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					@ -110,13 +110,19 @@ public class SimulateBootyCmd extends AbstractDevCmd { | 
				
			
			
		
	
		
		
			
				
					
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					        output += "Tables Rolled On: " + newline; | 
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					        output += "Tables Rolled On: " + newline; | 
				
			
			
		
	
		
		
			
				
					
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					        boolean hotZoneRan = false; | 
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					        boolean hotZoneRan = false; | 
				
			
			
		
	
		
		
			
				
					
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					        float dropRate = 1.0f; | 
				
			
			
		
	
		
		
			
				
					
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					        if (ZoneManager.inHotZone(mob.getLoc())) | 
				
			
			
		
	
		
		
			
				
					
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					            dropRate = LootManager.HOTZONE_DROP_RATE; | 
				
			
			
		
	
		
		
			
				
					
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					        else | 
				
			
			
		
	
		
		
			
				
					
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					            dropRate = LootManager.NORMAL_DROP_RATE; | 
				
			
			
		
	
		
		
			
				
					
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					        for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.getMobBase().bootySet)) { | 
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					        for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.getMobBase().bootySet)) { | 
				
			
			
		
	
		
		
			
				
					
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					            output += "NORMAL TABLE [" + entry.bootyType + "] " + entry.lootTable + ": " + entry.dropChance * LootManager.NORMAL_DROP_RATE + newline; | 
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					            output += "NORMAL TABLE [" + entry.bootyType + "] " + entry.lootTable + ": " + entry.dropChance * dropRate + newline; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            if (hotZoneRan == false && ZoneManager.inHotZone(mob.getLoc()) && LootManager.generalItemTables.containsKey(entry.lootTable + 1)) { | 
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					            if (hotZoneRan == false && ZoneManager.inHotZone(mob.getLoc()) && LootManager.generalItemTables.containsKey(entry.lootTable + 1)) { | 
				
			
			
		
	
		
		
			
				
					
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					                output += "HOTZONE TABLE [" + entry.bootyType + "] " + (entry.lootTable + 1) + ": " + entry.dropChance * LootManager.HOTZONE_DROP_RATE + newline; | 
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					                output += "HOTZONE TABLE [" + entry.bootyType + "] " + (entry.lootTable + 1) + ": " + entry.dropChance * dropRate + newline; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                hotZoneRan = true; | 
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					                hotZoneRan = true; | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
	
		
		
			
				
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