forked from MagicBane/Server
				
			
				 3 changed files with 167 additions and 170 deletions
			
			
		@ -0,0 +1,166 @@
				@@ -0,0 +1,166 @@
					 | 
				
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package engine.devcmd.cmds; | 
				
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 | 
				
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import engine.devcmd.AbstractDevCmd; | 
				
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import engine.gameManager.LootManager; | 
				
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import engine.gameManager.NPCManager; | 
				
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import engine.gameManager.ZoneManager; | 
				
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import engine.objects.*; | 
				
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 | 
				
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import java.util.ArrayList; | 
				
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import java.util.concurrent.ThreadLocalRandom; | 
				
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 | 
				
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public class SimulateBootyCmd extends AbstractDevCmd { | 
				
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    public SimulateBootyCmd() { | 
				
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        super("bootysim"); | 
				
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    } | 
				
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 | 
				
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    @Override | 
				
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    protected void _doCmd(PlayerCharacter pc, String[] words, | 
				
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                          AbstractGameObject target) { | 
				
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 | 
				
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        // Arg Count Check
 | 
				
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 | 
				
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        if (words.length != 1) { | 
				
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            this.sendUsage(pc); | 
				
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            return; | 
				
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        } | 
				
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 | 
				
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        if (pc == null) | 
				
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            return; | 
				
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 | 
				
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        String newline = "\r\n "; | 
				
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 | 
				
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        int targetID = Integer.parseInt(words[0]); | 
				
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        Mob mobile = Mob.getMob(targetID); | 
				
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 | 
				
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        if (mobile == null) | 
				
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            throwbackError(pc, "Mobile with ID " + targetID | 
				
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                    + " not found"); | 
				
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        else | 
				
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            target = mobile; | 
				
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 | 
				
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 | 
				
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        if (target == null) { | 
				
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            throwbackError(pc, "Target is unknown or of an invalid type." | 
				
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                    + newline + "Type ID: 0x" | 
				
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                    + pc.getLastTargetType().toString() | 
				
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                    + "   Table ID: " + pc.getLastTargetID()); | 
				
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            return; | 
				
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        } | 
				
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 | 
				
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        String output; | 
				
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 | 
				
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        output = "Booty Simulation:" + newline; | 
				
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 | 
				
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        Mob mob = (Mob) target; | 
				
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        output += "Name: " + mob.getName() + newline; | 
				
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        output += "Special Loot:" + newline; | 
				
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 | 
				
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        if (mob.bootySet != 0) { | 
				
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            for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.bootySet)) { | 
				
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                ItemBase item = ItemBase.getItemBase(entry.itemBase); | 
				
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                if (item != null) { | 
				
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                    output += "[" + entry.bootyType + "] " + item.getName() + " [Chance] " + entry.dropChance + newline; | 
				
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                } | 
				
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            } | 
				
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        } | 
				
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 | 
				
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        ArrayList<Item> GlassItems = new ArrayList<Item>(); | 
				
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        ArrayList<Item> Resources = new ArrayList<Item>(); | 
				
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        ArrayList<Item> Runes = new ArrayList<Item>(); | 
				
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        ArrayList<Item> Contracts = new ArrayList<Item>(); | 
				
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        ArrayList<Item> Offerings = new ArrayList<Item>(); | 
				
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        ArrayList<Item> OtherDrops = new ArrayList<Item>(); | 
				
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        ArrayList<Item> EquipmentDrops = new ArrayList<Item>(); | 
				
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        int failures = 0; | 
				
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        int goldAmount = 0; | 
				
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 | 
				
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        for (int i = 0; i < 100; ++i) { | 
				
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 | 
				
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            try { | 
				
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                mob.loadInventory(); | 
				
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                for (Item lootItem : mob.getCharItemManager().getInventory()) { | 
				
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                    switch (lootItem.getItemBase().getType()) { | 
				
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                        case CONTRACT: //CONTRACT
 | 
				
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                            Contracts.add(lootItem); | 
				
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                            break; | 
				
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                        case OFFERING: //OFFERING
 | 
				
