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					@ -5599,6 +5599,10 @@ public class PlayerCharacter extends AbstractCharacter { | 
				
			
			
		
	
		
		
			
				
					
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					    public void resetRegenUpdateTime() { | 
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					    public void resetRegenUpdateTime() { | 
				
			
			
		
	
		
		
			
				
					
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					        this.lastUpdateTime = System.currentTimeMillis(); | 
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					        this.lastUpdateTime = System.currentTimeMillis(); | 
				
			
			
		
	
		
		
			
				
					
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					        this.lastStamUpdateTime = System.currentTimeMillis(); | 
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					        this.lastStamUpdateTime = System.currentTimeMillis(); | 
				
			
			
		
	
		
		
			
				
					
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					        this.timestamps.put("LastRegenHealth", System.currentTimeMillis()); | 
				
			
			
		
	
		
		
			
				
					
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					        this.timestamps.put("LastRegenMana", System.currentTimeMillis()); | 
				
			
			
		
	
		
		
			
				
					
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					        this.timestamps.put("LastRegenStamina", System.currentTimeMillis()); | 
				
			
			
		
	
		
		
			
				
					
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					        this.timestamps.put("LastConsumeStamina", System.currentTimeMillis()); | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public float getCharacterHeight() { | 
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					    public float getCharacterHeight() { | 
				
			
			
		
	
	
		
		
			
				
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					@ -5690,211 +5694,6 @@ public class PlayerCharacter extends AbstractCharacter { | 
				
			
			
		
	
		
		
			
				
