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					//      Magicbane Emulator Project © 2013 - 2022
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					//      Magicbane Emulator Project © 2013 - 2022
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					//                www.magicbane.com
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					//                www.magicbane.com
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					package engine.ai; | 
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					package engine.ai; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.Enum; | 
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					import engine.Enum; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.Enum.DispatchChannel; | 
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					import engine.Enum.DispatchChannel; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.InterestManagement.WorldGrid; | 
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					import engine.InterestManagement.WorldGrid; | 
				
			
			
		
	
	
		
		
			
				
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					@ -22,12 +23,15 @@ import engine.objects.*; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.powers.ActionsBase; | 
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					import engine.powers.ActionsBase; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.powers.PowersBase; | 
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					import engine.powers.PowersBase; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.server.MBServerStatics; | 
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					import engine.server.MBServerStatics; | 
				
			
			
		
	
		
		
			
				
					
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					import java.util.ArrayList; | 
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					import java.util.ArrayList; | 
				
			
			
		
	
		
		
			
				
					
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					import java.util.HashSet; | 
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					import java.util.HashSet; | 
				
			
			
		
	
		
		
			
				
					
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					import java.util.Map.Entry; | 
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					import java.util.Map.Entry; | 
				
			
			
		
	
		
		
			
				
					
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					import java.util.concurrent.ConcurrentHashMap; | 
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					import java.util.concurrent.ConcurrentHashMap; | 
				
			
			
		
	
		
		
			
				
					
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					import java.util.concurrent.ThreadLocalRandom; | 
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					import java.util.concurrent.ThreadLocalRandom; | 
				
			
			
		
	
		
		
			
				
					
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					import static engine.math.FastMath.sqr; | 
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					import static engine.math.FastMath.sqr; | 
				
			
			
		
	
		
		
			
				
					
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					public class MobileFSM { | 
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					public class MobileFSM { | 
				
			
			
		
	
		
		
			
				
					
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					    private static void AttackTarget(Mob mob, AbstractWorldObject target) { | 
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					    private static void AttackTarget(Mob mob, AbstractWorldObject target) { | 
				
			
			
		
	
		
		
			
				
					
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					        if (mob == null) | 
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					        if (mob == null) | 
				
			
			
		
	
	
		
		
			
				
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					@ -42,11 +46,11 @@ public class MobileFSM { | 
				
			
			
		
	
		
		
			
				
					
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					            case PlayerCharacter: | 
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					            case PlayerCharacter: | 
				
			
			
		
	
		
		
			
				
					
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					                PlayerCharacter targetPlayer = (PlayerCharacter) target; | 
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					                PlayerCharacter targetPlayer = (PlayerCharacter) target; | 
				
			
			
		
	
		
		
			
				
					
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					                if (canCast(mob)) { | 
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					                if (canCast(mob)) { | 
				
			
			
		
	
		
		
			
				
					
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					                    if (!MobCast(mob)) | 
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					                    if (canCast(mob) && !MobCast(mob)) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                        AttackPlayer(mob, targetPlayer); | 
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					                        AttackPlayer(mob, targetPlayer); | 
				
			
			
		
	
		
		
			
				
					
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					                } else { | 
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					                } else | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                    AttackPlayer(mob, targetPlayer); | 
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					                    AttackPlayer(mob, targetPlayer); | 
				
			
			
		
	
		
		
			
				
					
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					                } | 
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					                break; | 
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					                break; | 
				
			
			
		
	
		
		
			
				
					
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					            case Building: | 
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					            case Building: | 
				
			
			
		
	
		
		
			
				
					
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					                Building targetBuilding = (Building) target; | 
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					                Building targetBuilding = (Building) target; | 
				
			
			
		
	
	
		
		
			
				
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					@ -58,79 +62,117 @@ public class MobileFSM { | 
				
			
			
		
	
		
		
			
				
					
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					                break; | 
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					                break; | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public static void AttackPlayer(Mob mob, PlayerCharacter target) { | 
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					    public static void AttackPlayer(Mob mob, PlayerCharacter target) { | 
				
			
			
		
	
		
		
			
				
					
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					        if (mob.getMobBase().getSeeInvis() < target.getHidden() || !target.isAlive()) { | 
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					        if (mob.getMobBase().getSeeInvis() < target.getHidden() || !target.isAlive()) { | 
				
			
			
		
	
		
		
			
				
					
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					            mob.setCombatTarget(null); | 
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					            mob.setCombatTarget(null); | 
				
			
			
		
	
		
		
			
				
					
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					            return; | 
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					            return; | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        if (mob.BehaviourType.callsForHelp) | 
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					        if (mob.BehaviourType.callsForHelp) | 
				
			
			
		
	
		
		
			
				
					
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					            MobCallForHelp(mob); | 
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					            MobCallForHelp(mob); | 
				
			
			
		
	
		
		
			
				
					
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					        if (!MovementUtilities.inRangeDropAggro(mob, target)) { | 
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					        if (!MovementUtilities.inRangeDropAggro(mob, target)) { | 
				
			
			
		
	
		
		
			
				
					
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					            mob.setCombatTarget(null); | 
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					            mob.setCombatTarget(null); | 
				
			
			
		
	
		
		
			
				
					
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					            return; | 
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					            return; | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        if (CombatUtilities.inRangeToAttack(mob, mob.getCombatTarget())) { | 
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					        if (CombatUtilities.inRangeToAttack(mob, mob.getCombatTarget())) { | 
				
			
			
		
	
		
		
			
				
					
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					            //no weapons, default mob attack speed 3 seconds.
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					            //no weapons, default mob attack speed 3 seconds.
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					            if (System.currentTimeMillis() < mob.getLastAttackTime()) | 
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					            if (System.currentTimeMillis() < mob.getLastAttackTime()) | 
				
			
			
		
	
		
		
			
				
					
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					                return; | 
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					                return; | 
				
			
			
		
	
		
		
			
				
					
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					            // ranged mobs cant attack while running. skip until they finally stop.
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					            // ranged mobs cant attack while running. skip until they finally stop.
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					            if (mob.isMoving()) | 
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					            if (mob.isMoving()) | 
				
			
			
		
	
		
		
			
				
					
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					                return; | 
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					                return; | 
				
			
			
		
	
		
		
			
				
					
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					            // add timer for last attack.
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					            // add timer for last attack.
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					            ItemBase mainHand = mob.getWeaponItemBase(true); | 
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					            ItemBase mainHand = mob.getWeaponItemBase(true); | 
				
			
			
		
	
		
		
			
				
					
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					            ItemBase offHand = mob.getWeaponItemBase(false); | 
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					            ItemBase offHand = mob.getWeaponItemBase(false); | 
				
			
			
		
	
		
		
			
				
					
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					            if (mainHand == null && offHand == null) { | 
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					            if (mainHand == null && offHand == null) { | 
				
			
			
		
	
		
		
			
				
					
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					                CombatUtilities.combatCycle(mob, target, true, null); | 
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					                CombatUtilities.combatCycle(mob, target, true, null); | 
				
			
			
		
	
		
		
			
				
					
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					                int delay = 3000; | 
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					                int delay = 3000; | 
				
			
			
		
	
		
		
			
				
					
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					                if (mob.isSiege()) | 
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					                if (mob.isSiege()) | 
				
			
			
		
	
		
		
			
				
					
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					                    delay = 11000; | 
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					                    delay = 11000; | 
				
			
			
		
	
		
		
			
				
					
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					                mob.setLastAttackTime(System.currentTimeMillis() + delay); | 
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					                mob.setLastAttackTime(System.currentTimeMillis() + delay); | 
				
			
			
		
	
		
		
			
				
					
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					            } else if (mob.getWeaponItemBase(true) != null) { | 
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					            } else if (mob.getWeaponItemBase(true) != null) { | 
				
			
			
		
	
		
		
			
				
					
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					                int delay = 3000; | 
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					                int delay = 3000; | 
				
			
			
		
	
		
		
			
				
					
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					                if (mob.isSiege()) | 
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					                if (mob.isSiege()) | 
				
			
			
		
	
		
		
			
				
					
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					                    delay = 11000; | 
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					                    delay = 11000; | 
				
			
			
		
	
		
		
			
				
					
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					                CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); | 
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					                CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); | 
				
			
			
		
	
		
		
			
				
					
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					                mob.setLastAttackTime(System.currentTimeMillis() + delay); | 
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					                mob.setLastAttackTime(System.currentTimeMillis() + delay); | 
				
			
			
		
	
		
		
			
				
					
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					            } else if (mob.getWeaponItemBase(false) != null) { | 
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					            } else if (mob.getWeaponItemBase(false) != null) { | 
				
			
			
		
	
		
		
			
				
					
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					                int attackDelay = 3000; | 
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					                int attackDelay = 3000; | 
				
