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					@ -474,7 +474,8 @@ public class Building extends AbstractWorldObject { | 
				
			
			
		
	
		
		
			
				
					
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							for (Building building : city.getParent().zoneBuildingSet) { | 
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							for (Building building : city.getParent().zoneBuildingSet) { | 
				
			
			
		
	
		
		
			
				
					
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								//dont add -1 rank buildings.
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								//don't add -1 rank buildings.
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								if (building.rank <= 0) | 
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								if (building.rank <= 0) | 
				
			
			
		
	
		
		
			
				
					
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									continue; | 
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									continue; | 
				
			
			
		
	
		
		
			
				
					
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								if (building.getBlueprint() != null && building.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE) | 
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								if (building.getBlueprint() != null && building.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE) | 
				
			
			
		
	
	
		
		
			
				
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					@ -553,8 +554,6 @@ public class Building extends AbstractWorldObject { | 
				
			
			
		
	
		
		
			
				
					
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								return; | 
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								return; | 
				
			
			
		
	
		
		
			
				
					
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							} | 
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							} | 
				
			
			
		
	
		
		
			
				
					
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							// Handling of exploding TOL's
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							// Must remove a bane before considering destruction of a TOL
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							// Must remove a bane before considering destruction of a TOL
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							if (bane != null) { | 
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							if (bane != null) { | 
				
			
			
		
	
	
		
		
			
				
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					@ -673,10 +672,6 @@ public class Building extends AbstractWorldObject { | 
				
			
			
		
	
		
		
			
				
					
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							return this.w; | 
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							return this.w; | 
				
			
			
		
	
		
		
			
				
					
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						} | 
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						} | 
				
			
			
		
	
		
		
			
				
					
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						public final void setMeshScale(Vector3f value) { | 
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							this.meshScale = value; | 
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						} | 
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						public final Vector3f getMeshScale() { | 
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						public final Vector3f getMeshScale() { | 
				
			
			
		
	
		
		
			
				
					
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							return this.meshScale; | 
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							return this.meshScale; | 
				
			
			
		
	
		
		
			
				
					
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						} | 
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						} | 
				
			
			
		
	
	
		
		
			
				
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					@ -1049,7 +1044,9 @@ public class Building extends AbstractWorldObject { | 
				
			
			
		
	
		
		
			
				
					
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						public final void rebuildMine(){ | 
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						public final void rebuildMine(){ | 
				
			
			
		
	
		
		
			
				
					
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							this.setRank(1); | 
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							this.setRank(1); | 
				
			
			
		
	
		
		
			
				
					
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							this.meshUUID = this.getBlueprint().getMeshForRank(this.rank); | 
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							this.meshUUID = this.getBlueprint().getMeshForRank(this.rank); | 
				
			
			
		
	
		
		
			
				
					
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							// New rank mean new max hitpoints.
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							// New rank mean new max hitpoints.
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							this.healthMax = this.getBlueprint().getMaxHealth(this.rank); | 
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							this.healthMax = this.getBlueprint().getMaxHealth(this.rank); | 
				
			
			
		
	
		
		
			
				
					
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							this.setCurrentHitPoints(this.healthMax); | 
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							this.setCurrentHitPoints(this.healthMax); | 
				
			
			
		
	
		
		
			
				
					
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							this.getBounds().setBounds(this); | 
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							this.getBounds().setBounds(this); | 
				
			
			
		
	
	
		
		
			
				
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					@ -1077,8 +1074,6 @@ public class Building extends AbstractWorldObject { | 
				
			
			
		
	
		
		
			
				
					
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								// Submit upgrade job if building is currently set to rank.
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								// Submit upgrade job if building is currently set to rank.
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								try { | 
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								try { | 
				
			
			
		
	
		
		
			
				
					
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									DbObjectType objectType = DbManager.BuildingQueries.GET_UID_ENUM(this.ownerUUID); | 
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									DbObjectType objectType = DbManager.BuildingQueries.GET_UID_ENUM(this.ownerUUID); | 
				
			
			
		
	
		
		
			
				
					
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									this.ownerIsNPC = (objectType == DbObjectType.NPC); | 
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									this.ownerIsNPC = (objectType == DbObjectType.NPC); | 
				
			
			
		
	
	
		
		
			
				
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					@ -1142,6 +1137,7 @@ public class Building extends AbstractWorldObject { | 
				
			
			
		
	
		
		
			
				
					
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								//create a new list for children if the building is not a child. children list default is null.
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								//create a new list for children if the building is not a child. children list default is null.
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								//TODO Remove Furniture/Child buildings from building class and move them into a seperate class.
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								//TODO Remove Furniture/Child buildings from building class and move them into a seperate class.
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								if (this.parentBuildingID == 0) | 
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								if (this.parentBuildingID == 0) | 
				
			
			
		
	
		
		
			
				
					
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									this.children = new ArrayList<>(); | 
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									this.children = new ArrayList<>(); | 
				
			
			
		
	
		
		
			
				
					
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					@ -1150,7 +1146,9 @@ public class Building extends AbstractWorldObject { | 
				
			
			
		
	
		
		
			
				
					
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									if (parent != null){ | 
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									if (parent != null){ | 
				
			
			
		
	
		
		
			
				
