|  |  |  | @ -85,25 +85,25 @@ public enum CombatManager {@@ -85,25 +85,25 @@ public enum CombatManager { | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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 | 
			
		
	
		
			
				
					|  |  |  |  |         if (mainWeapon == null && offWeapon != null && !offWeapon.template.item_skill_required.containsKey("Block")) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (mainWeapon == null && offWeapon != null && !offWeapon.template.item_skill_used.equals("Block")) { | 
			
		
	
		
			
				
					|  |  |  |  |             //swing left hand only
 | 
			
		
	
		
			
				
					|  |  |  |  |             processAttack(attacker, target, mbEnums.EquipSlotType.LHELD); | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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 | 
			
		
	
		
			
				
					|  |  |  |  |         if (mainWeapon == null && offWeapon != null && offWeapon.template.item_skill_required.containsKey("Block")) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (mainWeapon == null && offWeapon != null && offWeapon.template.item_skill_used.equals("Block")) { | 
			
		
	
		
			
				
					|  |  |  |  |             //no weapon equipped with a shield, punch with one hand
 | 
			
		
	
		
			
				
					|  |  |  |  |             processAttack(attacker, target, mbEnums.EquipSlotType.RHELD); | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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 | 
			
		
	
		
			
				
					|  |  |  |  |         if (mainWeapon != null && offWeapon != null && offWeapon.template.item_skill_required.containsKey("Block")) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (mainWeapon != null && offWeapon != null && offWeapon.template.item_skill_used.equals("Block")) { | 
			
		
	
		
			
				
					|  |  |  |  |             //one weapon equipped with a shield, swing with one hand
 | 
			
		
	
		
			
				
					|  |  |  |  |             processAttack(attacker, target, mbEnums.EquipSlotType.RHELD); | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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 | 
			
		
	
		
			
				
					|  |  |  |  |         if (mainWeapon != null && offWeapon != null && !offWeapon.template.item_skill_required.containsKey("Block")) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (mainWeapon != null && offWeapon != null && !offWeapon.template.item_skill_used.equals("Block")) { | 
			
		
	
		
			
				
					|  |  |  |  |             //two weapons equipped, swing both hands
 | 
			
		
	
		
			
				
					|  |  |  |  |             processAttack(attacker, target, mbEnums.EquipSlotType.RHELD); | 
			
		
	
		
			
				
					|  |  |  |  |             if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) | 
			
		
	
	
		
			
				
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