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					@ -535,10 +535,10 @@ public class PlayerCombatStats { | 
				
			
			
		
	
		
		
			
				
					
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					            masteryName = weapon.getItemBase().getMastery(); | 
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					            masteryName = weapon.getItemBase().getMastery(); | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        if(this.owner.skills.containsKey(skillName)) | 
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					        if(this.owner.skills.containsKey(skillName)) | 
				
			
			
		
	
		
		
			
				
					
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					            weaponSkill = this.owner.skills.get(skillName).getSkillPercentFromTrains();//calculateModifiedSkill(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount();
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					            weaponSkill = this.owner.skills.get(skillName).getModifiedAmount();//calculateModifiedSkill(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount();
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					        if(this.owner.skills.containsKey(masteryName)) | 
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					        if(this.owner.skills.containsKey(masteryName)) | 
				
			
			
		
	
		
		
			
				
					
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					            masterySkill = this.owner.skills.get(masteryName).getSkillPercentFromTrains();//calculateModifiedSkill(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount();
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					            masterySkill = this.owner.skills.get(masteryName).getModifiedAmount();//calculateModifiedSkill(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount();
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					        float dexterity = getDexAfterPenalty(this.owner); | 
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					        float dexterity = getDexAfterPenalty(this.owner); | 
				
			
			
		
	
		
		
			
				
					
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					@ -594,11 +594,11 @@ public class PlayerCombatStats { | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public static float calculateModifiedSkill(String skillName, PlayerCharacter pc) { | 
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					    public static float calculateModifiedSkill(String skillName, PlayerCharacter pc) { | 
				
			
			
		
	
		
		
			
				
					
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					        CharacterSkill skill = null; | 
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					        CharacterSkill skill = null; | 
				
			
			
		
	
		
		
			
				
					
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					        if (pc.skills.containsKey(skillName)) { | 
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					        if (pc.skills.containsKey(skillName)) { | 
				
			
			
		
	
		
		
			
				
					
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					            skill = pc.skills.get(skillName); | 
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					            skill = pc.skills.get(skillName); | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        SkillsBase skillBase = skill.getSkillsBase(); | 
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					        SkillsBase skillBase = skill.getSkillsBase(); | 
				
			
			
		
	
		
		
			
				
					
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					        if(skillBase == null) | 
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					        if(skillBase == null) | 
				
			
			
		
	
		
		
			
				
					
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					            return 0; | 
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					            return 0; | 
				
			
			
		
	
	
		
		
			
				
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