					
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					        dirtyLock.writeLock().unlock(); | 
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					        dirtyLock.writeLock().unlock(); | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public void RunRegen(){ | 
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					        float healthRegen = 0f; | 
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					        float manaRegen = 0f; | 
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					        float stamRegen = 0f; | 
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					        boolean updateClient = false; | 
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					        // Early exit if char is dead or disconnected
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					        if ((this.isAlive() == false) | 
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					                || (this.isActive() == false) || this.getLoc().x == 0 && this.getLoc().z == 0) | 
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					            return; | 
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					        // Calculate Regen amount from last simulation tick
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					        switch (this.movementState) { | 
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					            case IDLE: | 
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					                healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_IDLE) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * (getRegenModifier(ModType.HealthRecoverRate)); | 
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					                if (this.isCasting() || this.isItemCasting()) | 
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					                    healthRegen *= .75f; | 
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					                // Characters regen mana when in only walk mode and idle
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					                if (this.walkMode) | 
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					                    manaRegen = (this.manaMax * 0.01f) * getRegenModifier(ModType.ManaRecoverRate) * MBServerStatics.MANA_REGEN_WALK; | 
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					                else { | 
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					                    manaRegen = (this.manaMax * 0.01f) * getRegenModifier(ModType.ManaRecoverRate) * MBServerStatics.MANA_REGEN_IDLE; | 
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					                } | 
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					                if (!PlayerCharacter.CanBreathe(this)) | 
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					                    stamRegen = MBServerStatics.STAMINA_REGEN_SWIM; | 
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					                else if ((!this.isCasting() && !this.isItemCasting()) || this.lastMovementState.equals(MovementState.FLYING)) | 
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					                    stamRegen = MBServerStatics.STAMINA_REGEN_IDLE * getRegenModifier(ModType.StaminaRecoverRate); | 
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					                else | 
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					                    stamRegen = 0; | 
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					                break; | 
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					            case SITTING: | 
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					                healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_SIT) + MBServerStatics.HEALTH_REGEN_SIT_STATIC) * getRegenModifier(ModType.HealthRecoverRate); | 
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					                manaRegen = (this.manaMax * MBServerStatics.MANA_REGEN_SIT) * (getRegenModifier(ModType.ManaRecoverRate)); | 
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					                stamRegen = MBServerStatics.STAMINA_REGEN_SIT * getRegenModifier(ModType.StaminaRecoverRate); | 
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					                break; | 
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					            case RUNNING: | 
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					                if (this.walkMode == true) { | 
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					                    healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_WALK) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * getRegenModifier(ModType.HealthRecoverRate); | 
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					                    manaRegen = this.manaMax * MBServerStatics.MANA_REGEN_WALK * getRegenModifier(ModType.ManaRecoverRate); | 
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					                    stamRegen = MBServerStatics.STAMINA_REGEN_WALK; | 
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					                } else { | 
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					                    healthRegen = 0; | 
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					                    manaRegen = 0; | 
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					                    if (this.combat == true) | 
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					                        stamRegen = MBServerStatics.STAMINA_REGEN_RUN_COMBAT; | 
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					                    else | 
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					                        stamRegen = MBServerStatics.STAMINA_REGEN_RUN_NONCOMBAT; | 
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					                } | 
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					                break; | 
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					            case FLYING: | 
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					                float seventyFive = this.staminaMax * .75f; | 
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					                float fifty = this.staminaMax * .5f; | 
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					                float twentyFive = this.staminaMax * .25f; | 
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					                if (this.getDesiredAltitude() == 0 && this.getAltitude() <= 10) { | 
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					                    if (this.isCombat()) | 
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					                        stamRegen = 0; | 
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					                    else | 
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					                        stamRegen = MBServerStatics.STAMINA_REGEN_IDLE * getRegenModifier(ModType.StaminaRecoverRate); | 
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					                } else if (!this.useFlyMoveRegen()) { | 
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					                    healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_IDLE) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * (getRegenModifier(ModType.HealthRecoverRate)); | 
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					                    if (this.isCasting() || this.isItemCasting()) | 
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					                        healthRegen *= .75f; | 
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					                    // Characters regen mana when in only walk mode and idle
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					                    if (this.walkMode) | 
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					                        manaRegen = (this.manaMax * MBServerStatics.MANA_REGEN_IDLE + (this.getSpiMod() * .015f)) * (getRegenModifier(ModType.ManaRecoverRate)); | 
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					                    else if (!this.isCasting() && !this.isItemCasting()) | 
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					                        manaRegen = (this.manaMax * MBServerStatics.MANA_REGEN_IDLE + (this.getSpiMod() * .015f)) * (getRegenModifier(ModType.ManaRecoverRate)); | 
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					                    else | 
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					                        manaRegen = 0; | 
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					                    if (!this.isItemCasting() && !this.isCasting() || this.getTakeOffTime() != 0) | 
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					                        stamRegen = MBServerStatics.STAMINA_REGEN_FLY_IDLE; | 
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					                    else | 
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					                        stamRegen = -1f; | 
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					                } else if (this.walkMode == true) { | 
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					                    healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_WALK) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * getRegenModifier(ModType.HealthRecoverRate); | 
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					                    manaRegen = ((this.manaMax * MBServerStatics.MANA_REGEN_WALK) + (this.getSpiMod() * .015f)) * (getRegenModifier(ModType.ManaRecoverRate)); | 
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					                    stamRegen = MBServerStatics.STAMINA_REGEN_FLY_WALK; | 
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					                } else { | 
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					                    healthRegen = 0; | 
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					                    manaRegen = 0; | 
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					                    if (this.isCombat()) | 
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					                        stamRegen = MBServerStatics.STAMINA_REGEN_FLY_RUN_COMBAT; | 
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					                    else | 
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					                        stamRegen = MBServerStatics.STAMINA_REGEN_FLY_RUN; | 
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					                } | 
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					                float oldStamina = this.stamina.get(); | 
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					                if (FastMath.between(oldStamina, 0, twentyFive) && !this.wasTripped25) { | 
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					                    updateClient = true; | 
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					                    this.wasTripped25 = true; | 
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					                    this.wasTripped50 = false; | 
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					                    this.wasTripped75 = false; | 
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					                } else if (FastMath.between(oldStamina, twentyFive, fifty) && !this.wasTripped50) { | 
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					                    updateClient = true; | 
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					                    this.wasTripped25 = false; | 
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					                    this.wasTripped50 = true; | 
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					                    this.wasTripped75 = false; | 
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					                } else if (FastMath.between(oldStamina, fifty, seventyFive) && !this.wasTripped75) { | 
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					                    updateClient = true; | 
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					                    this.wasTripped25 = false; | 
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					                    this.wasTripped50 = false; | 
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					                    this.wasTripped75 = true; | 
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					                } | 
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					                break; | 
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					            case SWIMMING: | 
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					                if (this.walkMode == true) { | 
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					                    healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_WALK) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * getRegenModifier(ModType.HealthRecoverRate); | 
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					                    manaRegen = ((this.manaMax * MBServerStatics.MANA_REGEN_WALK) + (this.getSpiMod() * .015f)) * (getRegenModifier(ModType.ManaRecoverRate)); | 
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					                    stamRegen = MBServerStatics.STAMINA_REGEN_SWIM; | 
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					                } else { | 
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					                    healthRegen = 0; | 
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					                    manaRegen = 0; | 
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					                    stamRegen = MBServerStatics.STAMINA_REGEN_SWIM; | 
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					 | 
					                    if (this.combat == true) | 
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					 | 
					                        stamRegen += MBServerStatics.STAMINA_REGEN_RUN_COMBAT; | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					                    else | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					                        stamRegen += MBServerStatics.STAMINA_REGEN_RUN_NONCOMBAT; | 
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					                } | 
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					                break; | 
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					        } | 
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 | 
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					        // Are we drowning?
 | 
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					        if ((this.getStamina() <= 0) | 
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					                && (PlayerCharacter.CanBreathe(this) == false)) | 
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					            healthRegen = (this.healthMax * -.03f); | 
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 | 
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					        // Multiple regen values by current deltaTime
 | 
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					        //     Logger.info("", healthRegen + "");
 | 
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					        long currentTime = System.currentTimeMillis(); | 
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					        Long regenTime; | 
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					 | 
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					        if(this.timestamps.containsKey("LastRegen")) | 
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					            regenTime = this.timestamps.get("LastRegen"); | 
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					        else | 
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					            regenTime = currentTime; | 
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					        float secondsPassed = (currentTime - regenTime) / 1000f; | 
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					 | 
				