			
			
		
	
		
		
			
				
					
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					                if (mob.isSiege()) | 
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					                if (mob.isSiege()) | 
				
			
			
		
	
		
		
			
				
					
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					                    attackDelay = 11000; | 
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					                    attackDelay = 11000; | 
				
			
			
		
	
		
		
			
				
					
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					                CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); | 
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					                CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); | 
				
			
			
		
	
		
		
			
				
					
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					                mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); | 
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					                mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public static void AttackBuilding(Mob mob, Building target) { | 
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					    public static void AttackBuilding(Mob mob, Building target) { | 
				
			
			
		
	
		
		
			
				
					
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					        if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) { | 
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					        if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) { | 
				
			
			
		
	
		
		
			
				
					
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					            mob.setCombatTarget(null); | 
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					            mob.setCombatTarget(null); | 
				
			
			
		
	
		
		
			
				
					
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					            return; | 
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					            return; | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        City playercity = ZoneManager.getCityAtLocation(mob.getLoc()); | 
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					        City playercity = ZoneManager.getCityAtLocation(mob.getLoc()); | 
				
			
			
		
	
		
		
			
				
					
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					        if (playercity != null) | 
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					        if (playercity != null) | 
				
			
			
		
	
		
		
			
				
					
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					            for (Mob guard : playercity.getParent().zoneMobSet) | 
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					            for (Mob guard : playercity.getParent().zoneMobSet) | 
				
			
			
		
	
		
		
			
				
					
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					                if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) | 
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					                if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) | 
				
			
			
		
	
		
		
			
				
					
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					                    if (guard.getCombatTarget() == null && !guard.getGuild().equals(mob.getGuild())) | 
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					                    if (guard.getCombatTarget() == null && !guard.getGuild().equals(mob.getGuild())) | 
				
			
			
		
	
		
		
			
				
					
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					                        guard.setCombatTarget(mob); | 
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					                        guard.setCombatTarget(mob); | 
				
			
			
		
	
		
		
			
				
					
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					        if (mob.isSiege()) | 
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					        if (mob.isSiege()) | 
				
			
			
		
	
		
		
			
				
					
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					            MovementManager.sendRWSSMsg(mob); | 
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					            MovementManager.sendRWSSMsg(mob); | 
				
			
			
		
	
		
		
			
				
					
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					        ItemBase mainHand = mob.getWeaponItemBase(true); | 
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					        ItemBase mainHand = mob.getWeaponItemBase(true); | 
				
			
			
		
	
		
		
			
				
					
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					        ItemBase offHand = mob.getWeaponItemBase(false); | 
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					        ItemBase offHand = mob.getWeaponItemBase(false); | 
				
			
			
		
	
		
		
			
				
					
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					        if (mainHand == null && offHand == null) { | 
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					        if (mainHand == null && offHand == null) { | 
				
			
			
		
	
		
		
			
				
					
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					            CombatUtilities.combatCycle(mob, target, true, null); | 
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					            CombatUtilities.combatCycle(mob, target, true, null); | 
				
			
			
		
	
		
		
			
				
					
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					            int delay = 3000; | 
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					            int delay = 3000; | 
				
			
			
		
	
		
		
			
				
					
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					            if (mob.isSiege()) | 
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					            if (mob.isSiege()) | 
				
			
			
		
	
		
		
			
				
					
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					                delay = 15000; | 
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					                delay = 15000; | 
				
			
			
		
	
		
		
			
				
					
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					            mob.setLastAttackTime(System.currentTimeMillis() + delay); | 
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					            mob.setLastAttackTime(System.currentTimeMillis() + delay); | 
				
			
			
		
	
		
		
			
				
					
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					        } else if (mob.getWeaponItemBase(true) != null) { | 
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					        } else if (mob.getWeaponItemBase(true) != null) { | 
				
			
			
		
	
		
		
			
				
					
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					            int attackDelay = 3000; | 
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					            int attackDelay = 3000; | 
				
			
			
		
	
		
		
			
				
					
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					            if (mob.isSiege()) | 
					 | 
					 | 
					 | 
					            if (mob.isSiege()) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                attackDelay = 15000; | 
					 | 
					 | 
					 | 
					                attackDelay = 15000; | 
				
			
			
		
	
		
		
			
				
					
					 | 
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 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					            CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); | 
					 | 
					 | 
					 | 
					            CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); | 
					 | 
					 | 
					 | 
					            mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } else if (mob.getWeaponItemBase(false) != null) { | 
					 | 
					 | 
					 | 
					        } else if (mob.getWeaponItemBase(false) != null) { | 
				
			
			
		
	
		
		
			
				
					
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 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            int attackDelay = 3000; | 
					 | 
					 | 
					 | 
					            int attackDelay = 3000; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
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					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (mob.isSiege()) | 
					 | 
					 | 
					 | 
					            if (mob.isSiege()) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                attackDelay = 15000; | 
					 | 
					 | 
					 | 
					                attackDelay = 15000; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); | 
					 | 
					 | 
					 | 
					            CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); | 
					 | 
					 | 
					 | 
					            mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
	
		
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
					 | 
					@ -140,53 +182,74 @@ public class MobileFSM { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            DispatchMessage.dispatchMsgToInterestArea(mob, ppm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); | 
					 | 
					 | 
					 | 
					            DispatchMessage.dispatchMsgToInterestArea(mob, ppm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    } | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    public static void AttackMob(Mob mob, Mob target) { | 
					 | 
					 | 
					 | 
					    public static void AttackMob(Mob mob, Mob target) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					        if (mob.getRange() >= 30 && mob.isMoving()) | 
					 | 
					 | 
					 | 
					        if (mob.getRange() >= 30 && mob.isMoving()) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            return; | 
					 | 
					 | 
					 | 
					            return; | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					 | 
					 | 
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					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        //no weapons, default mob attack speed 3 seconds.
 | 
					 | 
					 | 
					 | 
					        //no weapons, default mob attack speed 3 seconds.
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        ItemBase mainHand = mob.getWeaponItemBase(true); | 
					 | 
					 | 
					 | 
					        ItemBase mainHand = mob.getWeaponItemBase(true); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        ItemBase offHand = mob.getWeaponItemBase(false); | 
					 | 
					 | 
					 | 
					        ItemBase offHand = mob.getWeaponItemBase(false); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (mainHand == null && offHand == null) { | 
					 | 
					 | 
					 | 
					        if (mainHand == null && offHand == null) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            CombatUtilities.combatCycle(mob, target, true, null); | 
					 | 
					 | 
					 | 
					            CombatUtilities.combatCycle(mob, target, true, null); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            int delay = 3000; | 
					 | 
					 | 
					 | 
					            int delay = 3000; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (mob.isSiege()) | 
					 | 
					 | 
					 | 
					            if (mob.isSiege()) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                delay = 11000; | 
					 | 
					 | 
					 | 
					                delay = 11000; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            mob.setLastAttackTime(System.currentTimeMillis() + delay); | 
					 | 
					 | 
					 | 
					            mob.setLastAttackTime(System.currentTimeMillis() + delay); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } else if (mob.getWeaponItemBase(true) != null) { | 
					 | 
					 | 
					 | 
					        } else if (mob.getWeaponItemBase(true) != null) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            int attackDelay = 3000; | 
					 | 
					 | 
					 | 
					            int attackDelay = 3000; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (mob.isSiege()) | 
					 | 
					 | 
					 | 
					            if (mob.isSiege()) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                attackDelay = 11000; | 
					 | 
					 | 
					 | 
					                attackDelay = 11000; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); | 
					 | 
					 | 
					 | 
					            CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); | 
					 | 
					 | 
					 | 
					            mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } else if (mob.getWeaponItemBase(false) != null) { | 
					 | 
					 | 
					 | 
					        } else if (mob.getWeaponItemBase(false) != null) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            int attackDelay = 3000; | 
					 | 
					 | 
					 | 
					            int attackDelay = 3000; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (mob.isSiege()) | 
					 | 
					 | 
					 | 
					            if (mob.isSiege()) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                attackDelay = 11000; | 
					 | 
					 | 
					 | 
					                attackDelay = 11000; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); | 
					 | 
					 | 
					 | 
					            CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); | 
					 | 
					 | 
					 | 
					            mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    } | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    private static void Patrol(Mob mob) { | 
					 | 
					 | 
					 | 
					    private static void Patrol(Mob mob) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        //make sure mob is out of combat stance
 | 
					 | 
					 | 
					 | 
					        //make sure mob is out of combat stance
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if(mob.stopPatrolTime == 0) { | 
					 | 
					 | 
					 | 
					        if (mob.stopPatrolTime == 0) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            mob.stopPatrolTime = System.currentTimeMillis(); | 
					 | 
					 | 
					 | 
					            mob.stopPatrolTime = System.currentTimeMillis(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (mob.isMoving() == true) { | 
					 | 
					 | 
					 | 
					        if (mob.isMoving() == true) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            mob.stopPatrolTime = System.currentTimeMillis(); | 
					 | 
					 | 
					 | 
					            mob.stopPatrolTime = System.currentTimeMillis(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            return; | 
					 | 
					 | 
					 | 
					            return; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (mob.isCombat() && mob.getCombatTarget() == null) { | 
					 | 
					 | 
					 | 
					        if (mob.isCombat() && mob.getCombatTarget() == null) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            mob.setCombat(false); | 
					 | 
					 | 
					 | 
					            mob.setCombat(false); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            UpdateStateMsg rwss = new UpdateStateMsg(); | 
					 | 
					 | 
					 | 
					            UpdateStateMsg rwss = new UpdateStateMsg(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            rwss.setPlayer(mob); | 
					 | 
					 | 
					 | 
					            rwss.setPlayer(mob); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            DispatchMessage.sendToAllInRange(mob, rwss); | 
					 | 
					 | 
					 | 
					            DispatchMessage.sendToAllInRange(mob, rwss); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (mob.stopPatrolTime + (MBServerStatics.AI_PATROL_DIVISOR * 1000) > System.currentTimeMillis()) | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        //early exit while waiting to patrol again
 | 
					 | 
					 | 
					 | 
					        //early exit while waiting to patrol again
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        if (mob.stopPatrolTime + (MBServerStatics.AI_PATROL_DIVISOR * 1000) > System.currentTimeMillis()) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            return; | 
					 | 
					 | 
					 | 
					            return; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        //guard captains inherit barracks patrol points dynamically
 | 
					 | 
					 | 
					 | 
					        //guard captains inherit barracks patrol points dynamically
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) { | 
					 | 
					 | 
					 | 
					        if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            Building barracks = mob.building; | 
					 | 
					 | 
					 | 
					            Building barracks = mob.building; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (barracks != null && barracks.patrolPoints != null && !barracks.getPatrolPoints().isEmpty()) { | 
					 | 
					 | 
					 | 
					            if (barracks != null && barracks.patrolPoints != null && !barracks.getPatrolPoints().isEmpty()) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                mob.patrolPoints = barracks.patrolPoints; | 
					 | 
					 | 
					 | 
					                mob.patrolPoints = barracks.patrolPoints; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            } else { | 
					 | 
					 | 
					 | 
					            } else { | 
				
