| 
						
						
							
								
							
						
						
					 | 
					 | 
					@ -164,7 +164,10 @@ public enum PowersManager { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                                boolean sendCastToSelf) { | 
					 | 
					 | 
					 | 
					                                boolean sendCastToSelf) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        PlayerCharacter pc = SessionManager.getPlayerCharacter(origin); | 
					 | 
					 | 
					 | 
					        PlayerCharacter pc = SessionManager.getPlayerCharacter(origin); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        if(!pc.isFlying()) //cant be sitting if flying
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            CombatManager.toggleSit(false,origin); | 
					 | 
					 | 
					 | 
					            CombatManager.toggleSit(false,origin); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if(pc.isMoving()) | 
					 | 
					 | 
					 | 
					        if(pc.isMoving()) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            pc.stopMovement(pc.getMovementLoc()); | 
					 | 
					 | 
					 | 
					            pc.stopMovement(pc.getMovementLoc()); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
							
								
							
						
						
					 | 
					 | 
					@ -2691,7 +2694,7 @@ public enum PowersManager { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    public static void cancelOnStun(AbstractCharacter ac) { | 
					 | 
					 | 
					 | 
					    public static void cancelOnStun(AbstractCharacter ac) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if(ac.getObjectType().equals(GameObjectType.PlayerCharacter)){ | 
					 | 
					 | 
					 | 
					        if(ac.getObjectType().equals(GameObjectType.PlayerCharacter)){ | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            PlayerCharacter.GroundPlayer((PlayerCharacter)ac); | 
					 | 
					 | 
					 | 
					            //PlayerCharacter.GroundPlayer((PlayerCharacter)ac);
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    } | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
						
					 | 
					 | 
					
  |