forked from MagicBane/Server
				
			
				 5 changed files with 384 additions and 0 deletions
			
			
		| @ -0,0 +1,259 @@@@ -0,0 +1,259 @@ | ||||
| package engine.mobileAI.behaviours; | ||||
| 
 | ||||
| import engine.Enum; | ||||
| import engine.gameManager.MovementManager; | ||||
| import engine.gameManager.PowersManager; | ||||
| import engine.gameManager.ZoneManager; | ||||
| import engine.math.Vector3f; | ||||
| import engine.math.Vector3fImmutable; | ||||
| import engine.mobileAI.utilities.CombatUtilities; | ||||
| import engine.mobileAI.utilities.MovementUtilities; | ||||
| import engine.objects.*; | ||||
| import engine.powers.MobPowerEntry; | ||||
| import engine.powers.PowersBase; | ||||
| import org.pmw.tinylog.Logger; | ||||
| 
 | ||||
| import java.util.HashMap; | ||||
| import java.util.Map; | ||||
| import java.util.concurrent.ConcurrentHashMap; | ||||
| import java.util.concurrent.ThreadLocalRandom; | ||||
| 
 | ||||
| public class GuardAI { | ||||
| 
 | ||||
|     public static HashMap<Mob,PowersBase> quedPowerCasts = new HashMap<>(); | ||||
| 
 | ||||
|     public static void run(Mob guard){ | ||||
| 
 | ||||
|         //1. check for players nearby to aggro to
 | ||||
|         if(guard.combatTarget == null) | ||||
|             CheckForPlayerGuardAggro(guard); | ||||
| 
 | ||||
|         //2. patrol if no target acquired
 | ||||
|         if(guard.combatTarget == null) { | ||||
|             patrol(guard); | ||||
|             return; | ||||
|         } | ||||
| 
 | ||||
|         //3. attack based on whether spellcaster, archer or mele
 | ||||
|         if(guard.mobPowers.isEmpty()){ | ||||
|             if(guard.getEquip().get(2) != null && guard.getEquip().get(2).getItemBase().getRange() > 20) { | ||||
|                 runArcher(guard); | ||||
|             }else { | ||||
|                 runMele(guard); | ||||
|             } | ||||
|         }else{ | ||||
|             runCaster(guard); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     public static void runCaster(Mob guard){ | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     public static void runMele(Mob guard){ | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     public static void runArcher(Mob guard){ | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     public static void CheckForPlayerGuardAggro(Mob mob) { | ||||
| 
 | ||||
|         try { | ||||
| 
 | ||||
|             //looks for and sets mobs combatTarget
 | ||||
| 
 | ||||
|             if (!mob.isAlive()) | ||||
|                 return; | ||||
| 
 | ||||
|             ConcurrentHashMap<Integer, Boolean> loadedPlayers = mob.playerAgroMap; | ||||
| 
 | ||||
|             for (Map.Entry playerEntry : loadedPlayers.entrySet()) { | ||||
| 
 | ||||
|                 int playerID = (int) playerEntry.getKey(); | ||||
|                 PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID); | ||||
| 
 | ||||
|                 //Player is null, let's remove them from the list.
 | ||||
| 
 | ||||
|                 if (loadedPlayer == null) { | ||||
|                     loadedPlayers.remove(playerID); | ||||
|                     continue; | ||||
|                 } | ||||
| 
 | ||||
|                 //Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
 | ||||
| 
 | ||||
|                 if (!loadedPlayer.isAlive()) { | ||||
|                     loadedPlayers.remove(playerID); | ||||
|                     continue; | ||||
|                 } | ||||
| 
 | ||||
|                 //Can't see target, skip aggro.