			
			
		
	
	
		
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
					 | 
					@ -194,12 +257,15 @@ public class MobileFSM { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                return; | 
					 | 
					 | 
					 | 
					                return; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            } | 
					 | 
					 | 
					 | 
					            } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1) { | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            mob.lastPatrolPointIndex = 0; | 
					 | 
					 | 
					 | 
					            mob.lastPatrolPointIndex = 0; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            } | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex); | 
					 | 
					 | 
					 | 
					        mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        mob.lastPatrolPointIndex += 1; | 
					 | 
					 | 
					 | 
					        mob.lastPatrolPointIndex += 1; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        MovementUtilities.aiMove(mob, mob.destination, true); | 
					 | 
					 | 
					 | 
					        MovementUtilities.aiMove(mob, mob.destination, true); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) { | 
					 | 
					 | 
					 | 
					        if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) { | 
					 | 
					 | 
					 | 
					            for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                //make sure mob is out of combat stance
 | 
					 | 
					 | 
					 | 
					                //make sure mob is out of combat stance
 | 
				
			
			
		
	
	
		
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
					 | 
					@ -221,58 +287,84 @@ public class MobileFSM { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            } | 
					 | 
					 | 
					 | 
					            } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    } | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    public static boolean canCast(Mob mob) { | 
					 | 
					 | 
					 | 
					    public static boolean canCast(Mob mob) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // Performs validation to determine if a
 | 
					 | 
					 | 
					 | 
					        // Performs validation to determine if a
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // mobile in the proper state to cast.
 | 
					 | 
					 | 
					 | 
					        // mobile in the proper state to cast.
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (mob == null) | 
					 | 
					 | 
					 | 
					        if (mob == null) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            return false; | 
					 | 
					 | 
					 | 
					            return false; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (mob.mobPowers.isEmpty()) | 
					 | 
					 | 
					 | 
					        if (mob.mobPowers.isEmpty()) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            return false; | 
					 | 
					 | 
					 | 
					            return false; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (ThreadLocalRandom.current().nextInt(100) > 50) | 
					 | 
					 | 
					 | 
					        if (ThreadLocalRandom.current().nextInt(100) > 50) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            return false; | 
					 | 
					 | 
					 | 
					            return false; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (mob.nextCastTime == 0) | 
					 | 
					 | 
					 | 
					        if (mob.nextCastTime == 0) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            mob.nextCastTime = System.currentTimeMillis(); | 
					 | 
					 | 
					 | 
					            mob.nextCastTime = System.currentTimeMillis(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        return mob.nextCastTime <= System.currentTimeMillis(); | 
					 | 
					 | 
					 | 
					        return mob.nextCastTime <= System.currentTimeMillis(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    } | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    public static boolean MobCast(Mob mob) { | 
					 | 
					 | 
					 | 
					    public static boolean MobCast(Mob mob) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // Method picks a random spell from a mobile's list of powers
 | 
					 | 
					 | 
					 | 
					        // Method picks a random spell from a mobile's list of powers
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // and casts it on the current target (or itself).  Validation
 | 
					 | 
					 | 
					 | 
					        // and casts it on the current target (or itself).  Validation
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // (including empty lists) is done previously within canCast();
 | 
					 | 
					 | 
					 | 
					        // (including empty lists) is done previously within canCast();
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        ArrayList<Integer> powerTokens; | 
					 | 
					 | 
					 | 
					        ArrayList<Integer> powerTokens; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        ArrayList<Integer> purgeTokens; | 
					 | 
					 | 
					 | 
					        ArrayList<Integer> purgeTokens; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        PlayerCharacter target = (PlayerCharacter) mob.getCombatTarget(); | 
					 | 
					 | 
					 | 
					        PlayerCharacter target = (PlayerCharacter) mob.getCombatTarget(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (mob.BehaviourType.callsForHelp) | 
					 | 
					 | 
					 | 
					        if (mob.BehaviourType.callsForHelp) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            MobCallForHelp(mob); | 
					 | 
					 | 
					 | 
					            MobCallForHelp(mob); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // Generate a list of tokens from the mob powers for this mobile.
 | 
					 | 
					 | 
					 | 
					        // Generate a list of tokens from the mob powers for this mobile.
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        powerTokens = new ArrayList<>(mob.mobPowers.keySet()); | 
					 | 
					 | 
					 | 
					        powerTokens = new ArrayList<>(mob.mobPowers.keySet()); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        purgeTokens = new ArrayList<>(); | 
					 | 
					 | 
					 | 
					        purgeTokens = new ArrayList<>(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // If player has this effect on them currently then remove
 | 
					 | 
					 | 
					 | 
					        // If player has this effect on them currently then remove
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // this token from our list.
 | 
					 | 
					 | 
					 | 
					        // this token from our list.
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        for (int powerToken : powerTokens) { | 
					 | 
					 | 
					 | 
					        for (int powerToken : powerTokens) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            PowersBase powerBase = PowersManager.getPowerByToken(powerToken); | 
					 | 
					 | 
					 | 
					            PowersBase powerBase = PowersManager.getPowerByToken(powerToken); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            for (ActionsBase actionBase : powerBase.getActions()) { | 
					 | 
					 | 
					 | 
					            for (ActionsBase actionBase : powerBase.getActions()) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                String stackType = actionBase.stackType; | 
					 | 
					 | 
					 | 
					                String stackType = actionBase.stackType; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                if (target.getEffects() != null && target.getEffects().containsKey(stackType)) | 
					 | 
					 | 
					 | 
					                if (target.getEffects() != null && target.getEffects().containsKey(stackType)) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    purgeTokens.add(powerToken); | 
					 | 
					 | 
					 | 
					                    purgeTokens.add(powerToken); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            } | 
					 | 
					 | 
					 | 
					            } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        powerTokens.removeAll(purgeTokens); | 
					 | 
					 | 
					 | 
					        powerTokens.removeAll(purgeTokens); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // Sanity check
 | 
					 | 
					 | 
					 | 
					        // Sanity check
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (powerTokens.isEmpty()) | 
					 | 
					 | 
					 | 
					        if (powerTokens.isEmpty()) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            return false; | 
					 | 
					 | 
					 | 
					            return false; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // Pick random spell from our list of powers
 | 
					 | 
					 | 
					 | 
					        // Pick random spell from our list of powers
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        int powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size())); | 
					 | 
					 | 
					 | 
					        int powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size())); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        int powerRank = mob.mobPowers.get(powerToken); | 
					 | 
					 | 
					 | 
					        int powerRank = mob.mobPowers.get(powerToken); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        PowersBase mobPower = PowersManager.getPowerByToken(powerToken); | 
					 | 
					 | 
					 | 
					        PowersBase mobPower = PowersManager.getPowerByToken(powerToken); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // Cast the spell
 | 
					 | 
					 | 
					 | 
					        // Cast the spell
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mobPower.getRange())) { | 
					 | 
					 | 
					 | 
					        if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mobPower.getRange())) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            PowersManager.useMobPower(mob, (AbstractCharacter) mob.getCombatTarget(), mobPower, powerRank); | 
					 | 
					 | 
					 | 
					            PowersManager.useMobPower(mob, (AbstractCharacter) mob.getCombatTarget(), mobPower, powerRank); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            PerformActionMsg msg; | 
					 | 
					 | 
					 | 
					            PerformActionMsg msg; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (!mobPower.isHarmful() || mobPower.targetSelf) | 
					 | 
					 | 
					 | 
					            if (!mobPower.isHarmful() || mobPower.targetSelf) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob); | 
					 | 
					 | 
					 | 
					                msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            else | 
					 | 
					 | 
					 | 
					            else | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target); | 
					 | 
					 | 
					 | 
					                msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            msg.setUnknown04(2); | 
					 | 
					 | 
					 | 
					            msg.setUnknown04(2); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            PowersManager.finishUseMobPower(msg, mob, 0, 0); | 
					 | 
					 | 
					 | 
					            PowersManager.finishUseMobPower(msg, mob, 0, 0); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            mob.nextCastTime = System.currentTimeMillis() + (MBServerStatics.AI_POWER_DIVISOR * 1000); | 
					 | 
					 | 
					 | 
					            mob.nextCastTime = System.currentTimeMillis() + (MBServerStatics.AI_POWER_DIVISOR * 1000); | 
				
