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					// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
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					// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
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					//      Magicbane Emulator Project © 2013 - 2022
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					//      Magicbane Emulator Project © 2013 - 2022
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					//                www.magicbane.com
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					//                www.magicbane.com
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					package engine.ai; | 
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					package engine.ai; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.Enum; | 
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					import engine.Enum.DispatchChannel; | 
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					import engine.Enum.DispatchChannel; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.ai.utilities.CombatUtilities; | 
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					import engine.ai.utilities.CombatUtilities; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.ai.utilities.MovementUtilities; | 
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					import engine.ai.utilities.MovementUtilities; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.gameManager.*; | 
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					import engine.gameManager.*; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.math.Vector3fImmutable; | 
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					import engine.net.DispatchMessage; | 
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					import engine.net.DispatchMessage; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.net.client.msg.PerformActionMsg; | 
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					import engine.net.client.msg.PerformActionMsg; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.net.client.msg.PowerProjectileMsg; | 
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					import engine.net.client.msg.PowerProjectileMsg; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.net.client.msg.UpdateStateMsg; | 
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					import engine.net.client.msg.UpdateStateMsg; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.net.client.msg.chat.ChatSystemMsg; | 
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					import engine.objects.*; | 
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					import engine.objects.*; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.powers.ActionsBase; | 
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					import engine.powers.ActionsBase; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.powers.PowersBase; | 
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					import engine.powers.PowersBase; | 
				
			
			
		
	
	
		
		
			
				
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					@ -602,7 +596,12 @@ public class MobileFSM { | 
				
			
			
		
	
		
		
			
				
					
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					    private static void CheckMobMovement(Mob mob) { | 
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					    private static void CheckMobMovement(Mob mob) { | 
				
			
			
		
	
		
		
			
				
					
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					        mob.updateLocation(); | 
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					        mob.updateLocation(); | 
				
			
			
		
	
		
		
			
				
					
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					        if (mob.isPet() == false && mob.isSummonedPet() == false && mob.isNecroPet() == false) { | 
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					        if (mob.isPet() == false && mob.isSummonedPet() == false && mob.isNecroPet() == false) { | 
				
			
			
		
	
		
		
			
				
					
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					            if (mob.getCombatTarget() == null) { | 
				
			
			
		
	
		
		
			
				
					
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					                patrol(mob); | 
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					                patrol(mob); | 
				
			
			
		
	
		
		
			
				
					
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					            } else { | 
				
			
			
		
	
		
		
			
				
					
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					                chaseTarget(mob); | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } else { | 
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					        } else { | 
				
			
			
		
	
		
		
			
				
					
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					            //pet logic
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					            //pet logic
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					            if (mob.playerAgroMap.containsKey(mob.getOwner().getObjectUUID()) == false) { | 
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					            if (mob.playerAgroMap.containsKey(mob.getOwner().getObjectUUID()) == false) { | 
				
			
			
		
	
	
		
		
			
				
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					@ -614,18 +613,8 @@ public class MobileFSM { | 
				
			
			
		
	
		
		
			
				
					
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					                if (CombatUtilities.inRange2D(mob, mob.getOwner(), 10) == false) { | 
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					                if (CombatUtilities.inRange2D(mob, mob.getOwner(), 10) == false) { | 
				
			
			
		
	
		
		
			
				
					
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					                    mob.destination = mob.getOwner().getLoc(); | 
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					                    mob.destination = mob.getOwner().getLoc(); | 
				
			
			
		
	
		
		
			
				
					
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					                    MovementUtilities.moveToLocation(mob, mob.destination, 5); | 
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					                    MovementUtilities.moveToLocation(mob, mob.destination, 5); | 
				
			
			
		
	
		
		
			
				
					
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					                } | 
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					                } else { | 
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					                } else { | 
				
			
			
		
	
		
		
			
				
					
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					                //chase target
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					                    chaseTarget(mob); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                mob.updateMovementState(); | 
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					                if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) { | 
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					                    if (mob.getRange() > 15) { | 
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					                        mob.destination = mob.getCombatTarget().getLoc(); | 
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					                        MovementUtilities.moveToLocation(mob, mob.destination, 0); | 
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					                    } else { | 
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					                        mob.destination = MovementUtilities.GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget()); | 
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					                        MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange()); | 
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					                    } | 
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					                } | 
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					                } | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
	
		
		
			
				
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					@ -735,4 +724,16 @@ public class MobileFSM { | 
				
			
			
		
	
		
		
			
				
					
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					            aiAgent.setCombatTarget(null); | 
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					            aiAgent.setCombatTarget(null); | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    private static void chaseTarget(Mob mob) { | 
				
			
			
		
	
		
		
			
				
					
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					        mob.updateMovementState(); | 
				
			
			
		
	
		
		
			
				
					
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					        if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) { | 
				
			
			
		
	
		
		
			
				
					
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					            if (mob.getRange() > 15) { | 
				
			
			
		
	
		
		
			
				
					
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					                mob.destination = mob.getCombatTarget().getLoc(); | 
				
			
			
		
	
		
		
			
				
					
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					                MovementUtilities.moveToLocation(mob, mob.destination, 0); | 
				
			
			
		
	
		
		
			
				
					
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					            } else { | 
				
			
			
		
	
		
		
			
				
					
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					                mob.destination = MovementUtilities.GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget()); | 
				
			
			
		
	
		
		
			
				
					
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					                MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange()); | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					} | 
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					} |