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					@ -32,6 +32,7 @@ import engine.server.MBServerStatics; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.server.world.WorldServer; | 
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					import engine.server.world.WorldServer; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.workthreads.DestroyCityThread; | 
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					import engine.workthreads.DestroyCityThread; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.workthreads.TransferCityThread; | 
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					import engine.workthreads.TransferCityThread; | 
				
			
			
		
	
		
		
			
				
					
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					import org.joda.time.DateTime; | 
				
			
			
		
	
		
		
			
				
					
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					import org.pmw.tinylog.Logger; | 
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					import org.pmw.tinylog.Logger; | 
				
			
			
		
	
		
		
			
				
					
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					import java.sql.ResultSet; | 
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					import java.sql.ResultSet; | 
				
			
			
		
	
	
		
		
			
				
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					@ -39,6 +40,7 @@ import java.sql.SQLException; | 
				
			
			
		
	
		
		
			
				
					
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					import java.time.LocalDateTime; | 
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					import java.time.LocalDateTime; | 
				
			
			
		
	
		
		
			
				
					
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					import java.time.ZoneId; | 
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					import java.time.ZoneId; | 
				
			
			
		
	
		
		
			
				
					
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					import java.util.ArrayList; | 
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					import java.util.ArrayList; | 
				
			
			
		
	
		
		
			
				
					
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					import java.util.HashMap; | 
				
			
			
		
	
		
		
			
				
					
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					import java.util.HashSet; | 
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					import java.util.HashSet; | 
				
			
			
		
	
		
		
			
				
					
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					import java.util.Iterator; | 
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					import java.util.Iterator; | 
				
			
			
		
	
		
		
			
				
					
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					import java.util.concurrent.ConcurrentHashMap; | 
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					import java.util.concurrent.ConcurrentHashMap; | 
				
			
			
		
	
	
		
		
			
				
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					@ -88,6 +90,9 @@ public class City extends AbstractWorldObject { | 
				
			
			
		
	
		
		
			
				
					
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					    private boolean reverseKOS = false; | 
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					    private boolean reverseKOS = false; | 
				
			
			
		
	
		
		
			
				
					
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					    private String hash; | 
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					    private String hash; | 
				
			
			
		
	
		
		
			
				
					
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					    public final HashMap<Integer,Long> _recentMemory = new HashMap<>(); | 
				
			
			
		
	
		
		
			
				
					
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					    HashMap<Guild,ArrayList<Integer>> dividedPlayers; | 
				
			
			
		
	
		
		
			
				
					
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					    public Integer totalPlayers; | 
				
			
			
		
	
		
		
			
				
					
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					    /** | 
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					    /** | 
				
			
			
		
	
		
		
			
				
					
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					     * ResultSet Constructor | 
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					     * ResultSet Constructor | 
				
			
			
		
	
		
		
			
				
					
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					     */ | 
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					     */ | 
				
			
			
		
	
	
		
		
			
				
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					@ -980,23 +985,14 @@ public class City extends AbstractWorldObject { | 
				
			
			
		
	
		
		
			
				
					
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					    public void onEnter() { | 
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					    public void onEnter() { | 
				
			
			
		
	
		
		
			
				
					
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					        HashSet<AbstractWorldObject> currentPlayers; | 
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					        this.onEnterZerg(); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        HashSet<Integer> currentMemory; | 
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					        PlayerCharacter player; | 
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					        // Gather current list of players within the zone bounds
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					        currentPlayers = WorldGrid.getObjectsInRangePartial(this.location, CityBoundsType.ZONE.extents * 2, MBServerStatics.MASK_PLAYER); | 
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					        for (Integer id : this._playerMemory) { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        currentMemory = new HashSet<>(); | 
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					        for (AbstractWorldObject playerObject : currentPlayers) { | 
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					            PlayerCharacter player = PlayerCharacter.getFromCache(id); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            if (player == null) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            if (playerObject == null) | 
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					                continue; | 
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					                continue; | 
				