			
			
		
	
	
		
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
					 | 
					@ -280,33 +372,47 @@ public class MobileFSM { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        return false; | 
					 | 
					 | 
					 | 
					        return false; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    } | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    public static void MobCallForHelp(Mob mob) { | 
					 | 
					 | 
					 | 
					    public static void MobCallForHelp(Mob mob) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        boolean callGotResponse = false; | 
					 | 
					 | 
					 | 
					        boolean callGotResponse = false; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (mob.nextCallForHelp == 0) { | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        if (mob.nextCallForHelp == 0) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            mob.nextCallForHelp = System.currentTimeMillis(); | 
					 | 
					 | 
					 | 
					            mob.nextCallForHelp = System.currentTimeMillis(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (mob.nextCallForHelp < System.currentTimeMillis()) | 
					 | 
					 | 
					 | 
					        if (mob.nextCallForHelp < System.currentTimeMillis()) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            return; | 
					 | 
					 | 
					 | 
					            return; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        //mob sends call for help message
 | 
					 | 
					 | 
					 | 
					        //mob sends call for help message
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        ChatManager.chatSayInfo(null, mob.getName() + " calls for help!"); | 
					 | 
					 | 
					 | 
					        ChatManager.chatSayInfo(null, mob.getName() + " calls for help!"); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        Zone mobCamp = mob.getParentZone(); | 
					 | 
					 | 
					 | 
					        Zone mobCamp = mob.getParentZone(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        for (Mob helper : mobCamp.zoneMobSet) { | 
					 | 
					 | 
					 | 
					        for (Mob helper : mobCamp.zoneMobSet) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (helper.BehaviourType.respondsToCallForHelp && helper.BehaviourType.BehaviourHelperType.equals(mob.BehaviourType)) { | 
					 | 
					 | 
					 | 
					            if (helper.BehaviourType.respondsToCallForHelp && helper.BehaviourType.BehaviourHelperType.equals(mob.BehaviourType)) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                helper.setCombatTarget(mob.getCombatTarget()); | 
					 | 
					 | 
					 | 
					                helper.setCombatTarget(mob.getCombatTarget()); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                callGotResponse = true; | 
					 | 
					 | 
					 | 
					                callGotResponse = true; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            } | 
					 | 
					 | 
					 | 
					            } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (callGotResponse) | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        //wait 60 seconds to call for help again
 | 
					 | 
					 | 
					 | 
					        //wait 60 seconds to call for help again
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        if (callGotResponse) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            mob.nextCallForHelp = System.currentTimeMillis() + 60000; | 
					 | 
					 | 
					 | 
					            mob.nextCallForHelp = System.currentTimeMillis() + 60000; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    } | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    public static void DetermineAction(Mob mob) { | 
					 | 
					 | 
					 | 
					    public static void DetermineAction(Mob mob) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (mob == null) | 
					 | 
					 | 
					 | 
					        if (mob == null) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            return; | 
					 | 
					 | 
					 | 
					            return; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (mob.despawned == true || mob.isAlive() == false) { | 
					 | 
					 | 
					 | 
					        if (mob.despawned == true || mob.isAlive() == false) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) { | 
					 | 
					 | 
					 | 
					            if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                if (mob.npcOwner.isAlive() == false || ((Mob) mob.npcOwner).despawned == true) { | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                //minions don't respawn while guard captain is dead
 | 
					 | 
					 | 
					 | 
					                //minions don't respawn while guard captain is dead
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                if (mob.npcOwner.isAlive() == false || ((Mob) mob.npcOwner).despawned == true) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    mob.deathTime = System.currentTimeMillis(); | 
					 | 
					 | 
					 | 
					                    mob.deathTime = System.currentTimeMillis(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    return; | 
					 | 
					 | 
					 | 
					                    return; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                } | 
					 | 
					 | 
					 | 
					                } | 
				
			
			
		
	
	
		
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
					 | 
					@ -315,17 +421,22 @@ public class MobileFSM { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            CheckForRespawn(mob); | 
					 | 
					 | 
					 | 
					            CheckForRespawn(mob); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            return; | 
					 | 
					 | 
					 | 
					            return; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (mob.playerAgroMap.isEmpty() && mob.isPlayerGuard == false) | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        //no players loaded, no need to proceed
 | 
					 | 
					 | 
					 | 
					        //no players loaded, no need to proceed
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        if (mob.playerAgroMap.isEmpty() && mob.isPlayerGuard == false) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            return; | 
					 | 
					 | 
					 | 
					            return; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (mob.isCombat() && mob.getCombatTarget() == null) { | 
					 | 
					 | 
					 | 
					        if (mob.isCombat() && mob.getCombatTarget() == null) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            mob.setCombat(false); | 
					 | 
					 | 
					 | 
					            mob.setCombat(false); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            UpdateStateMsg rwss = new UpdateStateMsg(); | 
					 | 
					 | 
					 | 
					            UpdateStateMsg rwss = new UpdateStateMsg(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            rwss.setPlayer(mob); | 
					 | 
					 | 
					 | 
					            rwss.setPlayer(mob); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            DispatchMessage.sendToAllInRange(mob, rwss); | 
					 | 
					 | 
					 | 
					            DispatchMessage.sendToAllInRange(mob, rwss); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        mob.updateLocation(); | 
					 | 
					 | 
					 | 
					        mob.updateLocation(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        CheckToSendMobHome(mob); | 
					 | 
					 | 
					 | 
					        CheckToSendMobHome(mob); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        switch (mob.BehaviourType) { | 
					 | 
					 | 
					 | 
					        switch (mob.BehaviourType) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            case GuardCaptain: | 
					 | 
					 | 
					 | 
					            case GuardCaptain: | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                GuardCaptainLogic(mob); | 
					 | 
					 | 
					 | 
					                GuardCaptainLogic(mob); | 
				
			
			
		
	
	
		
