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* BattleBane Enhancement * ---------------------- * Modified passIsValid() to always fetch live password and salt from the database * instead of relying on any cached values. This ensures that password changes made * outside of server runtime (e.g., via Discord bot) take effect immediately. */birdbane
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.objects; |
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import engine.Enum; |
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import engine.Enum.DispatchChannel; |
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import engine.Enum.ItemContainerType; |
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import engine.gameManager.ConfigManager; |
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import engine.gameManager.DbManager; |
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import engine.gameManager.SessionManager; |
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import engine.net.Dispatch; |
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import engine.net.DispatchMessage; |
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import engine.net.client.ClientConnection; |
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import engine.net.client.ClientMessagePump; |
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import engine.net.client.msg.*; |
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import engine.util.ByteUtils; |
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import org.pmw.tinylog.Logger; |
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import java.io.UnsupportedEncodingException; |
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import java.security.MessageDigest; |
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import java.security.NoSuchAlgorithmException; |
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import java.sql.ResultSet; |
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import java.sql.SQLException; |
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import java.util.ArrayList; |
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import java.util.HashMap; |
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import java.util.concurrent.ConcurrentHashMap; |
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public class Account extends AbstractGameObject { |
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public static ConcurrentHashMap<String, Integer> AccountsMap = new ConcurrentHashMap<>(); |
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private final String uname; |
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public String discordAccount; |
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public HashMap<Integer, PlayerCharacter> characterMap = new HashMap<>(); |
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public Item vaultGold = null; |
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public long lastPasswordCheck = 0; |
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public Enum.AccountStatus status; |
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private String passwd; |
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private int lastCharIDUsed; |
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private String salt; |
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private byte loginAttempts = 0; |
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private long lastLoginFailure = System.currentTimeMillis(); |
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private ArrayList<Item> vault = new ArrayList<>(); |
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public Account(ResultSet resultSet) throws SQLException { |
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super(resultSet); |
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this.uname = resultSet.getString("acct_uname"); |
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this.passwd = resultSet.getString("acct_passwd"); |
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this.lastCharIDUsed = resultSet.getInt("acct_lastCharUID"); |
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this.salt = resultSet.getString("acct_salt"); |
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this.discordAccount = resultSet.getString("discordAccount"); |
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this.status = Enum.AccountStatus.valueOf(resultSet.getString("status")); |
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} |
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public ArrayList<Item> getVault() { |
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return vault; |
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} |
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public String getUname() { |
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return uname; |
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} |
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public String getPasswd() { |
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return passwd; |
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} |
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public String getSalt() { |
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return salt; |
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} |
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public int getLastCharIDUsed() { |
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return lastCharIDUsed; |
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} |
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public void setLastCharIDUsed(int lastCharIDUsed) { |
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this.lastCharIDUsed = lastCharIDUsed; |
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} |
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public byte getLoginAttempts() { |
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return loginAttempts; |
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} |
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public long getLastLoginFailure() { |
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return this.lastLoginFailure; |
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} |
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public void setLastLoginFailure() { |
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this.lastLoginFailure = System.currentTimeMillis(); |
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} |
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public void setLastCharacter(int uuid) { |
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this.lastCharIDUsed = uuid; |
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// this.updateDatabase();
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} |
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public void incrementLoginAttempts() { |
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++this.loginAttempts; |
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this.setLastLoginFailure(); |
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} |
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public void resetLoginAttempts() { |
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this.loginAttempts = 0; |
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} |
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/* |
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* on successfully matching the password, this method additionally calls to |
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* associateIpToAccount for IPAddress tracking. dokks |
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*/ |
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public boolean passIsValid(String pw, String ip, String machineID) throws IllegalArgumentException { |
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boolean result = false; |
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// see if it was entered in plain text first, if the plain text matches,
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// hash it and save to the database.
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try { |
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pw = ByteUtils.byteArrayToSafeStringHex(MessageDigest |
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.getInstance("md5").digest(pw.getBytes("UTF-8"))) |
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+ salt; |
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pw = ByteUtils.byteArrayToSafeStringHex(MessageDigest |
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.getInstance("md5").digest(pw.getBytes())); |
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result = this.passwd.equals(pw); |
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} catch (NoSuchAlgorithmException | UnsupportedEncodingException e) { |
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Logger.error(e.toString()); |
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} |
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if (result) { |
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// TODO: should use an executor here so that we can
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// fire and forget this update.
