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					@ -762,13 +762,15 @@ public final class Bane { | 
				
			
			
		
	
		
		
			
				
					
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					        float attackerMultiplier = ZergManager.getCurrentMultiplier(attackerSize,this.capSize); | 
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					        float attackerMultiplier = ZergManager.getCurrentMultiplier(attackerSize,this.capSize); | 
				
			
			
		
	
		
		
			
				
					
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					        float defenderMultiplier = ZergManager.getCurrentMultiplier(defenderSize,this.capSize); | 
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					        float defenderMultiplier = ZergManager.getCurrentMultiplier(defenderSize,this.capSize); | 
				
			
			
		
	
		
		
			
				
					
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					        for(int uuid : attackers){ | 
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					        for(int uuid : attackers){ | 
				
			
			
		
	
		
		
			
				
					
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					            if(city._playerMemory.contains(uuid)) //player is still physically here, needs updated multiplier
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					            PlayerCharacter player = PlayerCharacter.getPlayerCharacter(uuid); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                PlayerCharacter.getPlayerCharacter(uuid).ZergMultiplier = attackerMultiplier; | 
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					            if(inSiegeRange.contains(player)) //player is still physically here, needs updated multiplier
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					                player.ZergMultiplier = attackerMultiplier; | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        for(int uuid : defenders){ | 
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					        for(int uuid : defenders){ | 
				
			
			
		
	
		
		
			
				
					
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					            if(city._playerMemory.contains(uuid)) //player is still physically here, needs updated multiplier
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					            PlayerCharacter player = PlayerCharacter.getPlayerCharacter(uuid); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                PlayerCharacter.getPlayerCharacter(uuid).ZergMultiplier = defenderMultiplier; | 
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					            if(inSiegeRange.contains(player)) //player is still physically here, needs updated multiplier
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					                player.ZergMultiplier = defenderMultiplier; | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
	
		
		
			
				
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