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
					 | 
					@ -347,50 +458,75 @@ public class MobileFSM { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                break; | 
					 | 
					 | 
					 | 
					                break; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    } | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    private static void CheckForAggro(Mob aiAgent) { | 
					 | 
					 | 
					 | 
					    private static void CheckForAggro(Mob aiAgent) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        //looks for and sets mobs combatTarget
 | 
					 | 
					 | 
					 | 
					        //looks for and sets mobs combatTarget
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (!aiAgent.isAlive()) | 
					 | 
					 | 
					 | 
					        if (!aiAgent.isAlive()) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            return; | 
					 | 
					 | 
					 | 
					            return; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        ConcurrentHashMap<Integer, Boolean> loadedPlayers = aiAgent.playerAgroMap; | 
					 | 
					 | 
					 | 
					        ConcurrentHashMap<Integer, Boolean> loadedPlayers = aiAgent.playerAgroMap; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        for (Entry playerEntry : loadedPlayers.entrySet()) { | 
					 | 
					 | 
					 | 
					        for (Entry playerEntry : loadedPlayers.entrySet()) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            int playerID = (int) playerEntry.getKey(); | 
					 | 
					 | 
					 | 
					            int playerID = (int) playerEntry.getKey(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID); | 
					 | 
					 | 
					 | 
					            PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            //Player is null, let's remove them from the list.
 | 
					 | 
					 | 
					 | 
					            //Player is null, let's remove them from the list.
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (loadedPlayer == null) { | 
					 | 
					 | 
					 | 
					            if (loadedPlayer == null) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                loadedPlayers.remove(playerID); | 
					 | 
					 | 
					 | 
					                loadedPlayers.remove(playerID); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                continue; | 
					 | 
					 | 
					 | 
					                continue; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            } | 
					 | 
					 | 
					 | 
					            } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            //Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
 | 
					 | 
					 | 
					 | 
					            //Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (!loadedPlayer.isAlive()) { | 
					 | 
					 | 
					 | 
					            if (!loadedPlayer.isAlive()) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                loadedPlayers.remove(playerID); | 
					 | 
					 | 
					 | 
					                loadedPlayers.remove(playerID); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                continue; | 
					 | 
					 | 
					 | 
					                continue; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            } | 
					 | 
					 | 
					 | 
					            } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            //Can't see target, skip aggro.
 | 
					 | 
					 | 
					 | 
					            //Can't see target, skip aggro.
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (!aiAgent.canSee(loadedPlayer)) | 
					 | 
					 | 
					 | 
					            if (!aiAgent.canSee(loadedPlayer)) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                continue; | 
					 | 
					 | 
					 | 
					                continue; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            // No aggro for this race type
 | 
					 | 
					 | 
					 | 
					            // No aggro for this race type
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (aiAgent.notEnemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType())) | 
					 | 
					 | 
					 | 
					            if (aiAgent.notEnemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType())) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                continue; | 
					 | 
					 | 
					 | 
					                continue; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (MovementUtilities.inRangeToAggro(aiAgent, loadedPlayer)) { | 
					 | 
					 | 
					 | 
					            if (MovementUtilities.inRangeToAggro(aiAgent, loadedPlayer)) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                aiAgent.setCombatTarget(loadedPlayer); | 
					 | 
					 | 
					 | 
					                aiAgent.setCombatTarget(loadedPlayer); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                return; | 
					 | 
					 | 
					 | 
					                return; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            } | 
					 | 
					 | 
					 | 
					            } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    } | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    private static void CheckMobMovement(Mob mob) { | 
					 | 
					 | 
					 | 
					    private static void CheckMobMovement(Mob mob) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (!MovementUtilities.canMove(mob)) | 
					 | 
					 | 
					 | 
					        if (!MovementUtilities.canMove(mob)) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            return; | 
					 | 
					 | 
					 | 
					            return; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        switch (mob.BehaviourType) { | 
					 | 
					 | 
					 | 
					        switch (mob.BehaviourType) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            case Pet1: | 
					 | 
					 | 
					 | 
					            case Pet1: | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                if (!mob.playerAgroMap.containsKey(mob.getOwner().getObjectUUID())) { | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                //mob no longer has its owner loaded, translocate pet to owner
 | 
					 | 
					 | 
					 | 
					                //mob no longer has its owner loaded, translocate pet to owner
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                if (!mob.playerAgroMap.containsKey(mob.getOwner().getObjectUUID())) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    MovementManager.translocate(mob, mob.getOwner().getLoc(), null); | 
					 | 
					 | 
					 | 
					                    MovementManager.translocate(mob, mob.getOwner().getLoc(), null); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    return; | 
					 | 
					 | 
					 | 
					                    return; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                } | 
					 | 
					 | 
					 | 
					                } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                //move back to owner
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                if (mob.getCombatTarget() == null) { | 
					 | 
					 | 
					 | 
					                if (mob.getCombatTarget() == null) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    //move back to owner
 | 
					 | 
					 | 
					 | 
					                    //move back to owner
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    if (CombatUtilities.inRange2D(mob, mob.getOwner(), 6)) | 
					 | 
					 | 
					 | 
					                    if (CombatUtilities.inRange2D(mob, mob.getOwner(), 6)) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                        return; | 
					 | 
					 | 
					 | 
					                        return; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    mob.destination = mob.getOwner().getLoc(); | 
					 | 
					 | 
					 | 
					                    mob.destination = mob.getOwner().getLoc(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    MovementUtilities.moveToLocation(mob, mob.destination, 5); | 
					 | 
					 | 
					 | 
					                    MovementUtilities.moveToLocation(mob, mob.destination, 5); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                } else | 
					 | 
					 | 
					 | 
					                } else | 
				
			
			
		
	
	
		
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
					 | 
					@ -400,28 +536,32 @@ public class MobileFSM { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                if (!mob.npcOwner.isAlive() || ((Mob) mob.npcOwner).despawned) | 
					 | 
					 | 
					 | 
					                if (!mob.npcOwner.isAlive() || ((Mob) mob.npcOwner).despawned) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    randomGuardPatrolPoint(mob); | 
					 | 
					 | 
					 | 
					                    randomGuardPatrolPoint(mob); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                else { | 
					 | 
					 | 
					 | 
					                else { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    if(mob.getCombatTarget() != null){ | 
					 | 
					 | 
					 | 
					                    if (mob.getCombatTarget() != null) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                        chaseTarget(mob); | 
					 | 
					 | 
					 | 
					                        chaseTarget(mob); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                } | 
					 | 
					 | 
					 | 
					                } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                } | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                break; | 
					 | 
					 | 
					 | 
					                break; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            default: | 
					 | 
					 | 
					 | 
					            default: | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                if (mob.getCombatTarget() == null) { | 
					 | 
					 | 
					 | 
					                if (mob.getCombatTarget() == null) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    Patrol(mob); | 
					 | 
					 | 
					 | 
					                    Patrol(mob); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                }else { | 
					 | 
					 | 
					 | 
					                else | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    chaseTarget(mob); | 
					 | 
					 | 
					 | 
					                    chaseTarget(mob); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                } | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                break; | 
					 | 
					 | 
					 | 
					                break; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    } | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    private static void CheckForRespawn(Mob aiAgent) { | 
					 | 
					 | 
					 | 
					    private static void CheckForRespawn(Mob aiAgent) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (aiAgent.deathTime == 0) { | 
					 | 
					 | 
					 | 
					        if (aiAgent.deathTime == 0) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            aiAgent.setDeathTime(System.currentTimeMillis()); | 
					 | 
					 | 
					 | 
					            aiAgent.setDeathTime(System.currentTimeMillis()); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            return; | 
					 | 
					 | 
					 | 
					            return; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        //handles checking for respawn of dead mobs even when no players have mob loaded
 | 
					 | 
					 | 
					 | 
					        //handles checking for respawn of dead mobs even when no players have mob loaded
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        //Despawn Timer with Loot currently in inventory.
 | 
					 | 
					 | 
					 | 
					        //Despawn Timer with Loot currently in inventory.
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (!aiAgent.despawned) { | 
					 | 
					 | 
					 | 
					        if (!aiAgent.despawned) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (aiAgent.getCharItemManager().getInventoryCount() > 0) { | 
					 | 
					 | 
					 | 
					            if (aiAgent.getCharItemManager().getInventoryCount() > 0) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) { | 
					 | 
					 | 
					 | 
					                if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    aiAgent.despawn(); | 
					 | 
					 | 
					 | 
					                    aiAgent.despawn(); | 
				
			
			
		
	
	
		
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
					 | 
					@ -429,12 +569,15 @@ public class MobileFSM { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                } | 
					 | 
					 | 
					 | 
					                } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                //No items in inventory.
 | 
					 | 
					 | 
					 | 
					                //No items in inventory.
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            } else { | 
					 | 
					 | 
					 | 
					            } else { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                //Mob's Loot has been looted.
 | 
					 | 
					 | 
					 | 
					                //Mob's Loot has been looted.
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                if (aiAgent.isHasLoot()) { | 
					 | 
					 | 
					 | 
					                if (aiAgent.isHasLoot()) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) { | 
					 | 
					 | 
					 | 
					                    if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                        aiAgent.despawn(); | 
					 | 
					 | 
					 | 
					                        aiAgent.despawn(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                        aiAgent.deathTime = System.currentTimeMillis(); | 
					 | 
					 | 
					 | 
					                        aiAgent.deathTime = System.currentTimeMillis(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    } | 
					 | 
					 | 
					 | 
					                    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    //Mob never had Loot.
 | 
					 | 
					 | 
					 | 
					                    //Mob never had Loot.
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                } else { | 
					 | 
					 | 
					 | 
					                } else { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER) { | 
					 | 
					 | 
					 | 
					                    if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER) { | 
				
			
			
		
	
	
		
