forked from MagicBane/Server
Browse Source
* BattleBane Enhancement * ---------------------- * Modified passIsValid() to always fetch live password and salt from the database * instead of relying on any cached values. This ensures that password changes made * outside of server runtime (e.g., via Discord bot) take effect immediately. */birdbane
1 changed files with 0 additions and 390 deletions
@ -1,390 +0,0 @@
@@ -1,390 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
|
||||
package engine.objects; |
||||
|
||||
import engine.Enum; |
||||
import engine.Enum.DispatchChannel; |
||||
import engine.Enum.ItemContainerType; |
||||
import engine.gameManager.ConfigManager; |
||||
import engine.gameManager.DbManager; |
||||
import engine.gameManager.SessionManager; |
||||
import engine.net.Dispatch; |
||||
import engine.net.DispatchMessage; |
||||
import engine.net.client.ClientConnection; |
||||
import engine.net.client.ClientMessagePump; |
||||
import engine.net.client.msg.*; |
||||
import engine.util.ByteUtils; |
||||
import org.pmw.tinylog.Logger; |
||||
|
||||
import java.io.UnsupportedEncodingException; |
||||
import java.security.MessageDigest; |
||||
import java.security.NoSuchAlgorithmException; |
||||
import java.sql.ResultSet; |
||||
import java.sql.SQLException; |
||||
import java.util.ArrayList; |
||||
import java.util.HashMap; |
||||
import java.util.concurrent.ConcurrentHashMap; |
||||
|
||||
public class Account extends AbstractGameObject { |
||||
|
||||
public static ConcurrentHashMap<String, Integer> AccountsMap = new ConcurrentHashMap<>(); |
||||
private final String uname; |
||||
public String discordAccount; |
||||
public HashMap<Integer, PlayerCharacter> characterMap = new HashMap<>(); |
||||
public Item vaultGold = null; |
||||
public long lastPasswordCheck = 0; |
||||
public Enum.AccountStatus status; |
||||
private String passwd; |
||||
private int lastCharIDUsed; |
||||
private String salt; |
||||
private byte loginAttempts = 0; |
||||
private long lastLoginFailure = System.currentTimeMillis(); |
||||
private ArrayList<Item> vault = new ArrayList<>(); |
||||
|
||||
public Account(ResultSet resultSet) throws SQLException { |
||||
super(resultSet); |
||||
|
||||
this.uname = resultSet.getString("acct_uname"); |
||||
this.passwd = resultSet.getString("acct_passwd"); |
||||
this.lastCharIDUsed = resultSet.getInt("acct_lastCharUID"); |
||||
this.salt = resultSet.getString("acct_salt"); |
||||
this.discordAccount = resultSet.getString("discordAccount"); |
||||
this.status = Enum.AccountStatus.valueOf(resultSet.getString("status")); |
||||
} |
||||
|
||||
public ArrayList<Item> getVault() { |
||||
return vault; |
||||
} |
||||
|
||||
public String getUname() { |
||||
return uname; |
||||
} |
||||
|
||||
public String getPasswd() { |
||||
return passwd; |
||||
} |
||||
|
||||
public String getSalt() { |
||||
return salt; |
||||
} |
||||
|
||||
public int getLastCharIDUsed() { |
||||
return lastCharIDUsed; |
||||
} |
||||
|
||||
public void setLastCharIDUsed(int lastCharIDUsed) { |
||||
this.lastCharIDUsed = lastCharIDUsed; |
||||
} |
||||
|
||||
public byte getLoginAttempts() { |
||||
return loginAttempts; |
||||
} |
||||
|
||||
public long getLastLoginFailure() { |
||||
return this.lastLoginFailure; |
||||
} |
||||
|
||||
public void setLastLoginFailure() { |
||||
this.lastLoginFailure = System.currentTimeMillis(); |
||||
} |
||||
|
||||
public void setLastCharacter(int uuid) { |
||||
this.lastCharIDUsed = uuid; |
||||
// this.updateDatabase();
|
||||
} |
||||
|
||||
public void incrementLoginAttempts() { |
||||
++this.loginAttempts; |
||||
this.setLastLoginFailure(); |
||||
} |
||||
|
||||
public void resetLoginAttempts() { |
||||
this.loginAttempts = 0; |
||||
} |
||||
|
||||
/* |
||||
* on successfully matching the password, this method additionally calls to |
||||
* associateIpToAccount for IPAddress tracking. dokks |
||||
*/ |
||||
public boolean passIsValid(String pw, String ip, String machineID) throws IllegalArgumentException { |
||||
boolean result = false; |
||||
// see if it was entered in plain text first, if the plain text matches,
|
||||
// hash it and save to the database.
|
||||
try { |
||||
pw = ByteUtils.byteArrayToSafeStringHex(MessageDigest |
||||
.getInstance("md5").digest(pw.getBytes("UTF-8"))) |
||||
+ salt; |
||||
pw = ByteUtils.byteArrayToSafeStringHex(MessageDigest |
||||
.getInstance("md5").digest(pw.getBytes())); |
||||
result = this.passwd.equals(pw); |
||||
} catch (NoSuchAlgorithmException | UnsupportedEncodingException e) { |
||||
Logger.error(e.toString()); |
||||
} |
||||
|
||||
if (result) { |
||||
// TODO: should use an executor here so that we can
|
||||
// fire and forget this update.
