() == true) { primary = agent.getStatStrCurrent(); secondary = agent.getStatDexCurrent(); } else { primary = agent.getStatDexCurrent(); secondary = agent.getStatStrCurrent(); if (agent.getSkills().containsKey(weapon.getSkillRequired())) { focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount(); } if (agent.getSkills().containsKey(weapon.getMastery())) { masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount(); } } return min * (pow(0.0048 * primary + .049 * (primary - 0.75), 0.5) + pow(0.0066 * secondary + 0.064 * (secondary - 0.75), 0.5) + +0.01 * (focusLevel + masteryLevel)); } return agent.getMinDamageHandOne(); } public static double getMaxDmg(double max, Mob agent, ItemBase weapon) { int primary = agent.getStatStrCurrent(); int secondary = agent.getStatDexCurrent(); int focusLevel = 0; int masteryLevel = 0; if (weapon != null) { if (weapon.isStrBased() == true) { primary = agent.getStatStrCurrent(); secondary = agent.getStatDexCurrent(); } else { primary = agent.getStatDexCurrent(); secondary = agent.getStatStrCurrent(); } if (agent.getSkills().containsKey(weapon.getSkillRequired())) focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount(); if (agent.getSkills().containsKey(weapon.getSkillRequired())) masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount(); return max * (pow(0.0124 * primary + 0.118 * (primary - 0.75), 0.5) + pow(0.0022 * secondary + 0.028 * (secondary - 0.75), 0.5) + 0.0075 * (focusLevel + masteryLevel)); } return agent.getMaxDamageHandOne(); } public static boolean MobCast(Mob mob) { try { // Method picks a random spell from a mobile's list of powers // and casts it on the current target (or itself). Validation // (including empty lists) is done previously within canCast(); ArrayList powerTokens; ArrayList purgeTokens; AbstractCharacter target = (AbstractCharacter) mob.getCombatTarget(); if (mob.behaviourType.callsForHelp) MobAI.MobCallForHelp(mob); // Generate a list of tokens from the mob powers for this mobile. powerTokens = new ArrayList<>(mob.mobPowers.keySet()); purgeTokens = new ArrayList<>(); // If player has this effect on them currently then remove // this token from our list. for (int powerToken : powerTokens) { PowersBase powerBase = PowersManager.getPowerByToken(powerToken); for (ActionsBase actionBase : powerBase.getActions()) { String stackType = actionBase.stackType; if (target.getEffects() != null && target.getEffects().containsKey(stackType)) purgeTokens.add(powerToken); } } powerTokens.removeAll(purgeTokens); // Sanity check if (powerTokens.isEmpty()) return false; // Pick random spell from our list of powers int powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size())); int powerRank = mob.mobPowers.get(powerToken); PowersBase mobPower = PowersManager.getPowerByToken(powerToken); //check for hit-roll if (mobPower.requiresHitRoll) if (triggerDefense(mob, mob.getCombatTarget())) return false; // Cast the spell if (inRange2D(mob, mob.getCombatTarget(), mobPower.getRange())) { PerformActionMsg msg; if (!mobPower.isHarmful() || mobPower.targetSelf) { PowersManager.useMobPower(mob, mob, mobPower, powerRank); msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob); } else { PowersManager.useMobPower(mob, target, mobPower, powerRank); msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target); } msg.setUnknown04(2); PowersManager.finishUseMobPower(msg, mob, 0, 0); long randomCooldown = (long)((ThreadLocalRandom.current().nextInt(10,15) * 1000L) * MobAIThread.AI_CAST_FREQUENCY); mob.nextCastTime = System.currentTimeMillis() + randomCooldown; return true; } } catch (Exception e) { Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: MobCast" + " " + e.getMessage()); } return false; } public static boolean GuardCast(Mob mob) { try { // Method picks a random spell from a mobile's list of powers // and casts it on the current target (or itself). Validation // (including empty lists) is done previously within canCast(); ArrayList powerTokens; ArrayList purgeTokens; AbstractCharacter target = (AbstractCharacter) mob.getCombatTarget(); if (mob.behaviourType.callsForHelp) MobAI.MobCallForHelp(mob); // Generate a list of tokens from the mob powers for this mobile. powerTokens = new ArrayList<>(mob.mobPowers.keySet()); purgeTokens = new ArrayList<>(); // If player has this effect on them currently then remove // this token from our list. for (int powerToken : powerTokens) { PowersBase powerBase = PowersManager.getPowerByToken(powerToken); for (ActionsBase actionBase : powerBase.getActions()) { String stackType = actionBase.stackType; if (target.getEffects() != null && target.getEffects().containsKey(stackType)) purgeTokens.add(powerToken); } } powerTokens.removeAll(purgeTokens); // Sanity check if (powerTokens.isEmpty()) return false; int powerToken; int nukeRoll = ThreadLocalRandom.current().nextInt(1,100); if (nukeRoll < 55) { //use direct damage spell powerToken = powerTokens.get(powerTokens.size() - 1); } else { //use random spell powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size())); } int powerRank = 1; switch(mob.getRank()){ case 1: powerRank = 10; break; case 2: powerRank = 15; break; case 3: powerRank = 20; break; case 4: powerRank = 25; break; case 5: powerRank = 30; break; case 6: powerRank = 35; break; case 7: powerRank = 40; break; } PowersBase mobPower = PowersManager.getPowerByToken(powerToken); //check for hit-roll if (mobPower.requiresHitRoll) if (triggerDefense(mob, mob.getCombatTarget())) return false; // Cast the spell if (inRange2D(mob, mob.getCombatTarget(), mobPower.getRange())) { PerformActionMsg msg; if (!mobPower.isHarmful() || mobPower.targetSelf) { if (mobPower.category.equals("DISPEL")) { PowersManager.useMobPower(mob, target, mobPower, powerRank); msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target); } else { PowersManager.useMobPower(mob, mob, mobPower, powerRank); msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob); } } else { PowersManager.useMobPower(mob, target, mobPower, powerRank); msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target); } msg.setUnknown04(2); PowersManager.finishUseMobPower(msg, mob, 0, 0); long randomCooldown = (long)((ThreadLocalRandom.current().nextInt(10,15) * 1000L) * MobAIThread.AI_CAST_FREQUENCY); mob.nextCastTime = System.currentTimeMillis() + randomCooldown; return true; } } catch (Exception e) { Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: MobCast" + " " + e.getMessage()); } return false; } }