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					@ -9,12 +9,16 @@ | 
				
			
			
		
	
		
		
			
				
					
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					package engine.objects; | 
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					package engine.objects; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.gameManager.BuildingManager; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.gameManager.DbManager; | 
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					import engine.gameManager.DbManager; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.math.Vector3fImmutable; | 
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					import engine.math.Vector3fImmutable; | 
				
			
			
		
	
		
		
			
				
					
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					import java.sql.ResultSet; | 
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					import java.sql.ResultSet; | 
				
			
			
		
	
		
		
			
				
					
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					import java.sql.SQLException; | 
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					import java.sql.SQLException; | 
				
			
			
		
	
		
		
			
				
					
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					import java.util.ArrayList; | 
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					import java.util.ArrayList; | 
				
			
			
		
	
		
		
			
				
					
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					import java.util.Collections; | 
				
			
			
		
	
		
		
			
				
					
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					import java.util.HashMap; | 
				
			
			
		
	
		
		
			
				
					
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					import java.util.List; | 
				
			
			
		
	
		
		
			
				
					
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					import java.util.concurrent.ConcurrentHashMap; | 
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					import java.util.concurrent.ConcurrentHashMap; | 
				
			
			
		
	
		
		
			
				
					
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					@ -122,6 +126,35 @@ public class BuildingLocation extends AbstractGameObject { | 
				
			
			
		
	
		
		
			
				
					
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						public void updateDatabase() { | 
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						public void updateDatabase() { | 
				
			
			
		
	
		
		
			
				
					
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						} | 
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						} | 
				
			
			
		
	
		
		
			
				
					
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						public static void loadBuildingLocations() { | 
				
			
			
		
	
		
		
			
				
					
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							ArrayList<BuildingLocation> buildingLocations = DbManager.BuildingLocationQueries.LOAD_ALL_BUILDING_LOCATIONS(); | 
				
			
			
		
	
		
		
			
				
					
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							HashMap<Integer, ArrayList<BuildingLocation>> locationCollection = new HashMap<>(); | 
				
			
			
		
	
		
		
			
				
					
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							// Only slot locations and stuck locations are currently loaded.
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							for (BuildingLocation buildingLocation : buildingLocations) { | 
				
			
			
		
	
		
		
			
				
					
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								switch (buildingLocation.type) { | 
				
			
			
		
	
		
		
			
				
					
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									case 6: | 
				
			
			
		
	
		
		
			
				
					
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										locationCollection = BuildingManager._slotLocations; | 
				
			
			
		
	
		
		
			
				
					
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										break; | 
				
			
			
		
	
		
		
			
				
					
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									case 8: | 
				
			
			
		
	
		
		
			
				
					
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										locationCollection = BuildingManager._stuckLocations; | 
				
			
			
		
	
		
		
			
				
					
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										break; | 
				
			
			
		
	
		
		
			
				
					
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								} | 
				
			
			
		
	
		
		
			
				
					
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								// Add location to the collection in BuildingManager
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								if (locationCollection.containsKey(buildingLocation.buildingUUID)) | 
				
			
			
		
	
		
		
			
				
					
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									locationCollection.get(buildingLocation.buildingUUID).add(buildingLocation); | 
				
			
			
		
	
		
		
			
				
					
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									else { | 
				
			
			
		
	
		
		
			
				
					
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									locationCollection.put(buildingLocation.buildingUUID, new ArrayList<>()); | 
				
			
			
		
	
		
		
			
				
					
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									locationCollection.get(buildingLocation.buildingUUID).add(buildingLocation); | 
				
			
			
		
	
		
		
			
				
					
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									} | 
				
			
			
		
	
		
		
			
				
					
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							} | 
				
			
			
		
	
		
		
			
				
					
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						} | 
				
			
			
		
	
		
		
			
				
					
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						public static void loadAllLocations() { | 
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						public static void loadAllLocations() { | 
				
			
			
		
	
		
		
			
				
					
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							ArrayList<BuildingLocation> bls = DbManager.BuildingLocationQueries.LOAD_ALL_BUILDING_LOCATIONS(); | 
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							ArrayList<BuildingLocation> bls = DbManager.BuildingLocationQueries.LOAD_ALL_BUILDING_LOCATIONS(); | 
				
			
			
		
	
	
		
		
			
				
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