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
					 | 
					@ -447,10 +590,14 @@ public class MobileFSM { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            aiAgent.respawn(); | 
					 | 
					 | 
					 | 
					            aiAgent.respawn(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    } | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    public static void CheckForAttack(Mob mob) { | 
					 | 
					 | 
					 | 
					    public static void CheckForAttack(Mob mob) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        //checks if mob can attack based on attack timer and range
 | 
					 | 
					 | 
					 | 
					        //checks if mob can attack based on attack timer and range
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (mob.isAlive() == false) | 
					 | 
					 | 
					 | 
					        if (mob.isAlive() == false) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            return; | 
					 | 
					 | 
					 | 
					            return; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false) { | 
					 | 
					 | 
					 | 
					        if (MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            mob.setCombatTarget(null); | 
					 | 
					 | 
					 | 
					            mob.setCombatTarget(null); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (mob.isCombat()) { | 
					 | 
					 | 
					 | 
					            if (mob.isCombat()) { | 
				
			
			
		
	
	
		
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
					 | 
					@ -470,34 +617,42 @@ public class MobileFSM { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (System.currentTimeMillis() > mob.getLastAttackTime()) | 
					 | 
					 | 
					 | 
					        if (System.currentTimeMillis() > mob.getLastAttackTime()) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            AttackTarget(mob, mob.getCombatTarget()); | 
					 | 
					 | 
					 | 
					            AttackTarget(mob, mob.getCombatTarget()); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    } | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    private static void CheckToSendMobHome(Mob mob) { | 
					 | 
					 | 
					 | 
					    private static void CheckToSendMobHome(Mob mob) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (mob.isPlayerGuard() && !mob.despawned) { | 
					 | 
					 | 
					 | 
					        if (mob.isPlayerGuard() && !mob.despawned) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            City current = ZoneManager.getCityAtLocation(mob.getLoc()); | 
					 | 
					 | 
					 | 
					            City current = ZoneManager.getCityAtLocation(mob.getLoc()); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (current == null || current.equals(mob.getGuild().getOwnedCity()) == false || mob.playerAgroMap.isEmpty()) { | 
					 | 
					 | 
					 | 
					            if (current == null || current.equals(mob.getGuild().getOwnedCity()) == false || mob.playerAgroMap.isEmpty()) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                PowersBase recall = PowersManager.getPowerByToken(-1994153779); | 
					 | 
					 | 
					 | 
					                PowersBase recall = PowersManager.getPowerByToken(-1994153779); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                PowersManager.useMobPower(mob, mob, recall, 40); | 
					 | 
					 | 
					 | 
					                PowersManager.useMobPower(mob, mob, recall, 40); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                mob.setCombatTarget(null); | 
					 | 
					 | 
					 | 
					                mob.setCombatTarget(null); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                if(mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal() && mob.isAlive()){ | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                //guard captain pulls his minions home with him
 | 
					 | 
					 | 
					 | 
					                //guard captain pulls his minions home with him
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal() && mob.isAlive()) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) { | 
					 | 
					 | 
					 | 
					                    for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                        PowersManager.useMobPower(minion.getKey(), minion.getKey(), recall, 40); | 
					 | 
					 | 
					 | 
					                        PowersManager.useMobPower(minion.getKey(), minion.getKey(), recall, 40); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                        minion.getKey().setCombatTarget(null); | 
					 | 
					 | 
					 | 
					                        minion.getKey().setCombatTarget(null); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    } | 
					 | 
					 | 
					 | 
					                    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                } | 
					 | 
					 | 
					 | 
					                } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            } | 
					 | 
					 | 
					 | 
					            } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					        } else if (MovementUtilities.inRangeOfBindLocation(mob) == false) { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					         else if(MovementUtilities.inRangeOfBindLocation(mob) == false) { | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            PowersBase recall = PowersManager.getPowerByToken(-1994153779); | 
					 | 
					 | 
					 | 
					            PowersBase recall = PowersManager.getPowerByToken(-1994153779); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            PowersManager.useMobPower(mob, mob, recall, 40); | 
					 | 
					 | 
					 | 
					            PowersManager.useMobPower(mob, mob, recall, 40); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            mob.setCombatTarget(null); | 
					 | 
					 | 
					 | 
					            mob.setCombatTarget(null); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    } | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    private static void chaseTarget(Mob mob) { | 
					 | 
					 | 
					 | 
					    private static void chaseTarget(Mob mob) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        mob.updateMovementState(); | 
					 | 
					 | 
					 | 
					        mob.updateMovementState(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false) { | 
					 | 
					 | 
					 | 
					        if (mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            mob.setCombatTarget(null); | 
					 | 
					 | 
					 | 
					            mob.setCombatTarget(null); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            return; | 
					 | 
					 | 
					 | 
					            return; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) { | 
					 | 
					 | 
					 | 
					        if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (mob.getRange() > 15) { | 
					 | 
					 | 
					 | 
					            if (mob.getRange() > 15) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                mob.destination = mob.getCombatTarget().getLoc(); | 
					 | 
					 | 
					 | 
					                mob.destination = mob.getCombatTarget().getLoc(); | 
				
			
			
		
	
	
		