					
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										parent.children.add(this); | 
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										parent.children.add(this); | 
				
			
			
		
	
		
		
			
				
					
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										//add furniture to region cache. floor and level are reversed in database, //TODO Fix
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										//add furniture to region cache. floor and level are reversed in database, //TODO Fix
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										Regions region = BuildingManager.GetRegion(parent, this.level,this.floor, this.getLoc().x, this.getLoc().z); | 
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										Regions region = BuildingManager.GetRegion(parent, this.level,this.floor, this.getLoc().x, this.getLoc().z); | 
				
			
			
		
	
		
		
			
				
					
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									if (region != null) | 
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									if (region != null) | 
				
			
			
		
	
		
		
			
				
					
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										Regions.FurnitureRegionMap.put(this.getObjectUUID(), region); | 
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										Regions.FurnitureRegionMap.put(this.getObjectUUID(), region); | 
				
			
			
		
	
	
		
		
			
				
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					@ -1161,28 +1159,6 @@ public class Building extends AbstractWorldObject { | 
				
			
			
		
	
		
		
			
				
					
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								if (this.upgradeDateTime != null) | 
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								if (this.upgradeDateTime != null) | 
				
			
			
		
	
		
		
			
				
					
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									BuildingManager.submitUpgradeJob(this); | 
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									BuildingManager.submitUpgradeJob(this); | 
				
			
			
		
	
		
		
			
				
					
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								// Run Once move buildings
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								// 64 / -64 to align with pads
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								// Don't move furniture
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					/* | 
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								if (parentBuildingID != 0) | 
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									return; | 
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								// Don't move buildings not on a city zone
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								// or buildings that are in npc owned city
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								City city = getCity(); | 
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								if (city == null) | 
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									return; | 
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								if (city.getIsNpcOwned() == 1) | 
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									return; | 
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								PullCmd.MoveBuilding(this, null, getLoc().add(new Vector3fImmutable(0, 0, 0)), getParentZone()); | 
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					*/ | 
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							}catch (Exception e){ | 
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							}catch (Exception e){ | 
				
			
			
		
	
		
		
			
				
					
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								e.printStackTrace(); | 
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								e.printStackTrace(); | 
				
			
			
		
	
		
		
			
				
					
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							} | 
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							} | 
				
			
			
		
	
	
		
		
			
				
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					@ -1196,21 +1172,8 @@ public class Building extends AbstractWorldObject { | 
				
			
			
		
	
		
		
			
				
					
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							else | 
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							else | 
				
			
			
		
	
		
		
			
				
					
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								newOwnerID = newOwner.getObjectUUID(); | 
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								newOwnerID = newOwner.getObjectUUID(); | 
				
			
			
		
	
		
		
			
				
					
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							// ***BONUS CODE BELOW!
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							/* | 
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					        if (newOwner == null) { | 
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					            this.ownerIsNPC = false; | 
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					            this.ownerUUID = 0; | 
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					        } else if (newOwner instanceof PlayerCharacter) { | 
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					            this.ownerIsNPC = false; | 
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					            this.ownerUUID = newOwner.getObjectUUID(); | 
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					        } else { | 
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					            this.ownerIsNPC = true; | 
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					            this.ownerUUID = newOwner.getObjectUUID(); | 
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					        } | 
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							 */ | 
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							try { | 
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							try { | 
				
			
			
		
	
		
		
			
				
					
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								// Save new owner to database
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								// Save new owner to database
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								if (!DbManager.BuildingQueries.updateBuildingOwner(this, newOwnerID)) | 
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								if (!DbManager.BuildingQueries.updateBuildingOwner(this, newOwnerID)) | 
				
			
			
		
	
	
		
		
			
				
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					@ -1316,6 +1279,7 @@ public class Building extends AbstractWorldObject { | 
				
			
			
		
	
		
		
			
				
					
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							// Can't have an invalid door number
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							// Can't have an invalid door number
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							// Log error?
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							// Log error?
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							if (doorNumber < 1 || doorNumber > 16) | 
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							if (doorNumber < 1 || doorNumber > 16) | 
				
			
			
		
	
		
		
			
				
					
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								return false; | 
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								return false; | 
				
			
			
		
	
		
		
			
				
					
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					| 
						
							
								
							
						
						
							
								
							
						
						
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					@ -1344,10 +1308,6 @@ public class Building extends AbstractWorldObject { | 
				
			
			
		
	
		
		
			
				
					
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								return true; | 
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								return true; | 
				
			
			
		
	
		
		
			
				
					
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						} | 
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						} | 
				
			
			
		
	
		
		
			
				
					
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						public int getDoorstate(){ | 
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							return this.doorState; | 
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						} | 
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						public void updateEffects() { | 
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						public void updateEffects() { | 
				
			
			
		
	
		
		
			
				
					
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							ApplyBuildingEffectMsg applyBuildingEffectMsg = new ApplyBuildingEffectMsg(0x00720063, 1, this.getObjectType().ordinal(), this.getObjectUUID(), this.effectFlags); | 
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							ApplyBuildingEffectMsg applyBuildingEffectMsg = new ApplyBuildingEffectMsg(0x00720063, 1, this.getObjectType().ordinal(), this.getObjectUUID(), this.effectFlags); | 
				
			
			
		
	
	
		
		
			
				
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