|
||||
// this is a valid user, so let's also update the
|
||||
// database with login time and IP.
|
||||
if ((ip == null) || (ip.length() == 0)) { |
||||
throw new IllegalArgumentException(); |
||||
} |
||||
} |
||||
return result; |
||||
} |
||||
|
||||
public ClientConnection getClientConnection() { |
||||
return SessionManager.getClientConnection(this); |
||||
} |
||||
|
||||
public PlayerCharacter getPlayerCharacter() { |
||||
return SessionManager.getPlayerCharacter(this); |
||||
} |
||||
|
||||
@Override |
||||
public void updateDatabase() { |
||||
DbManager.AccountQueries.updateDatabase(this); |
||||
} |
||||
|
||||
//this should be called to handle any after load functions.
|
||||
|
||||
public void runAfterLoad() { |
||||
|
||||
try { |
||||
|
||||
if (ConfigManager.serverType.equals(Enum.ServerType.LOGINSERVER)) { |
||||
ArrayList<PlayerCharacter> playerList = DbManager.PlayerCharacterQueries.GET_CHARACTERS_FOR_ACCOUNT(this.getObjectUUID()); |
||||
|
||||
for (PlayerCharacter player : playerList) { |
||||
PlayerCharacter.initializePlayer(player); |
||||
this.characterMap.putIfAbsent(player.getObjectUUID(), player); |
||||
} |
||||
|
||||
playerList.clear(); |
||||
} |
||||
|
||||
if (ConfigManager.serverType.equals(Enum.ServerType.WORLDSERVER)) { |
||||
this.vault = DbManager.ItemQueries.GET_ITEMS_FOR_ACCOUNT(this.getObjectUUID()); |
||||
|
||||
for (Item item : this.vault) { |
||||
if (item.getItemBase().getUUID() == 7) { |
||||
this.vaultGold = item; |
||||
} |
||||
} |
||||
|
||||
if (this.vaultGold == null) { |
||||
this.vaultGold = Item.newGoldItem(this.getObjectUUID(), ItemBase.getItemBase(7), ItemContainerType.VAULT); |
||||
|
||||
if (this.vaultGold != null) |
||||
this.vault.add(this.vaultGold); |
||||
} |
||||
} |
||||
|
||||
} catch (Exception e) { |
||||
Logger.error(e); |
||||
} |
||||
} |
||||
|
||||
public synchronized void transferItemFromInventoryToVault(TransferItemFromInventoryToVaultMsg msg, ClientConnection origin) { |
||||
|
||||
PlayerCharacter player = origin.getPlayerCharacter(); |
||||
Dispatch dispatch; |
||||
|
||||
if (player == null) |
||||
return; |
||||
|
||||
if (!ClientMessagePump.NPCVaultBankRangeCheck(player, origin, "vault")) { |
||||
ClientMessagePump.forceTransferFromVaultToInventory(msg, origin, "You are out of range of the vault."); |
||||
return; |
||||
} |
||||
|
||||
int uuid = msg.getUUID(); |
||||
Item item = Item.getFromCache(uuid); |
||||
|
||||
if (item == null) { |
||||
ClientMessagePump.forceTransferFromVaultToInventory(msg, origin, "Can't find the item."); |
||||
return; |
||||
} |
||||
|
||||
//dupe check
|
||||
if (!item.validForInventory(origin, player, player.getCharItemManager())) |
||||
return; |
||||
|
||||
if (item.containerType == Enum.ItemContainerType.INVENTORY && player.getCharItemManager().isVaultOpen()) { |
||||
if (!player.getCharItemManager().hasRoomVault(item.getItemBase().getWeight())) { |
||||
ClientMessagePump.forceTransferFromVaultToInventory(msg, origin, "There is no room in your vault."); |
||||
return; |
||||
} |
||||
|
||||
if (player.getCharItemManager().moveItemToVault(item)) { |
||||
this.vault.add(item); |
||||
dispatch = Dispatch.borrow(player, msg); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
} else |
||||
ClientMessagePump.forceTransferFromVaultToInventory(msg, origin, "Failed to transfer item."); |
||||
} |
||||
} |
||||
|
||||
public synchronized void transferItemFromVaultToInventory(TransferItemFromVaultToInventoryMsg msg, ClientConnection origin) { |
||||
|
||||
PlayerCharacter player = origin.getPlayerCharacter(); |
||||
Dispatch dispatch; |
||||
|
||||
if (player == null) |
||||
return; |
||||
|
||||
if (!ClientMessagePump.NPCVaultBankRangeCheck(player, origin, "vault")) { |
||||
ClientMessagePump.forceTransferFromInventoryToVault(msg, origin, "You are out of range of the vault."); |
||||
return; |
||||
} |
||||
|
||||
CharacterItemManager itemManager = player.getCharItemManager(); |
||||
|
||||
if (itemManager == null) { |
||||
ClientMessagePump.forceTransferFromInventoryToVault(msg, origin, "Can't find your item manager."); |
||||
return; |
||||
} |
||||
|
||||
Item item = Item.getFromCache(msg.getUUID()); |
||||
|
||||
if (item == null) { |
||||