			
			
		
	
		
		
			
				
					
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					            player = (PlayerCharacter) playerObject; | 
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					            currentMemory.add(player.getObjectUUID()); | 
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					            // Player is already in our memory
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					            // Player is already in our memory
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					            if (_playerMemory.contains(player.getObjectUUID())) | 
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					            if (_playerMemory.contains(player.getObjectUUID())) | 
				
			
			
		
	
	
		
		
			
				
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					@ -1012,64 +1008,7 @@ public class City extends AbstractWorldObject { | 
				
			
			
		
	
		
		
			
				
					
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					            //add spire effects.
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					            //add spire effects.
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					            if (this.getEffects().size() > 0) | 
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					            if (this.getEffects().size() > 0) | 
				
			
			
		
	
		
		
			
				
					
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					                this.applyAllCityEffects(player); | 
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					                this.applyAllCityEffects(player); | 
				
			
			
		
	
		
		
			
				
					
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					            // Add player to our city's memory
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					            _playerMemory.add(player.getObjectUUID()); | 
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					            // ***For debugging
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					            // Logger.info("PlayerMemory for ", this.getCityName() + ": " + _playerMemory.size());
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					        } | 
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					        try { | 
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					            onExit(currentMemory); | 
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					        } catch (Exception e) { | 
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					            Logger.error(e.getMessage()); | 
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					        } | 
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					        PowersManager.applyZergBuff(this); | 
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					    } | 
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					    private void onExit(HashSet<Integer> currentMemory) { | 
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					        PlayerCharacter player; | 
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					        int playerUUID = 0; | 
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					        HashSet<Integer> toRemove = new HashSet<>(); | 
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					        Iterator<Integer> iter = _playerMemory.iterator(); | 
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					        while (iter.hasNext()) { | 
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					            playerUUID = iter.next(); | 
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					            player = PlayerCharacter.getFromCache(playerUUID); | 
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					            if (this.isLocationWithinSiegeBounds(player.getLoc())) | 
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					                continue; | 
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					            // Remove players safezone status if warranted
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					            // they can assumed to be not on the citygrid at
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					            // this point.
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					            player.setSafeZone(false); | 
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					            this.removeAllCityEffects(player, false); | 
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					            // We will remove this player after iteration is complete
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					            // so store it in a temporary collection
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					            toRemove.add(playerUUID); | 
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					            // ***For debugging
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					            // Logger.info("PlayerMemory for ", this.getCityName() + ": " + _playerMemory.size());
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        // Remove players from city memory
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					        _playerMemory.removeAll(toRemove); | 
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					        for (Integer removalUUID : toRemove) { | 
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					            if (this.cityOutlaws.contains(removalUUID)) | 
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					                this.cityOutlaws.remove(removalUUID); | 
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					        } | 
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					        PowersManager.removeZergBuff(toRemove); | 
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public int getWarehouseBuildingID() { | 
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					    public int getWarehouseBuildingID() { | 
				
			
			
		
	
	
		
		
			
				
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					@ -1442,4 +1381,125 @@ public class City extends AbstractWorldObject { | 
				
			
			
		
	
		
		
			
				
					
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					        return true; | 
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					        return true; | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public void onEnterZerg() { | 
				
			
			
		
	
		
		
			
				
					
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					        if(this.getBane() == null || this.getBane().getLiveDate().dayOfWeek() != DateTime.now().dayOfWeek() || this.getBane().getLiveDate().hourOfDay().get() < DateTime.now().hourOfDay().get() - 1) | 
				
			
			
		
	
		
		
			
				
					
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					            return; | 
				
			
			
		
	
		
		
			
				
					
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					        HashSet<AbstractWorldObject> currentPlayers; | 
				
			
			
		
	
		
		
			
				
					
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					        PlayerCharacter player; | 
				
			
			
		
	
		
		
			
				
