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					@ -1,5 +1,6 @@ | 
				
			
			
		
	
		
		
			
				
					
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					package engine.devcmd.cmds; | 
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					package engine.devcmd.cmds; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.Enum; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.devcmd.AbstractDevCmd; | 
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					import engine.devcmd.AbstractDevCmd; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.gameManager.LootManager; | 
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					import engine.gameManager.LootManager; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.gameManager.ZoneManager; | 
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					import engine.gameManager.ZoneManager; | 
				
			
			
		
	
	
		
		
			
				
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					@ -26,7 +27,52 @@ public class SimulateBootyCmd extends AbstractDevCmd { | 
				
			
			
		
	
		
		
			
				
					
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					        String newline = "\r\n "; | 
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					        String newline = "\r\n "; | 
				
			
			
		
	
		
		
			
				
					
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					        String output; | 
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					        String output; | 
				
			
			
		
	
		
		
			
				
					
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					        if(target.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){ | 
				
			
			
		
	
		
		
			
				
					
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					            int ATR = Integer.parseInt(words[0]); | 
				
			
			
		
	
		
		
			
				
					
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					            int DEF = Integer.parseInt(words[1]); | 
				
			
			
		
	
		
		
			
				
					
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					            int attacks = Integer.parseInt(words[2]); | 
				
			
			
		
	
		
		
			
				
					
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					            int hits = 0; | 
				
			
			
		
	
		
		
			
				
					
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					            int misses = 0; | 
				
			
			
		
	
		
		
			
				
					
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					            int defaultHits = 0; | 
				
			
			
		
	
		
		
			
				
					
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					            int defualtMisses = 0; | 
				
			
			
		
	
		
		
			
				
					
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					            float chance = (ATR-((ATR+DEF) * 0.315f)) / ((DEF-((ATR+DEF) * 0.315f)) + (ATR-((ATR+DEF) * 0.315f))); | 
				
			
			
		
	
		
		
			
				
					
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					            float convertedChance = chance * 100; | 
				
			
			
		
	
		
		
			
				
					
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					            output = "" + newline; | 
				
			
			
		
	
		
		
			
				
					
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					            output += "DEF VS ATR SIMULATION: " + attacks + " ATTACKS SIMULATED" + newline; | 
				
			
			
		
	
		
		
			
				
					
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					            output += "DEF = " + DEF + newline; | 
				
			
			
		
	
		
		
			
				
					
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					            output += "ATR = " + ATR + newline; | 
				
			
			
		
	
		
		
			
				
					
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					            output += "CHANCE TO LAND HIT: " + convertedChance + "%" + newline; | 
				
			
			
		
	
		
		
			
				
					
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					            if(convertedChance < 5){ | 
				
			
			
		
	
		
		
			
				
					
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					                output += "CHANCE ADJUSTED TO 5.0%" + newline; | 
				
			
			
		
	
		
		
			
				
					
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					                convertedChance = 5.0f; | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					            if(convertedChance > 95){ | 
				
			
			
		
	
		
		
			
				
					
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					                output += "CHANCE ADJUSTED TO 95.0%" + newline; | 
				
			
			
		
	
		
		
			
				
					
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					                convertedChance = 95.0f; | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					            for(int i = 0; i < attacks; i++){ | 
				
			
			
		
	
		
		
			
				
					
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					                int roll = ThreadLocalRandom.current().nextInt(101); | 
				
			
			
		
	
		
		
			
				
					
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					                if(roll <= convertedChance){ | 
				
			
			
		
	
		
		
			
				
					
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					                    hits += 1; | 
				
			
			
		
	
		
		
			
				
					
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					                }else{ | 
				
			
			
		
	
		
		
			
				
					
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					                    misses += 1; | 
				
			
			
		
	
		
		
			
				
					
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					                } | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					            float totalHits = defaultHits + hits; | 
				
			
			
		
	
		
		
			
				
					
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					            float totalMisses = defualtMisses + misses; | 
				
			
			
		
	
		
		
			
				
					
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					            float hitPercent = Math.round(totalHits / attacks * 100); | 
				
			
			
		
	
		
		
			
				
					
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					            float missPercent = Math.round(totalMisses / attacks * 100); | 
				
			
			
		
	
		
		
			
				
					
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					            output += "HITS LANDED: " + (defaultHits + hits) + "(" + Math.round(hitPercent) + "%)" + newline; | 
				
			
			
		
	
		
		
			
				
					
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					            output += "HITS MISSED: " + (defualtMisses + misses) + "(" + Math.round(missPercent) + "%)"; | 
				
			
			
		
	
		
		
			
				
					
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					            throwbackInfo(playerCharacter,output); | 
				
			
			
		
	
		
		
			
				
					
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					            return; | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        try | 
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					        try | 
				
			
			
		
	
		
		
			
				
					
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					        { | 
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					        { | 
				
			
			
		
	
		
		
			
				
					
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					            simCount = Integer.parseInt(words[0]); | 
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					            simCount = Integer.parseInt(words[0]); | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
						
					 | 
					 | 
					
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