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					@ -254,13 +254,6 @@ public enum LootManager { | 
				
			
			
		
	
		
		
			
				
					
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					    public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, Boolean inHotzone) { | 
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					    public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, Boolean inHotzone) { | 
				
			
			
		
	
		
		
			
				
					
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					        int chanceRoll = ThreadLocalRandom.current().nextInt(99) + 1; | 
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					        //early exit, failed to hit minimum chance roll OR booty was generated from mob's death
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					        if (chanceRoll > bse.dropChance) | 
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					            return; | 
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					        //determine and add gold to mob inventory
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					        //determine and add gold to mob inventory
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					        int high = bse.highGold; | 
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					        int high = bse.highGold; | 
				
			
			
		
	
	
		
		
			
				
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