					
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					        // Gather current list of players within the zone bounds
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					        Building tower = this.getTOL(); | 
				
			
			
		
	
		
		
			
				
					
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					        currentPlayers = WorldGrid.getObjectsInRangePartial(tower.loc, Enum.CityBoundsType.GRID.extents * 2, MBServerStatics.MASK_PLAYER); | 
				
			
			
		
	
		
		
			
				
					
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					        boolean updated = false; | 
				
			
			
		
	
		
		
			
				
					
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					        for (AbstractWorldObject playerObject : currentPlayers) { | 
				
			
			
		
	
		
		
			
				
					
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					            if (playerObject == null) | 
				
			
			
		
	
		
		
			
				
					
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					                continue; | 
				
			
			
		
	
		
		
			
				
					
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					            player = (PlayerCharacter) playerObject; | 
				
			
			
		
	
		
		
			
				
					
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					            // Player is already in our memory
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					            if (_recentMemory.containsKey(player.getObjectUUID())) | 
				
			
			
		
	
		
		
			
				
					
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					                _recentMemory.remove(player.getObjectUUID()); | 
				
			
			
		
	
		
		
			
				
					
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					            if (_playerMemory.contains(player.getObjectUUID())) | 
				
			
			
		
	
		
		
			
				
					
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					                continue; | 
				
			
			
		
	
		
		
			
				
					
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					            // Add player to our city's memory
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					            _playerMemory.add(player.getObjectUUID()); | 
				
			
			
		
	
		
		
			
				
					
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					            updated = true; | 
				
			
			
		
	
		
		
			
				
					
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					            // ***For debugging
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					            // Logger.info("PlayerMemory for ", this.getCityName() + ": " + _playerMemory.size());
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        this.totalPlayers = this._playerMemory.size(); | 
				
			
			
		
	
		
		
			
				
					
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					        try { | 
				
			
			
		
	
		
		
			
				
					
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					            if(onExitZerg(currentPlayers)){ | 
				
			
			
		
	
		
		
			
				
					
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					                updated = true; | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } catch (Exception e) { | 
				
			
			
		
	
		
		
			
				
					
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					            Logger.error(e.getMessage()); | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        this.dividedPlayers = new HashMap<>(); | 
				
			
			
		
	
		
		
			
				
					
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					        for(Integer playerID : this._playerMemory){ | 
				
			
			
		
	
		
		
			
				
					
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					            player = PlayerCharacter.getFromCache(playerID); | 
				
			
			
		
	
		
		
			
				
					
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					            Guild nation = player.getGuild().getNation(); Guild entry; | 
				
			
			
		
	
		
		
			
				
					
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					            if(this.dividedPlayers.containsKey(nation)){ | 
				
			
			
		
	
		
		
			
				
					
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					                this.dividedPlayers.get(nation).add(playerID); | 
				
			
			
		
	
		
		
			
				
					
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					            }else{ | 
				
			
			
		
	
		
		
			
				
					
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					                ArrayList<Integer> newEntry = new ArrayList<>(); | 
				
			
			
		
	
		
		
			
				
					
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					                newEntry.add(playerID); | 
				
			
			
		
	
		
		
			
				
					
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					                this.dividedPlayers.put(nation,newEntry); | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        if(updated == true){ | 
				
			
			
		
	
		
		
			
				
					
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					            for(Integer playerID : this._playerMemory){ | 
				
			
			
		
	
		
		
			
				
					
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					                player = PlayerCharacter.getFromCache(playerID); | 
				
			
			
		
	
		
		
			
				
					
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					                if(this.dividedPlayers.containsKey(player.getGuild().getNation())){ | 
				
			
			
		
	
		
		
			
				
					
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					                    int count = this.dividedPlayers.get(player.getGuild().getNation()).size(); | 
				
			
			
		
	
		
		
			
				
					
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					                    switch(this.getBane().capSize){ | 
				
			
			
		
	
		
		
			
				