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// this is a valid user, so let's also update the
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// database with login time and IP.
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if ((ip == null) || (ip.length() == 0)) { |
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throw new IllegalArgumentException(); |
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} |
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} |
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return result; |
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} |
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public ClientConnection getClientConnection() { |
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return SessionManager.getClientConnection(this); |
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} |
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public PlayerCharacter getPlayerCharacter() { |
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return SessionManager.getPlayerCharacter(this); |
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} |
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@Override |
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public void updateDatabase() { |
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DbManager.AccountQueries.updateDatabase(this); |
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} |
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//this should be called to handle any after load functions.
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public void runAfterLoad() { |
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try { |
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if (ConfigManager.serverType.equals(Enum.ServerType.LOGINSERVER)) { |
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ArrayList<PlayerCharacter> playerList = DbManager.PlayerCharacterQueries.GET_CHARACTERS_FOR_ACCOUNT(this.getObjectUUID()); |
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for (PlayerCharacter player : playerList) { |
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PlayerCharacter.initializePlayer(player); |
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this.characterMap.putIfAbsent(player.getObjectUUID(), player); |
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} |
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playerList.clear(); |
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} |
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if (ConfigManager.serverType.equals(Enum.ServerType.WORLDSERVER)) { |
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this.vault = DbManager.ItemQueries.GET_ITEMS_FOR_ACCOUNT(this.getObjectUUID()); |
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for (Item item : this.vault) { |
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if (item.getItemBase().getUUID() == 7) { |
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this.vaultGold = item; |
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} |
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} |
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if (this.vaultGold == null) { |
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this.vaultGold = Item.newGoldItem(this.getObjectUUID(), ItemBase.getItemBase(7), ItemContainerType.VAULT); |
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if (this.vaultGold != null) |
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this.vault.add(this.vaultGold); |
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} |
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} |
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} catch (Exception e) { |
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Logger.error(e); |
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} |
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} |
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public synchronized void transferItemFromInventoryToVault(TransferItemFromInventoryToVaultMsg msg, ClientConnection origin) { |
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PlayerCharacter player = origin.getPlayerCharacter(); |
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Dispatch dispatch; |
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if (player == null) |
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return; |
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if (!ClientMessagePump.NPCVaultBankRangeCheck(player, origin, "vault")) { |
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ClientMessagePump.forceTransferFromVaultToInventory(msg, origin, "You are out of range of the vault."); |
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return; |
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} |
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int uuid = msg.getUUID(); |
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Item item = Item.getFromCache(uuid); |
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if (item == null) { |
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ClientMessagePump.forceTransferFromVaultToInventory(msg, origin, "Can't find the item."); |
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return; |
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} |
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//dupe check
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if (!item.validForInventory(origin, player, player.getCharItemManager())) |
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return; |
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if (item.containerType == Enum.ItemContainerType.INVENTORY && player.getCharItemManager().isVaultOpen()) { |
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if (!player.getCharItemManager().hasRoomVault(item.getItemBase().getWeight())) { |
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ClientMessagePump.forceTransferFromVaultToInventory(msg, origin, "There is no room in your vault."); |
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return; |
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} |
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if (player.getCharItemManager().moveItemToVault(item)) { |
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this.vault.add(item); |
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dispatch = Dispatch.borrow(player, msg); |
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
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} else |
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ClientMessagePump.forceTransferFromVaultToInventory(msg, origin, "Failed to transfer item."); |
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} |
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} |
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public synchronized void transferItemFromVaultToInventory(TransferItemFromVaultToInventoryMsg msg, ClientConnection origin) { |
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PlayerCharacter player = origin.getPlayerCharacter(); |
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Dispatch dispatch; |
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if (player == null) |
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return; |
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if (!ClientMessagePump.NPCVaultBankRangeCheck(player, origin, "vault")) { |
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ClientMessagePump.forceTransferFromInventoryToVault(msg, origin, "You are out of range of the vault."); |
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return; |
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} |
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CharacterItemManager itemManager = player.getCharItemManager(); |
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if (itemManager == null) { |
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ClientMessagePump.forceTransferFromInventoryToVault(msg, origin, "Can't find your item manager."); |
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return; |
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} |
