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					@ -20,6 +20,7 @@ import engine.mobileAI.utilities.MovementUtilities; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.net.DispatchMessage; | 
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					import engine.net.DispatchMessage; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.net.client.msg.PerformActionMsg; | 
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					import engine.net.client.msg.PerformActionMsg; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.net.client.msg.PowerProjectileMsg; | 
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					import engine.net.client.msg.PowerProjectileMsg; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.net.client.msg.UpdateStateMsg; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.objects.*; | 
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					import engine.objects.*; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.powers.ActionsBase; | 
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					import engine.powers.ActionsBase; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.powers.PowersBase; | 
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					import engine.powers.PowersBase; | 
				
			
			
		
	
	
		
		
			
				
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					@ -1305,6 +1306,13 @@ public class MobAI { | 
				
			
			
		
	
		
		
			
				
					
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					                    //make sure mob is out of combat stance
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					                    //make sure mob is out of combat stance
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					                    if (minion.getKey().isCombat() && minion.getKey().getCombatTarget() == null) { | 
				
			
			
		
	
		
		
			
				
					
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					                        minion.getKey().setCombat(false); | 
				
			
			
		
	
		
		
			
				
					
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					                        UpdateStateMsg rwss = new UpdateStateMsg(); | 
				
			
			
		
	
		
		
			
				
					
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					                        rwss.setPlayer(minion.getKey()); | 
				
			
			
		
	
		
		
			
				
					
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					                        DispatchMessage.sendToAllInRange(minion.getKey(), rwss); | 
				
			
			
		
	
		
		
			
				
					
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					                    } | 
				
			
			
		
	
		
		
			
				
					
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					                    if (minion.getKey().despawned == false) { | 
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					                    if (minion.getKey().despawned == false) { | 
				
			
			
		
	
		
		
			
				
					
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					                        if (MovementUtilities.canMove(minion.getKey())) { | 
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					                        if (MovementUtilities.canMove(minion.getKey())) { | 
				
			
			
		
	
		
		
			
				
					
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					                            Vector3f minionOffset = Formation.getOffset(2, minion.getValue() + 3); | 
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					                            Vector3f minionOffset = Formation.getOffset(2, minion.getValue() + 3); | 
				
			
			
		
	
	
		
		
			
				
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