					
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					                        case 5: | 
				
			
			
		
	
		
		
			
				
					
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					                            player.ZergMultiplier = ZergManager.getMultiplier5Man(count); | 
				
			
			
		
	
		
		
			
				
					
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					                            break; | 
				
			
			
		
	
		
		
			
				
					
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					                        case 10: | 
				
			
			
		
	
		
		
			
				
					
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					                            player.ZergMultiplier = ZergManager.getMultiplier10Man(count); | 
				
			
			
		
	
		
		
			
				
					
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					                            break; | 
				
			
			
		
	
		
		
			
				
					
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					                        case 20: | 
				
			
			
		
	
		
		
			
				
					
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					                            player.ZergMultiplier = ZergManager.getMultiplier20Man(count); | 
				
			
			
		
	
		
		
			
				
					
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					                            break; | 
				
			
			
		
	
		
		
			
				
					
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					                    } | 
				
			
			
		
	
		
		
			
				
					
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					                } else{ | 
				
			
			
		
	
		
		
			
				
					
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					                    player.ZergMultiplier = 1.0f; //something went wrong reset to default until next cycle
 | 
				
			
			
		
	
		
		
			
				
					
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					                } | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
				
			
			
		
	
		
		
			
				
					
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 | 
				
			
			
		
	
		
		
			
				
					
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					    private Boolean onExitZerg(HashSet<AbstractWorldObject> currentPlayers) { | 
				
			
			
		
	
		
		
			
				
					
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 | 
				
			
			
		
	
		
		
			
				
					
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					        PlayerCharacter player; | 
				
			
			
		
	
		
		
			
				
					
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					        int playerUUID = 0; | 
				
			
			
		
	
		
		
			
				
					
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					        HashSet<Integer> toRemove = new HashSet<>(); | 
				
			
			
		
	
		
		
			
				
					
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					        Iterator<Integer> iter = _playerMemory.iterator(); | 
				
			
			
		
	
		
		
			
				
					
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					        while (iter.hasNext()) { | 
				
			
			
		
	
		
		
			
				
					
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 | 
				
			
			
		
	
		
		
			
				
					
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					            playerUUID = iter.next(); | 
				
			
			
		
	
		
		
			
				
					
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 | 
				
			
			
		
	
		
		
			
				
					
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 | 
				
			
			
		
	
		
		
			
				
					
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					            player = PlayerCharacter.getFromCache(playerUUID); | 
				
			
			
		
	
		
		
			
				
					
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 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					            if (currentPlayers.contains(player)) | 
				
			
			
		
	
		
		
			
				
					
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					                continue; | 
				
			
			
		
	
		
		
			
				
					
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 | 
				
			
			
		
	
		
		
			
				
					
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					            toRemove.add(playerUUID); | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					            if(_recentMemory.containsKey(playerUUID) == false) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
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					 | 
					 | 
					 | 
					                _recentMemory.put(playerUUID, System.currentTimeMillis()); | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					            } | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					            player.ZergMultiplier = 1.0f; // reset damage modifier to 1.0
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            this.removeAllCityEffects(player, false); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            if (this.cityOutlaws.contains(playerUUID)) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                this.cityOutlaws.remove(playerUUID); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
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					 | 
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 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
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					 | 
					 | 
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					 | 
					        // Remove players from mine memory
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        //_playerMemory.removeAll(toRemove);
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        HashSet<Integer> purge = new HashSet<>(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        for(Integer id : _recentMemory.keySet()){ | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            if(System.currentTimeMillis() > _recentMemory.get(playerUUID) + 60000){ | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                purge.add(id); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        for(Integer id : purge){ | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            _recentMemory.remove(id); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        if(toRemove.isEmpty()){ | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            return false; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        }else{ | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            return true; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					} | 
					 | 
					 | 
					 | 
					} | 
				
			
			
		
	
	
		
		
			
				
					| 
						
						
						
					 | 
					 | 
					
  |