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Item item = Item.getFromCache(msg.getUUID()); |
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if (item == null) { |
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ClientMessagePump.forceTransferFromInventoryToVault(msg, origin, "Can't find the item."); |
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return; |
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} |
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//dupe check
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if (!item.validForVault(origin, player, itemManager)) |
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return; |
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if (item.containerType == Enum.ItemContainerType.VAULT && itemManager.isVaultOpen()) { |
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if (!itemManager.hasRoomInventory(item.getItemBase().getWeight())) { |
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ClientMessagePump.forceTransferFromInventoryToVault(msg, origin, "There is no room in your inventory."); |
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return; |
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} |
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if (itemManager.moveItemToInventory(item)) { |
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this.vault.remove(item); |
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dispatch = Dispatch.borrow(player, msg); |
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
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} else |
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ClientMessagePump.forceTransferFromInventoryToVault(msg, origin, "Failed to transfer item."); |
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} |
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} |
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public synchronized void transferGoldFromVaultToInventory(TransferGoldFromVaultToInventoryMsg msg, ClientConnection origin) { |
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PlayerCharacter player = origin.getPlayerCharacter(); |
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Dispatch dispatch; |
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if (player == null) |
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return; |
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Account account = player.getAccount(); |
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if (account == null) |
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return; |
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if (!ClientMessagePump.NPCVaultBankRangeCheck(player, origin, "vault")) |
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return; |
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NPC npc = player.getLastNPCDialog(); |
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if (npc == null) |
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return; |
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CharacterItemManager itemManager = player.getCharItemManager(); |
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if (itemManager == null) |
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return; |
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if (itemManager.isVaultOpen() == false) |
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return; |
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if (itemManager.moveGoldToInventory(itemManager.getGoldVault(), msg.getAmount()) == false) |
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return; |
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OpenVaultMsg open = new OpenVaultMsg(player, npc); |
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ShowVaultInventoryMsg show = new ShowVaultInventoryMsg(player, account, npc); // 37??
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UpdateGoldMsg ugm = new UpdateGoldMsg(player); |
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ugm.configure(); |
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dispatch = Dispatch.borrow(player, ugm); |
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
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UpdateVaultMsg uvm = new UpdateVaultMsg(account); |
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dispatch = Dispatch.borrow(player, uvm); |
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
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dispatch = Dispatch.borrow(player, open); |
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
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dispatch = Dispatch.borrow(player, show); |
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
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} |
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public synchronized void transferGoldFromInventoryToVault(TransferGoldFromInventoryToVaultMsg msg, ClientConnection origin) { |
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PlayerCharacter player = origin.getPlayerCharacter(); |
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Dispatch dispatch; |
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if (player == null) |
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return; |
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Account account = player.getAccount(); |
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if (account == null) |
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return; |
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if (!ClientMessagePump.NPCVaultBankRangeCheck(player, origin, "vault")) |
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return; |
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CharacterItemManager itemManager = player.getCharItemManager(); |
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if (itemManager == null) |
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return; |
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NPC npc = player.getLastNPCDialog(); |
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if (npc == null) |
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return; |
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// Cannot have bank and vault open concurrently
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// Dupe prevention
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if (itemManager.isVaultOpen() == false) |
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return; |
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// Something went horribly wrong. Should be log this?
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if (itemManager.moveGoldToVault(itemManager.getGoldInventory(), msg.getAmount()) == false) |
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return; |
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UpdateGoldMsg ugm = new UpdateGoldMsg(player); |
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ugm.configure(); |
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dispatch = Dispatch.borrow(player, ugm); |
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
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UpdateVaultMsg uvm = new UpdateVaultMsg(account); |
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dispatch = Dispatch.borrow(player, uvm); |
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
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OpenVaultMsg open = new OpenVaultMsg(player, npc); |
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dispatch = Dispatch.borrow(player, open); |
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
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//
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//
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ShowVaultInventoryMsg show = new ShowVaultInventoryMsg(player, account, npc); // 37??
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dispatch = Dispatch.borrow(player, show); |
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
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} |
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} |
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