 | ||||
| 
 | ||||
|                 if (!mob.canSee(loadedPlayer)) | ||||
|                     continue; | ||||
| 
 | ||||
|                 // No aggro for this player
 | ||||
| 
 | ||||
|                 if (GuardCanAggro(mob, loadedPlayer) == false) | ||||
|                     continue; | ||||
| 
 | ||||
|                 if (MovementUtilities.inRangeToAggro(mob, loadedPlayer) && mob.getCombatTarget() == null) { | ||||
|                     mob.setCombatTarget(loadedPlayer); | ||||
|                     return; | ||||
|                 } | ||||
|             } | ||||
|         } catch (Exception e) { | ||||
|             Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: CheckForPlayerGuardAggro" + e.getMessage()); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     public static Boolean GuardCanAggro(Mob mob, PlayerCharacter target) { | ||||
| 
 | ||||
|         try { | ||||
| 
 | ||||
|             if (mob.getGuild().getNation().equals(target.getGuild().getNation())) | ||||
|                 return false; | ||||
| 
 | ||||
|             if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) { | ||||
|                 if (((Mob) mob.npcOwner).building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) { | ||||
|                     return true; | ||||
|                 } | ||||
|             } else if (mob.building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) { | ||||
|                 return true; | ||||
|             } | ||||
| 
 | ||||
|             //first check condemn list for aggro allowed (allies button is checked)
 | ||||
| 
 | ||||
|             if (ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().reverseKOS) { | ||||
|                 for (Map.Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) { | ||||
| 
 | ||||
|                     //target is listed individually
 | ||||
| 
 | ||||
|                     if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive()) | ||||
|                         return false; | ||||
| 
 | ||||
|                     //target's guild is listed
 | ||||
| 
 | ||||
|                     if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild()) | ||||
|                         return false; | ||||
| 
 | ||||
|                     //target's nation is listed
 | ||||
| 
 | ||||
|                     if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation()) | ||||
|                         return false; | ||||
|                 } | ||||
|                 return true; | ||||
|             } else { | ||||
| 
 | ||||
|                 //allies button is not checked
 | ||||
| 
 | ||||
|                 for (Map.Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) { | ||||
| 
 | ||||
|                     //target is listed individually
 | ||||
| 
 | ||||
|                     if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive()) | ||||
|                         return true; | ||||
| 
 | ||||
|                     //target's guild is listed
 | ||||
| 
 | ||||
|                     if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild()) | ||||
|                         return true; | ||||
| 
 | ||||
|                     //target's nation is listed
 | ||||
| 
 | ||||
|                     if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation()) | ||||
|                         return true; | ||||
|                 } | ||||
|             } | ||||
|         } catch (Exception e) { | ||||
|             Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: GuardCanAggro" + " " + e.getMessage()); | ||||
|         } | ||||
|         return false; | ||||
|     } | ||||
| 
 | ||||
|     public static void randomGuardPatrolPoint(Mob mob) { | ||||
| 
 | ||||
|         try { | ||||
| 
 | ||||
|             //early exit for a mob who is already moving to a patrol point
 | ||||
|             //while mob moving, update lastPatrolTime so that when they stop moving the 10 second timer can begin
 | ||||
| 
 | ||||
|             if (mob.isMoving() == true) { | ||||
|                 mob.stopPatrolTime = System.currentTimeMillis(); | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             //wait between 10 and 15 seconds after reaching patrol point before moving
 | ||||
| 
 | ||||