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
					 | 
					@ -508,179 +663,263 @@ public class MobileFSM { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            } | 
					 | 
					 | 
					 | 
					            } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    } | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    private static void SafeGuardAggro(Mob mob) { | 
					 | 
					 | 
					 | 
					    private static void SafeGuardAggro(Mob mob) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(mob, 100, MBServerStatics.MASK_MOB); | 
					 | 
					 | 
					 | 
					        HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(mob, 100, MBServerStatics.MASK_MOB); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        for (AbstractWorldObject awoMob : awoList) { | 
					 | 
					 | 
					 | 
					        for (AbstractWorldObject awoMob : awoList) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            //dont scan self.
 | 
					 | 
					 | 
					 | 
					            //dont scan self.
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (mob.equals(awoMob)) | 
					 | 
					 | 
					 | 
					            if (mob.equals(awoMob)) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                continue; | 
					 | 
					 | 
					 | 
					                continue; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            Mob aggroMob = (Mob) awoMob; | 
					 | 
					 | 
					 | 
					            Mob aggroMob = (Mob) awoMob; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            //dont attack other guards
 | 
					 | 
					 | 
					 | 
					            //dont attack other guards
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (aggroMob.isGuard()) | 
					 | 
					 | 
					 | 
					            if (aggroMob.isGuard()) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                continue; | 
					 | 
					 | 
					 | 
					                continue; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (mob.getLoc().distanceSquared2D(aggroMob.getLoc()) > sqr(50)) | 
					 | 
					 | 
					 | 
					            if (mob.getLoc().distanceSquared2D(aggroMob.getLoc()) > sqr(50)) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                continue; | 
					 | 
					 | 
					 | 
					                continue; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            mob.setCombatTarget(aggroMob); | 
					 | 
					 | 
					 | 
					            mob.setCombatTarget(aggroMob); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    } | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    public static void GuardCaptainLogic(Mob mob) { | 
					 | 
					 | 
					 | 
					    public static void GuardCaptainLogic(Mob mob) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (mob.getCombatTarget() == null) | 
					 | 
					 | 
					 | 
					        if (mob.getCombatTarget() == null) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            CheckForPlayerGuardAggro(mob); | 
					 | 
					 | 
					 | 
					            CheckForPlayerGuardAggro(mob); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        CheckMobMovement(mob); | 
					 | 
					 | 
					 | 
					        CheckMobMovement(mob); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (mob.getCombatTarget() != null) | 
					 | 
					 | 
					 | 
					        if (mob.getCombatTarget() != null) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            CheckForAttack(mob); | 
					 | 
					 | 
					 | 
					            CheckForAttack(mob); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    } | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    public static void GuardMinionLogic(Mob mob) { | 
					 | 
					 | 
					 | 
					    public static void GuardMinionLogic(Mob mob) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (!mob.npcOwner.isAlive() && mob.getCombatTarget() == null) { | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        if (!mob.npcOwner.isAlive() && mob.getCombatTarget() == null) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            CheckForPlayerGuardAggro(mob); | 
					 | 
					 | 
					 | 
					            CheckForPlayerGuardAggro(mob); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (mob.npcOwner.getCombatTarget() != null) | 
					 | 
					 | 
					 | 
					        if (mob.npcOwner.getCombatTarget() != null) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            mob.setCombatTarget(mob.npcOwner.getCombatTarget()); | 
					 | 
					 | 
					 | 
					            mob.setCombatTarget(mob.npcOwner.getCombatTarget()); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        else | 
					 | 
					 | 
					 | 
					        else | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            mob.setCombatTarget(null); | 
					 | 
					 | 
					 | 
					            mob.setCombatTarget(null); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        CheckMobMovement(mob); | 
					 | 
					 | 
					 | 
					        CheckMobMovement(mob); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (mob.getCombatTarget() != null) | 
					 | 
					 | 
					 | 
					        if (mob.getCombatTarget() != null) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            CheckForAttack(mob); | 
					 | 
					 | 
					 | 
					            CheckForAttack(mob); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    } | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    public static void GuardWallArcherLogic(Mob mob) { | 
					 | 
					 | 
					 | 
					    public static void GuardWallArcherLogic(Mob mob) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (mob.getCombatTarget() == null) | 
					 | 
					 | 
					 | 
					        if (mob.getCombatTarget() == null) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            CheckForPlayerGuardAggro(mob); | 
					 | 
					 | 
					 | 
					            CheckForPlayerGuardAggro(mob); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        else | 
					 | 
					 | 
					 | 
					        else | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            CheckForAttack(mob); | 
					 | 
					 | 
					 | 
					            CheckForAttack(mob); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    } | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    private static void PetLogic(Mob mob) { | 
					 | 
					 | 
					 | 
					    private static void PetLogic(Mob mob) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (mob.getCombatTarget() != null && !mob.getCombatTarget().isAlive()) | 
					 | 
					 | 
					 | 
					        if (mob.getCombatTarget() != null && !mob.getCombatTarget().isAlive()) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            mob.setCombatTarget(null); | 
					 | 
					 | 
					 | 
					            mob.setCombatTarget(null); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam) | 
					 | 
					 | 
					 | 
					        if (MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            CheckMobMovement(mob); | 
					 | 
					 | 
					 | 
					            CheckMobMovement(mob); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (mob.getCombatTarget() != null) | 
					 | 
					 | 
					 | 
					        if (mob.getCombatTarget() != null) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            CheckForAttack(mob); | 
					 | 
					 | 
					 | 
					            CheckForAttack(mob); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    } | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    private static void HamletGuardLogic(Mob mob) { | 
					 | 
					 | 
					 | 
					    private static void HamletGuardLogic(Mob mob) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (mob.getCombatTarget() == null) { | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        //safehold guard
 | 
					 | 
					 | 
					 | 
					        //safehold guard
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        if (mob.getCombatTarget() == null) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            SafeGuardAggro(mob); | 
					 | 
					 | 
					 | 
					            SafeGuardAggro(mob); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (mob.getCombatTarget() != null) | 
					 | 
					 | 
					 | 
					            if (mob.getCombatTarget() != null) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                CheckForAttack(mob); | 
					 | 
					 | 
					 | 
					                CheckForAttack(mob); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    } | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    private static void DefaultLogic(Mob mob) { | 
					 | 
					 | 
					 | 
					    private static void DefaultLogic(Mob mob) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        // check for players that can be aggroed if mob is agressive and has no target
 | 
					 | 
					 | 
					 | 
					        // check for players that can be aggroed if mob is agressive and has no target
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (mob.BehaviourType.isAgressive) { | 
					 | 
					 | 
					 | 
					        if (mob.BehaviourType.isAgressive) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob); | 
					 | 
					 | 
					 | 
					            AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (newTarget != null) { | 
					 | 
					 | 
					 | 
					            if (newTarget != null) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                mob.setCombatTarget(newTarget); | 
					 | 
					 | 
					 | 
					                mob.setCombatTarget(newTarget); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            } else { | 
					 | 
					 | 
					 | 
					            } else { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                if (mob.getCombatTarget() == null) { | 
					 | 
					 | 
					 | 
					                if (mob.getCombatTarget() == null) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard) | 
					 | 
					 | 
					 | 
					                    if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                        //safehold guard
 | 
					 | 
					 | 
					 | 
					                        SafeGuardAggro(mob);    // safehold guard
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                        SafeGuardAggro(mob); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    else | 
					 | 
					 | 
					 | 
					                    else | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                        //normal aggro
 | 
					 | 
					 | 
					 | 
					                        CheckForAggro(mob);    // normal aggro
 | 
				
			
			
				
				
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                        CheckForAggro(mob); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                } | 
					 | 
					 | 
					 | 
					                } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            } | 
					 | 
					 | 
					 | 
					            } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        //check if mob can move for patrol or moving to target
 | 
					 | 
					 | 
					 | 
					        //check if mob can move for patrol or moving to target
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (mob.BehaviourType.canRoam) | 
					 | 
					 | 
					 | 
					        if (mob.BehaviourType.canRoam) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            CheckMobMovement(mob); | 
					 | 
					 | 
					 | 
					            CheckMobMovement(mob); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        //check if mob can attack if it isn't wimpy
 | 
					 | 
					 | 
					 | 
					        //check if mob can attack if it isn't wimpy
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (!mob.BehaviourType.isWimpy && !mob.isMoving() && mob.combatTarget != null) | 
					 | 
					 | 
					 | 
					        if (!mob.BehaviourType.isWimpy && !mob.isMoving() && mob.combatTarget != null) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            CheckForAttack(mob); | 
					 | 
					 | 
					 | 
					            CheckForAttack(mob); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (mob.combatTarget != null) { | 
					 | 
					 | 
					 | 
					        if (mob.combatTarget != null) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            CheckForAttack(mob); | 
					 | 
					 | 
					 | 
					            CheckForAttack(mob); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    } | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    public static void CheckForPlayerGuardAggro(Mob mob) { | 
					 | 
					 | 
					 | 
					    public static void CheckForPlayerGuardAggro(Mob mob) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        //looks for and sets mobs combatTarget
 | 
					 | 
					 | 
					 | 
					        //looks for and sets mobs combatTarget
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (!mob.isAlive()) | 
					 | 
					 | 
					 | 
					        if (!mob.isAlive()) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            return; | 
					 | 
					 | 
					 | 
					            return; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
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					 | 
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					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        ConcurrentHashMap<Integer, Boolean> loadedPlayers = mob.playerAgroMap; | 
					 | 
					 | 
					 | 
					        ConcurrentHashMap<Integer, Boolean> loadedPlayers = mob.playerAgroMap; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        for (Entry playerEntry : loadedPlayers.entrySet()) { | 
					 | 
					 | 
					 | 
					        for (Entry playerEntry : loadedPlayers.entrySet()) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            int playerID = (int) playerEntry.getKey(); | 
					 | 
					 | 
					 | 
					            int playerID = (int) playerEntry.getKey(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID); | 
					 | 
					 | 
					 | 
					            PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            //Player is null, let's remove them from the list.
 | 
					 | 
					 | 
					 | 
					            //Player is null, let's remove them from the list.
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (loadedPlayer == null) { | 
					 | 
					 | 
					 | 
					            if (loadedPlayer == null) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                loadedPlayers.remove(playerID); | 
					 | 
					 | 
					 | 
					                loadedPlayers.remove(playerID); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                continue; | 
					 | 
					 | 
					 | 
					                continue; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            } | 
					 | 
					 | 
					 | 
					            } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            //Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
 | 
					 | 
					 | 
					 | 
					            //Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (!loadedPlayer.isAlive()) { | 
					 | 
					 | 
					 | 
					            if (!loadedPlayer.isAlive()) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                loadedPlayers.remove(playerID); | 
					 | 
					 | 
					 | 
					                loadedPlayers.remove(playerID); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                continue; | 
					 | 
					 | 
					 | 
					                continue; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            } | 
					 | 
					 | 
					 | 
					            } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            //Can't see target, skip aggro.
 | 
					 | 
					 | 
					 | 
					            //Can't see target, skip aggro.
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (!mob.canSee(loadedPlayer)) | 
					 | 
					 | 
					 | 
					            if (!mob.canSee(loadedPlayer)) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                continue; | 
					 | 
					 | 
					 | 
					                continue; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            // No aggro for this player
 | 
					 | 
					 | 
					 | 
					            // No aggro for this player
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (GuardCanAggro(mob, loadedPlayer) == false) | 
					 | 
					 | 
					 | 
					            if (GuardCanAggro(mob, loadedPlayer) == false) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                continue; | 
					 | 
					 | 
					 | 
					                continue; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (MovementUtilities.inRangeToAggro(mob, loadedPlayer)) { | 
					 | 
					 | 
					 | 
					            if (MovementUtilities.inRangeToAggro(mob, loadedPlayer)) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                mob.setCombatTarget(loadedPlayer); | 
					 | 
					 | 
					 | 
					                mob.setCombatTarget(loadedPlayer); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                return; | 
					 | 
					 | 
					 | 
					                return; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            } | 
					 | 
					 | 
					 | 
					            } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    } | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    public static Boolean GuardCanAggro(Mob mob, PlayerCharacter target) { | 
					 | 
					 | 
					 | 
					    public static Boolean GuardCanAggro(Mob mob, PlayerCharacter target) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (mob.getGuild().getNation().equals(target.getGuild().getNation())) | 
					 | 
					 | 
					 | 
					        if (mob.getGuild().getNation().equals(target.getGuild().getNation())) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            return false; | 
					 | 
					 | 
					 | 
					            return false; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) { | 
					 | 
					 | 
					 | 
					        if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if(((Mob)mob.npcOwner).building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true){ | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            if (((Mob) mob.npcOwner).building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                return true; | 
					 | 
					 | 
					 | 
					                return true; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            } | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } else if (mob.building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) { | 
					 | 
					 | 
					 | 
					        } else if (mob.building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            return true; | 
					 | 
					 | 
					 | 
					            return true; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        //first check condemn list for aggro allowed (allies button is checked)
 | 
					 | 
					 | 
					 | 
					        //first check condemn list for aggro allowed (allies button is checked)
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().reverseKOS) { | 
					 | 
					 | 
					 | 
					        if (ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().reverseKOS) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) { | 
					 | 
					 | 
					 | 
					            for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive()) | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                //target is listed individually
 | 
					 | 
					 | 
					 | 
					                //target is listed individually
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive()) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    return false; | 
					 | 
					 | 
					 | 
					                    return false; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild()) | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                //target's guild is listed
 | 
					 | 
					 | 
					 | 
					                //target's guild is listed
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild()) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    return false; | 
					 | 
					 | 
					 | 
					                    return false; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation()) | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                //target's nation is listed
 | 
					 | 
					 | 
					 | 
					                //target's nation is listed
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation()) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    return false; | 
					 | 
					 | 
					 | 
					                    return false; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            } | 
					 | 
					 | 
					 | 
					            } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            return true; | 
					 | 
					 | 
					 | 
					            return true; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } else { | 
					 | 
					 | 
					 | 
					        } else { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            //allies button is not checked
 | 
					 | 
					 | 
					 | 
					            //allies button is not checked
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) { | 
					 | 
					 | 
					 | 
					            for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive()) | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                //target is listed individually
 | 
					 | 
					 | 
					 | 
					                //target is listed individually
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive()) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    return true; | 
					 | 
					 | 
					 | 
					                    return true; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild()) | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                //target's guild is listed
 | 
					 | 
					 | 
					 | 
					                //target's guild is listed
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild()) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    return true; | 
					 | 
					 | 
					 | 
					                    return true; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation()) | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                //target's nation is listed
 | 
					 | 
					 | 
					 | 
					                //target's nation is listed
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation()) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    return true; | 
					 | 
					 | 
					 | 
					                    return true; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            } | 
					 | 
					 | 
					 | 
					            } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        return false; | 
					 | 
					 | 
					 | 
					        return false; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    } | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    public static void randomGuardPatrolPoint(Mob mob) { | 
					 | 
					 | 
					 | 
					    public static void randomGuardPatrolPoint(Mob mob) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (mob.isMoving() == true) { | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        //early exit for a mob who is already moving to a patrol point
 | 
					 | 
					 | 
					 | 
					        //early exit for a mob who is already moving to a patrol point
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        //while mob moving, update lastPatrolTime so that when they stop moving the 10 second timer can begin
 | 
					 | 
					 | 
					 | 
					        //while mob moving, update lastPatrolTime so that when they stop moving the 10 second timer can begin
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        if (mob.isMoving() == true) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            mob.stopPatrolTime = System.currentTimeMillis(); | 
					 | 
					 | 
					 | 
					            mob.stopPatrolTime = System.currentTimeMillis(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            return; | 
					 | 
					 | 
					 | 
					            return; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        //wait between 10 and 15 seconds after reaching patrol point before moving
 | 
					 | 
					 | 
					 | 
					        //wait between 10 and 15 seconds after reaching patrol point before moving
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        int patrolDelay = ThreadLocalRandom.current().nextInt(10000) + 5000; | 
					 | 
					 | 
					 | 
					        int patrolDelay = ThreadLocalRandom.current().nextInt(10000) + 5000; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        if (mob.stopPatrolTime + patrolDelay > System.currentTimeMillis()) | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        //early exit while waiting to patrol again
 | 
					 | 
					 | 
					 | 
					        //early exit while waiting to patrol again
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
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					        if (mob.stopPatrolTime + patrolDelay > System.currentTimeMillis()) | 
				
