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					//      Magicbane Emulator Project © 2013 - 2022
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					//      Magicbane Emulator Project © 2013 - 2022
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					//                www.magicbane.com
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					//                www.magicbane.com
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					 package engine.jobs; | 
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					package engine.jobs; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					import engine.InterestManagement.WorldGrid; | 
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					import engine.InterestManagement.WorldGrid; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.job.AbstractScheduleJob; | 
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					import engine.job.AbstractScheduleJob; | 
				
			
			
		
	
	
		
		
			
				
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					@ -22,18 +22,18 @@ import java.util.HashSet; | 
				
			
			
		
	
		
		
			
				
					
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					public class StuckJob extends AbstractScheduleJob { | 
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					public class StuckJob extends AbstractScheduleJob { | 
				
			
			
		
	
		
		
			
				
					
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						private final PlayerCharacter player; | 
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					    private final PlayerCharacter player; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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						public StuckJob(PlayerCharacter player) { | 
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					    public StuckJob(PlayerCharacter player) { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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							super(); | 
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					        super(); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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							this.player = player; | 
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					        this.player = player; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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						} | 
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					    } | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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						@Override | 
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					    @Override | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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						protected void doJob() { | 
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					    protected void doJob() { | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					        Vector3fImmutable stuckLoc; | 
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					        Vector3fImmutable stuckLoc; | 
				
			
			
		
	
		
		
			
				
					
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					        Building stuckBuilding = null; | 
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					        Building building = null; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        if (player == null) | 
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					        if (player == null) | 
				
			
			
		
	
		
		
			
				
					
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					            return; | 
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					            return; | 
				
			
			
		
	
	
		
		
			
				
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					@ -41,79 +41,41 @@ public class StuckJob extends AbstractScheduleJob { | 
				
			
			
		
	
		
		
			
				
					
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					        if (player.getClientConnection() == null) | 
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					        if (player.getClientConnection() == null) | 
				
			
			
		
	
		
		
			
				
					
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					            return; | 
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					            return; | 
				
			
			
		
	
		
		
			
				
					
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					        HashSet<AbstractWorldObject>awoList = WorldGrid.getObjectsInRangePartial(player, 150, MBServerStatics.MASK_BUILDING); | 
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					        HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(player, 150, MBServerStatics.MASK_BUILDING); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        for (AbstractWorldObject awo:awoList){ | 
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					        for (AbstractWorldObject awo : awoList) { | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        	Building toStuckOutOf = (Building)awo; | 
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					            Building buildingEntry = (Building) awo; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        	if (toStuckOutOf.getStuckLocation() == null) | 
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					            if (buildingEntry.getStuckLocation() == null) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        		continue; | 
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					                continue; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					        	if (Bounds.collide(player.getLoc(), toStuckOutOf)){ | 
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					            if (Bounds.collide(player.getLoc(), buildingEntry)) { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        		stuckBuilding = toStuckOutOf; | 
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					                building = buildingEntry; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        		break; | 
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					                break; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					        	} | 
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					            } | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        //Could not find closest building get stuck location of nearest building.
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					        if (building == null) { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        if (stuckBuilding == null){ | 
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					            ErrorPopupMsg.sendErrorMsg(player, "Unable to find desired location"); | 
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					    	return; | 
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					        } else | 
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					        	stuckLoc = stuckBuilding.getStuckLocation(); | 
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					        if (stuckLoc == null){ | 
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					            ErrorPopupMsg.sendErrorMsg(player, "Unable to find desired location"); | 
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					            ErrorPopupMsg.sendErrorMsg(player, "Unable to find desired location"); | 
				
			
			
		
	
		
		
			
				
					
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					        	return; | 
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					            return; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        stuckLoc = building.getStuckLocation(); | 
				
			
			
		
	
		
		
			
				
					
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					        player.teleport(stuckLoc); | 
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					        if (stuckLoc == null) { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            ErrorPopupMsg.sendErrorMsg(player, "Unable to find desired location"); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        // Needs to be re-written with stuck locations
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					        // Disabled for now.
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					        /* | 
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					        // Cannot have a null zone or player
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					        if (this.player == null) | 
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					            return; | 
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					        if (ZoneManager.findSmallestZone(player.getLoc()) == null) | 
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					            return; | 
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					            return; | 
				
			
			
		
	
		
		
			
				
					
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					        // If player is on a citygrid make sure the stuck direction
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					        // is facing away from the tree
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					        if ((ZoneManager.findSmallestZone(player.getLoc()).isNPCCity()) || | 
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					            (ZoneManager.findSmallestZone(player.getLoc()).isPlayerCity())) { | 
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					            zoneVector = player.getLoc().subtract(ZoneManager.findSmallestZone(player.getLoc()).getLoc()); | 
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					            zoneVector = zoneVector.normalize(); | 
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					            if (zoneVector.dot(player.getFaceDir()) > 0) | 
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					               return; | 
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        player.teleport(player.getLoc().add(player.getFaceDir().mult(34))); | 
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					        player.teleport(building.getLoc().add(stuckLoc)); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					*/ | 
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						} | 
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						@Override | 
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					    } | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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						protected void _cancelJob() { | 
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						} | 
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						private void sendTrackArrow(float rotation) { | 
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					    @Override | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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						} | 
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					    protected void _cancelJob() { | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					} | 
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					} | 
				
			
			
		
	
		
		
			
				
					
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