@ -225,22 +225,21 @@ public enum CombatManager {
				@@ -225,22 +225,21 @@ public enum CombatManager {
					 
			
		
	
		
			
				
					                }   
			
		
	
		
			
				
					            }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					            //check if Out of Stamina
   
			
		
	
		
			
				
					            if  ( attacker . getObjectType ( ) . equals ( mbEnums . GameObjectType . PlayerCharacter ) )  {   
			
		
	
		
			
				
					                if  ( attacker . getStamina ( )  <  ( weapon . template . item_wt  /  3f ) )  {   
			
		
	
		
			
				
					                    //set auto attack job
   
			
		
	
		
			
				
					                    setAutoAttackJob ( attacker ,  slot ,  delay ) ;   
			
		
	
		
			
				
					                    return ;   
			
		
	
		
			
				
					                }   
			
		
	
		
			
				
					            }   
			
		
	
		
			
				
					            // take stamina away from attacker
   
			
		
	
		
			
				
					            if  ( weapon  ! =  null )  {   
			
		
	
		
			
				
					                //check if Out of Stamina
   
			
		
	
		
			
				
					                if  ( attacker . getObjectType ( ) . equals ( mbEnums . GameObjectType . PlayerCharacter ) )  {   
			
		
	
		
			
				
					                    if  ( attacker . getStamina ( )  <  ( weapon . template . item_wt  /  3f ) )  {   
			
		
	
		
			
				
					                        //set auto attack job
   
			
		
	
		
			
				
					                        setAutoAttackJob ( attacker ,  slot ,  delay ) ;   
			
		
	
		
			
				
					                        return ;   
			
		
	
		
			
				
					                    }   
			
		
	
		
			
				
					                }   
			
		
	
		
			
				
					                float  stam  =  weapon . template . item_wt  /  3f ;   
			
		
	
		
			
				
					                stam  =  ( stam  <  1 )  ?  1  :  stam ;   
			
		
	
		
			
				
					                attacker . modifyStamina ( - ( stam ) ,  attacker ,  true ) ;   
			
		
	
		
			
				
					            }  else   
			
		
	
		
			
				
					                attacker . modifyStamina ( - 0 . 5f ,  attacker ,  true ) ;   
			
		
	
		
			
				
					                attacker . modifyStamina ( 1 ,  attacker ,  true ) ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					            //cancel things that are cancelled by an attack