			
			
		
	
		
		
			
				
					
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					            return; | 
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					            return; | 
				
			
			
		
	
		
		
			
				
					
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					        float xPoint = ThreadLocalRandom.current().nextInt(400) - 200; | 
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					        float xPoint = ThreadLocalRandom.current().nextInt(400) - 200; | 
				
			
			
		
	
		
		
			
				
					
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					        float zPoint = ThreadLocalRandom.current().nextInt(400) - 200; | 
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					        float zPoint = ThreadLocalRandom.current().nextInt(400) - 200; | 
				
			
			
		
	
		
		
			
				
					
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					        Vector3fImmutable TreePos = mob.getGuild().getOwnedCity().getLoc(); | 
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					        Vector3fImmutable TreePos = mob.getGuild().getOwnedCity().getLoc(); | 
				
			
			
		
	
		
		
			
				
					
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					        mob.destination = new Vector3fImmutable(TreePos.x + xPoint, TreePos.y, TreePos.z + zPoint); | 
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					        mob.destination = new Vector3fImmutable(TreePos.x + xPoint, TreePos.y, TreePos.z + zPoint); | 
				
			
			
		
	
		
		
			
				
					
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					        MovementUtilities.aiMove(mob, mob.destination, true); | 
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					        MovementUtilities.aiMove(mob, mob.destination, true); | 
				
			
			
		
	
		
		
			
				
					
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					        if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) { | 
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					        if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) { | 
				
			
			
		
	
		
		
			
				
					
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					            for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) { | 
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					            for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) { | 
				
			
			
		
	
		
		
			
				
					
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					                //make sure mob is out of combat stance
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					                //make sure mob is out of combat stance
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					                if (minion.getKey().despawned == false) { | 
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					                if (minion.getKey().despawned == false) { | 
				
			
			
		
	
		
		
			
				
					
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					                    if (minion.getKey().isCombat() && minion.getKey().getCombatTarget() == null) { | 
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					                    if (minion.getKey().isCombat() && minion.getKey().getCombatTarget() == null) { | 
				
			
			
		
	
		
		
			
				
					
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					                        minion.getKey().setCombat(false); | 
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					                        minion.getKey().setCombat(false); | 
				
			
			
		
	
	
		
		
			
				
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					@ -698,17 +937,23 @@ public class MobileFSM { | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public static AbstractWorldObject ChangeTargetFromHateValue(Mob mob) { | 
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					    public static AbstractWorldObject ChangeTargetFromHateValue(Mob mob) { | 
				
			
			
		
	
		
		
			
				
					
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					        float CurrentHateValue = 0; | 
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					        float CurrentHateValue = 0; | 
				
			
			
		
	
		
		
			
				
					
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					        if(mob.getCombatTarget() != null && mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){ | 
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					        if (mob.getCombatTarget() != null && mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) | 
				
			
			
		
	
		
		
			
				
					
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					            CurrentHateValue = ((PlayerCharacter) mob.getCombatTarget()).getHateValue(); | 
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					            CurrentHateValue = ((PlayerCharacter) mob.getCombatTarget()).getHateValue(); | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        AbstractWorldObject mostHatedTarget = null; | 
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					        AbstractWorldObject mostHatedTarget = null; | 
				
			
			
		
	
		
		
			
				
					
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					        for (Entry playerEntry : mob.playerAgroMap.entrySet()) { | 
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					        for (Entry playerEntry : mob.playerAgroMap.entrySet()) { | 
				
			
			
		
	
		
		
			
				
					
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					            PlayerCharacter potentialTarget = PlayerCharacter.getFromCache((int) playerEntry.getKey()); | 
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					            PlayerCharacter potentialTarget = PlayerCharacter.getFromCache((int) playerEntry.getKey()); | 
				
			
			
		
	
		
		
			
				
					
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					            if(potentialTarget.equals(mob.getCombatTarget())){ | 
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					            if (potentialTarget.equals(mob.getCombatTarget())) | 
				
			
			
		
	
		
		
			
				
					
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					                continue; | 
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					                continue; | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            if (potentialTarget != null && potentialTarget.getHateValue() > CurrentHateValue) { | 
					 | 
					 | 
					 | 
					            if (potentialTarget != null && potentialTarget.getHateValue() > CurrentHateValue) { | 
				
			
			
		
	
		
		
			
				
					
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					                CurrentHateValue = potentialTarget.getHateValue(); | 
					 | 
					 | 
					 | 
					                CurrentHateValue = potentialTarget.getHateValue(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					                mostHatedTarget = potentialTarget; | 
					 | 
					 | 
					 | 
					                mostHatedTarget = potentialTarget; | 
				
			
			
		
	
	
		
		
			
				
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