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                            Offerings.add(lootItem); | 
				
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                            break; | 
				
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                        case RESOURCE: //RESOURCE
 | 
				
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                            Resources.add(lootItem); | 
				
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                            break; | 
				
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                        case RUNE: //RUNE
 | 
				
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                            Runes.add(lootItem); | 
				
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                            break; | 
				
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                        case WEAPON: //WEAPON
 | 
				
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                            if (lootItem.getItemBase().isGlass()) | 
				
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                                GlassItems.add(lootItem); | 
				
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                            else | 
				
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                                OtherDrops.add(lootItem); | 
				
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                            break; | 
				
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                        case GOLD: | 
				
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                            goldAmount += lootItem.getNumOfItems(); | 
				
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                            break; | 
				
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                        default: | 
				
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                            OtherDrops.add(lootItem); | 
				
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                            break; | 
				
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                    } | 
				
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                } | 
				
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            } catch (Exception ex) { | 
				
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                failures++; | 
				
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            } | 
				
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            if (mob.getEquip() != null) { | 
				
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                for (MobEquipment me : mob.getEquip().values()) { | 
				
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 | 
				
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                    if (me.getDropChance() == 0) | 
				
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                        continue; | 
				
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 | 
				
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                    float equipmentRoll = ThreadLocalRandom.current().nextInt(99) + 1; | 
				
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                    float dropChance = me.getDropChance() * 100; | 
				
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 | 
				
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                    if (equipmentRoll > (dropChance)) | 
				
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                        continue; | 
				
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 | 
				
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                    MobLoot ml = new MobLoot(mob, me.getItemBase(), false); | 
				
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 | 
				
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                    if (ml != null) | 
				
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                        EquipmentDrops.add(ml); | 
				
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                } | 
				
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            } | 
				
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        } | 
				
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        output += "MobBase BootySet: " + mob.getMobBase().bootySet + newline; | 
				
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        output += "Mob BootySet: " + mob.bootySet + newline; | 
				
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        output += "Tables Rolled On: " + newline; | 
				
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 | 
				
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        for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.getMobBase().bootySet)) | 
				
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            output += "NORMAL TABLE [" + entry.bootyType + "] " + entry.lootTable + ": " + entry.dropChance * LootManager.NORMAL_DROP_RATE + newline; | 
				
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 | 
				
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        if (ZoneManager.inHotZone(mob.getLoc())) | 
				
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            for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.getMobBase().bootySet)) | 
				
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                if (LootManager.generalItemTables.containsKey(entry.lootTable + 1) == true) | 
				
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                    output += "HOTZONE TABLE [" + entry.bootyType + "] " + (entry.lootTable + 1) + ": " + entry.dropChance * LootManager.HOTZONE_DROP_RATE + newline; | 
				
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 | 
				
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        output += "GLASS DROPS: " + GlassItems.size() + newline; | 
				
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        output += "RUNE DROPS: " + Runes.size() + newline; | 
				
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        output += "CONTRACTS DROPS: " + Contracts.size() + newline; | 
				
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        output += "RESOURCE DROPS: " + Resources.size() + newline; | 
				
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        output += "OFFERINGS DROPPED: " + Offerings.size() + newline; | 
				
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        output += "ENCHANTED ITEMS DROPPED: " + OtherDrops.size() + newline; | 
				
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        output += "TOTAL GOLD DROPPED: " + goldAmount + newline; | 
				
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        output += "EQUIPMENT DROPPED: " + EquipmentDrops.size() + newline; | 
				
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        output += "FAILED ROLLS: " + failures + newline; | 
				
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 | 
				
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        throwbackInfo(pc, output); | 
				
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    } | 
				
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 | 
				
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    @Override | 
				
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    protected String _getHelpString() { | 
				
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        return "Simulates loot drops"; | 
				
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    } | 
				
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 | 
				
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    @Override | 
				
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    protected String _getUsageString() { | 
				
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        return "'/bootysim targetID'"; | 
				
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    } | 
				
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} | 
				
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@ -1,169 +0,0 @@
				@@ -1,169 +0,0 @@
					 | 
				