|             int patrolDelay = ThreadLocalRandom.current().nextInt(10000) + 5000; | ||||
| 
 | ||||
|             //early exit while waiting to patrol again
 | ||||
| 
 | ||||
|             if (mob.stopPatrolTime + patrolDelay > System.currentTimeMillis()) | ||||
|                 return; | ||||
| 
 | ||||
|             float xPoint = ThreadLocalRandom.current().nextInt(400) - 200; | ||||
|             float zPoint = ThreadLocalRandom.current().nextInt(400) - 200; | ||||
|             Vector3fImmutable TreePos = mob.getGuild().getOwnedCity().getLoc(); | ||||
|             mob.destination = new Vector3fImmutable(TreePos.x + xPoint, TreePos.y, TreePos.z + zPoint); | ||||
| 
 | ||||
|             MovementUtilities.aiMove(mob, mob.destination, true); | ||||
| 
 | ||||
|             if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) { | ||||
|                 for (Map.Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) { | ||||
| 
 | ||||
|                     //make sure mob is out of combat stance
 | ||||
| 
 | ||||
|                     if (minion.getKey().despawned == false) { | ||||
|                         if (MovementUtilities.canMove(minion.getKey())) { | ||||
|                             Vector3f minionOffset = Formation.getOffset(2, minion.getValue() + 3); | ||||
|                             minion.getKey().updateLocation(); | ||||
|                             Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z); | ||||
|                             MovementUtilities.aiMove(minion.getKey(), formationPatrolPoint, true); | ||||
|                         } | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|         } catch (Exception e) { | ||||
|             Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: randomGuardPatrolPoints" + " " + e.getMessage()); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     public static void patrol(Mob guard){ | ||||
|         if (!guard.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain) && guard.npcOwner.isAlive()) | ||||
|             return; | ||||
| 
 | ||||
|         //patrol
 | ||||
|         Building barracks = guard.building; | ||||
| 
 | ||||
|         if (barracks != null && barracks.patrolPoints != null && !barracks.getPatrolPoints().isEmpty()) { | ||||
|             guard.patrolPoints = barracks.patrolPoints; | ||||
|         } else { | ||||
|             randomGuardPatrolPoint(guard); | ||||
|             return; | ||||
|         } | ||||
|         if (guard.lastPatrolPointIndex > guard.patrolPoints.size() - 1) | ||||
|             guard.lastPatrolPointIndex = 0; | ||||
| 
 | ||||
|         guard.destination = guard.patrolPoints.get(guard.lastPatrolPointIndex); | ||||
|         guard.lastPatrolPointIndex += 1; | ||||
| 
 | ||||
|         MovementUtilities.aiMove(guard, guard.destination, true); | ||||
| 
 | ||||
|         if (guard.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain)) { | ||||
|             for (Map.Entry<Mob, Integer> minion : guard.siegeMinionMap.entrySet()) | ||||
| 
 | ||||
|                 //make sure mob is out of combat stance
 | ||||
| 
 | ||||
|                 if (!minion.getKey().despawned) { | ||||
|                     if (MovementUtilities.canMove(minion.getKey())) { | ||||
|                         Vector3f minionOffset = Formation.getOffset(2, minion.getValue() + 3); | ||||
|                         minion.getKey().updateLocation(); | ||||
|                         Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(guard.destination.x + minionOffset.x, guard.destination.y, guard.destination.z + minionOffset.z); | ||||
|                         MovementUtilities.aiMove(minion.getKey(), formationPatrolPoint, true); | ||||
|                     } | ||||
|                 } | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @ -0,0 +1,17 @@@@ -0,0 +1,17 @@ | ||||
| package engine.mobileAI.behaviours; | ||||
| 
 | ||||
| import engine.objects.Mob; | ||||
| 
 | ||||
| public class PetAI { | ||||
| 
 | ||||
|     public static void run(Mob pet){ | ||||
| 
 | ||||
|         //1. check for combat
 | ||||
| 
 | ||||
|         //2. check for distance from player
 | ||||
| 
 | ||||
|         //3. follow player
 | ||||
| 
 | ||||
|         //4. chase combat target