ClientMessagePump.forceTransferFromInventoryToVault(msg, origin, "Can't find the item."); |
||||
return; |
||||
} |
||||
|
||||
//dupe check
|
||||
if (!item.validForVault(origin, player, itemManager)) |
||||
return; |
||||
|
||||
if (item.containerType == Enum.ItemContainerType.VAULT && itemManager.isVaultOpen()) { |
||||
if (!itemManager.hasRoomInventory(item.getItemBase().getWeight())) { |
||||
ClientMessagePump.forceTransferFromInventoryToVault(msg, origin, "There is no room in your inventory."); |
||||
return; |
||||
} |
||||
if (itemManager.moveItemToInventory(item)) { |
||||
this.vault.remove(item); |
||||
|
||||
dispatch = Dispatch.borrow(player, msg); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
|
||||
} else |
||||
ClientMessagePump.forceTransferFromInventoryToVault(msg, origin, "Failed to transfer item."); |
||||
} |
||||
} |
||||
|
||||
public synchronized void transferGoldFromVaultToInventory(TransferGoldFromVaultToInventoryMsg msg, ClientConnection origin) { |
||||
|
||||
PlayerCharacter player = origin.getPlayerCharacter(); |
||||
Dispatch dispatch; |
||||
|
||||
if (player == null) |
||||
return; |
||||
|
||||
Account account = player.getAccount(); |
||||
|
||||
if (account == null) |
||||
return; |
||||
|
||||
if (!ClientMessagePump.NPCVaultBankRangeCheck(player, origin, "vault")) |
||||
return; |
||||
|
||||
NPC npc = player.getLastNPCDialog(); |
||||
|
||||
if (npc == null) |
||||
return; |
||||
|
||||
CharacterItemManager itemManager = player.getCharItemManager(); |
||||
|
||||
if (itemManager == null) |
||||
return; |
||||
|
||||
if (itemManager.isVaultOpen() == false) |
||||
return; |
||||
|
||||
if (itemManager.moveGoldToInventory(itemManager.getGoldVault(), msg.getAmount()) == false) |
||||
return; |
||||
|
||||
OpenVaultMsg open = new OpenVaultMsg(player, npc); |
||||
ShowVaultInventoryMsg show = new ShowVaultInventoryMsg(player, account, npc); // 37??
|
||||
|
||||
UpdateGoldMsg ugm = new UpdateGoldMsg(player); |
||||
ugm.configure(); |
||||
dispatch = Dispatch.borrow(player, ugm); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
|
||||
UpdateVaultMsg uvm = new UpdateVaultMsg(account); |
||||
dispatch = Dispatch.borrow(player, uvm); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
|
||||
dispatch = Dispatch.borrow(player, open); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
|
||||
dispatch = Dispatch.borrow(player, show); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
|
||||
} |
||||
|
||||
public synchronized void transferGoldFromInventoryToVault(TransferGoldFromInventoryToVaultMsg msg, ClientConnection origin) { |
||||
|
||||
PlayerCharacter player = origin.getPlayerCharacter(); |
||||
Dispatch dispatch; |
||||
|
||||
if (player == null) |
||||
return; |
||||
|
||||
Account account = player.getAccount(); |
||||
|
||||
if (account == null) |
||||
return; |
||||
|
||||
if (!ClientMessagePump.NPCVaultBankRangeCheck(player, origin, "vault")) |
||||
return; |
||||
|
||||
CharacterItemManager itemManager = player.getCharItemManager(); |
||||
|
||||
if (itemManager == null) |
||||
return; |
||||
|
||||
NPC npc = player.getLastNPCDialog(); |
||||
|
||||
if (npc == null) |
||||
return; |
||||
|
||||
// Cannot have bank and vault open concurrently
|
||||
// Dupe prevention
|
||||
|
||||
if (itemManager.isVaultOpen() == false) |
||||
return; |
||||
|
||||
// Something went horribly wrong. Should be log this?
|
||||
|
||||
if (itemManager.moveGoldToVault(itemManager.getGoldInventory(), msg.getAmount()) == false) |
||||
return; |
||||
|
||||
UpdateGoldMsg ugm = new UpdateGoldMsg(player); |
||||
ugm.configure(); |
||||
dispatch = Dispatch.borrow(player, ugm); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
|
||||
UpdateVaultMsg uvm = new UpdateVaultMsg(account); |
||||
dispatch = Dispatch.borrow(player, uvm); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
|
||||
OpenVaultMsg open = new OpenVaultMsg(player, npc); |
||||
dispatch = Dispatch.borrow(player, open); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
//
|
||||
//
|
||||
ShowVaultInventoryMsg show = new ShowVaultInventoryMsg(player, account, npc); // 37??
|
||||
dispatch = Dispatch.borrow(player, show); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
|
||||
} |
||||
} |
Loading…
Reference in new issue