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package engine.devcmd.cmds; | 
				
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 | 
				
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import engine.Enum; | 
				
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import engine.devcmd.AbstractDevCmd; | 
				
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import engine.gameManager.BuildingManager; | 
				
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import engine.gameManager.LootManager; | 
				
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import engine.gameManager.NPCManager; | 
				
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import engine.gameManager.ZoneManager; | 
				
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import engine.objects.*; | 
				
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 | 
				
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import java.util.ArrayList; | 
				
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import java.util.concurrent.ThreadLocalRandom; | 
				
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 | 
				
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public class simulateBootyCmd extends AbstractDevCmd { | 
				
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    public simulateBootyCmd() { | 
				
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        super("simulatebooty"); | 
				
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    } | 
				
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 | 
				
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    @Override | 
				
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    protected void _doCmd(PlayerCharacter pc, String[] words, | 
				
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                          AbstractGameObject target) { | 
				
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        // Arg Count Check
 | 
				
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        if (words.length != 1) { | 
				
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            this.sendUsage(pc); | 
				
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            return; | 
				
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        } | 
				
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        if (pc == null) { | 
				
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            return; | 
				
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        } | 
				
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 | 
				
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        String newline = "\r\n "; | 
				
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 | 
				
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        try { | 
				
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            int targetID = Integer.parseInt(words[0]); | 
				
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            Building b = BuildingManager.getBuilding(targetID); | 
				
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            if (b == null) | 
				
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                throwbackError(pc, "Building with ID " + targetID | 
				
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                        + " not found"); | 
				
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            else | 
				
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                target = b; | 
				
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        } catch (Exception e) { | 
				
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        } | 
				
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 | 
				
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        if (target == null) { | 
				
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            throwbackError(pc, "Target is unknown or of an invalid type." | 
				
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                    + newline + "Type ID: 0x" | 
				
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                    + pc.getLastTargetType().toString() | 
				
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                    + "   Table ID: " + pc.getLastTargetID()); | 
				
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            return; | 
				
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        } | 
				
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 | 
				
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 | 
				
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        Enum.GameObjectType objType = target.getObjectType(); | 
				
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        String output; | 
				
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 | 
				
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        output = "Booty Simulation:" + newline; | 
				
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 | 
				
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        switch (objType) { | 
				
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            case Mob: | 
				
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                Mob mob = (Mob) target; | 
				
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                output += "Name: " + mob.getName() + newline; | 
				
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                output += "Special Loot:" + newline; | 
				
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                if (mob.bootySet != 0) { | 
				
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                    for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.bootySet)) { | 
				
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                        ItemBase item = ItemBase.getItemBase(entry.itemBase); | 
				
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                        if (item != null) { | 
				
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                            output += "[" + entry.bootyType + "] " + item.getName() + " [Chance] " + entry.dropChance + newline; | 
				
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                        } | 
				
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                    } | 
				
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                } | 
				
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                ArrayList<Item> GlassItems = new ArrayList<Item>(); | 
				
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                ArrayList<Item> Resources = new ArrayList<Item>(); | 
				
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                ArrayList<Item> Runes = new ArrayList<Item>(); | 
				
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                ArrayList<Item> Contracts = new ArrayList<Item>(); | 
				
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                ArrayList<Item> Offerings = new ArrayList<Item>(); | 
				
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                ArrayList<Item> OtherDrops = new ArrayList<Item>(); | 
				
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                ArrayList<Item> EquipmentDrops = new ArrayList<Item>(); | 
				
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                int failures = 0; | 
				
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                int goldAmount = 0; | 
				
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                for (int i = 0; i < 100; ++i) { | 
				
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 | 
				
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                    try { | 
				
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                        mob.loadInventory(); | 
				
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                        for (Item lootItem : mob.getCharItemManager().getInventory()) { | 
				
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                            switch (lootItem.getItemBase().getType()) { | 
				
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                                case CONTRACT: //CONTRACT
 | 
				
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                                    Contracts.add(lootItem); | 
				