 | ||||
|     } | ||||
| } | ||||
| @ -0,0 +1,89 @@@@ -0,0 +1,89 @@ | ||||
| package engine.mobileAI.behaviours; | ||||
| 
 | ||||
| import engine.Enum; | ||||
| import engine.gameManager.BuildingManager; | ||||
| import engine.gameManager.CombatManager; | ||||
| import engine.gameManager.MovementManager; | ||||
| import engine.gameManager.ZoneManager; | ||||
| import engine.mobileAI.utilities.CombatUtilities; | ||||
| import engine.objects.Building; | ||||
| import engine.objects.City; | ||||
| import engine.objects.Mob; | ||||
| import engine.server.MBServerStatics; | ||||
| import org.pmw.tinylog.Logger; | ||||
| 
 | ||||
| public class SiegeEngineAI { | ||||
| 
 | ||||
|     public static void run(Mob engine) { | ||||
| 
 | ||||
|         //1. check to respawn if engine is dead or initially spawning
 | ||||
|         if (!engine.isAlive() || engine.despawned) { | ||||
|             if (System.currentTimeMillis() - engine.deathTime > MBServerStatics.FIFTEEN_MINUTES) { | ||||
|                 engine.respawn(); | ||||
|                 return; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         //2. early exit if owner is null, siege engines cannot act with player intervention
 | ||||
|         if (engine.getOwner() == null) | ||||
|             return; | ||||
| 
 | ||||
|         //3. early exit if target is null, siege engines have no purpose without a target
 | ||||
|         if (engine.combatTarget == null) | ||||
|             return; | ||||
| 
 | ||||
|         //4. early exit if target is not a building, siege engines can only attack buildings
 | ||||
|         if (!engine.combatTarget.getObjectType().equals(Enum.GameObjectType.Building)) { | ||||
|             engine.setCombatTarget(null); | ||||
|             return; | ||||
|         } | ||||
| 
 | ||||
|         //5. early exit if target is out of range, engines don't move and neither do buildings, avoid infinite loop
 | ||||
|         if(CombatManager.NotInRange(engine,engine.combatTarget,engine.getRange())) { | ||||
|             engine.setCombatTarget(null); | ||||
|             return; | ||||
|         } | ||||
| 
 | ||||
|         //6. attack target, sanity checks passed, attack target
 | ||||
|         AttackBuilding(engine,(Building) engine.combatTarget); | ||||
|     } | ||||
| 
 | ||||
|     public static void AttackBuilding(Mob engine, Building target) { | ||||
| 
 | ||||
|         try { | ||||
| 
 | ||||
|             if (engine == null || target == null) | ||||
|                 return; | ||||
| 
 | ||||
|             if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) { | ||||
|                 engine.setCombatTarget(null); | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             City playercity = ZoneManager.getCityAtLocation(engine.getLoc()); | ||||
| 
 | ||||
|             if (playercity != null) | ||||
|                 for (Mob guard : playercity.getParent().zoneMobSet) | ||||
|                     if (guard.BehaviourType != null && guard.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain)) | ||||
|                         if (guard.getCombatTarget() == null && guard.getGuild() != null && engine.getGuild() != null && !guard.getGuild().equals(engine.getGuild())) | ||||
|                             guard.setCombatTarget(engine); | ||||
| 
 | ||||
| 
 | ||||
|             MovementManager.sendRWSSMsg(engine); | ||||
| 
 | ||||
|             CombatUtilities.combatCycle(engine, target, true, null); | ||||
|             int delay = 15000; | ||||
|             engine.setLastAttackTime(System.currentTimeMillis() + delay); | ||||
| 
 | ||||
| 
 | ||||
|             //if (mob.isSiege()) {
 | ||||
|             //    PowerProjectileMsg ppm = new PowerProjectileMsg(mob, target);
 | ||||
|             //    ppm.setRange(50);
 | ||||
|             //    DispatchMessage.dispatchMsgToInterestArea(mob, ppm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
 | ||||
|             //}
 | ||||
| 
 | ||||
|         } catch (Exception e) { | ||||
|             Logger.info(engine.getObjectUUID() + " " + engine.getName() + " Failed At: AttackBuilding" + " " + e.getMessage()); | ||||
|         } | ||||
|     } | ||||
| } | ||||
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