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					@ -4704,7 +4704,7 @@ public class PlayerCharacter extends AbstractCharacter { | 
				
			
			
		
	
		
		
			
				
					
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					        ModType modType = ModType.GetModType(type); | 
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					        ModType modType = ModType.GetModType(type); | 
				
			
			
		
	
		
		
			
				
					
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					        // must be allowed to use this passive
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					        // must be allowed to use this passive
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					        if (!this.bonuses.getBool(modType, SourceType.None)) | 
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					        if (!this.bonuses.getBool(modType, SourceType.None) && this.getRaceID() != 1999) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            return 0f; | 
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					            return 0f; | 
				
			
			
		
	
		
		
			
				
					
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					        // must not be stunned
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					        // must not be stunned
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