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                                    break; | 
				
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                                case OFFERING: //OFFERING
 | 
				
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                                    Offerings.add(lootItem); | 
				
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                                    break; | 
				
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                                case RESOURCE: //RESOURCE
 | 
				
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                                    Resources.add(lootItem); | 
				
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                                    break; | 
				
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                                case RUNE: //RUNE
 | 
				
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                                    Runes.add(lootItem); | 
				
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                                    break; | 
				
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                                case WEAPON: //WEAPON
 | 
				
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                                    if (lootItem.getItemBase().isGlass()) | 
				
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                                        GlassItems.add(lootItem); | 
				
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                                    else | 
				
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                                        OtherDrops.add(lootItem); | 
				
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                                    break; | 
				
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                                case GOLD: | 
				
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                                    goldAmount += lootItem.getNumOfItems(); | 
				
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                                    break; | 
				
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                                default: | 
				
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                                    OtherDrops.add(lootItem); | 
				
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                                    break; | 
				
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                            } | 
				
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                        } | 
				
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                    } catch (Exception ex) { | 
				
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                        failures++; | 
				
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                    } | 
				
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                    if (mob.getEquip() != null) { | 
				
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                        for (MobEquipment me : mob.getEquip().values()) { | 
				
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 | 
				
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                            if (me.getDropChance() == 0) | 
				
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                                continue; | 
				
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 | 
				
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                            float equipmentRoll = ThreadLocalRandom.current().nextInt(99) + 1; | 
				
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                            float dropChance = me.getDropChance() * 100; | 
				
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 | 
				
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                            if (equipmentRoll > (dropChance)) | 
				
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                                continue; | 
				
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                            MobLoot ml = new MobLoot(mob, me.getItemBase(), false); | 
				
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                            if (ml != null) | 
				
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                                EquipmentDrops.add(ml); | 
				
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                        } | 
				
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                    } | 
				
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                } | 
				
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                output += "MobBase BootySet: " + mob.getMobBase().bootySet + newline; | 
				
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                output += "Mob BootySet: " + mob.bootySet + newline; | 
				
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                output += "Tables Rolled On: " + newline; | 
				
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                for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.getMobBase().bootySet)) { | 
				
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                    output += "NORMAL TABLE [" + entry.bootyType + "] " + entry.lootTable + newline; | 
				
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                } | 
				
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                if(ZoneManager.inHotZone(mob.getLoc())){ | 
				
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                    for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.getMobBase().bootySet)) { | 
				
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                        if(LootManager.generalItemTables.containsKey(entry.lootTable + 1) == true) | 
				
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                            output += "HOTZONE TABLE [" + entry.bootyType + "] " + (entry.lootTable + 1) + newline; | 
				
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                    } | 
				
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                } | 
				
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                output += "GLASS DROPS: " + GlassItems.size() + newline; | 
				
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                output += "RUNE DROPS: " + Runes.size() + newline; | 
				
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                output += "CONTRACTS DROPS: " + Contracts.size() + newline; | 
				
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                output += "RESOURCE DROPS: " + Resources.size() + newline; | 
				
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                output += "OFFERINGS DROPPED: " + Offerings.size() + newline; | 
				
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                output += "ENCHANTED ITEMS DROPPED: " + OtherDrops.size() + newline; | 
				
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                output += "TOTAL GOLD DROPPED: " + goldAmount + newline; | 
				
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                output += "EQUIPMENT DROPPED: " + EquipmentDrops.size() + newline; | 
				
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                output += "FAILED ROLLS: " + failures + newline; | 
				
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                break; | 
				
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            default: | 
				
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                break; | 
				
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        } | 
				
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        throwbackInfo(pc, output); | 
				
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    } | 
				
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 | 
				
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    @Override | 
				
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    protected String _getHelpString() { | 
				
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        return "Gets information on an Object."; | 
				
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    } | 
				
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 | 
				
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    @Override | 
				
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    protected String _getUsageString() { | 
				
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        return "' /info targetID'"; | 
				
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    } | 
				
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} | 
				
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