			
			
		
	
		
		
			
				
					
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					 | 
					        healthRegen *= secondsPassed; | 
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					 | 
				
			
			
		
	
		
		
			
				
					
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					 | 
					        manaRegen *= secondsPassed; | 
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					        stamRegen *= secondsPassed; | 
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 | 
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					        this.timestamps.put("LastRegen",currentTime); | 
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 | 
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					 | 
					        //ChatManager.chatSystemInfo(this,"Mana: " + this.mana.get());
 | 
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 | 
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					        boolean workedHealth = false; | 
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					        boolean workedMana = false; | 
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					        boolean workedStamina = false; | 
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 | 
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					        float old, mod; | 
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					        while (!workedHealth || !workedMana || !workedStamina) { | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            if (!this.isAlive() || !this.isActive()) | 
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					 | 
				
			
			
		
	
		
		
			
				
					
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					                return; | 
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					            if (!workedHealth) { | 
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					 | 
				
			
			
		
	
		
		
			
				
					
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					 | 
					                old = this.health.get(); | 
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					 | 
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					 | 
				
			
			
		
	
		
		
			
				
					
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					 | 
					                mod = old + healthRegen; | 
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					 | 
				
			
			
		
	
		
		
			
				
					
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					 | 
					                if (mod > this.healthMax) | 
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					 | 
				
			
			
		
	
		
		
			
				
					
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					 | 
					                    mod = healthMax; | 
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					 | 
					                else if (mod <= 0) { | 
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					 | 
				
			
			
		
	
		
		
			
				
					
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					 | 
					                    if (this.isAlive.compareAndSet(true, false)) | 
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					 | 
				
			
			
		
	
		
		
			
				
					
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					 | 
					                        killCharacter("Water"); | 
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					                    return; | 
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					                } | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					                workedHealth = this.health.compareAndSet(old, mod); | 
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					 | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            } | 
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					 | 
					            if (!workedStamina) { | 
					 | 
					 | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                old = this.stamina.get(); | 
					 | 
					 | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                mod = old + stamRegen; | 
					 | 
					 | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                if (mod > this.staminaMax) | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    mod = staminaMax; | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                else if (mod < 0) | 
					 | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    mod = 0; | 
					 | 
					 | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                workedStamina = this.stamina.compareAndSet(old, mod); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            } | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					            if (!workedMana) { | 
					 | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                old = this.mana.get(); | 
					 | 
					 | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                mod = old + manaRegen; | 
					 | 
					 | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                if (mod > this.manaMax) | 
					 | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    mod = manaMax; | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                else if (mod < 0) | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                    mod = 0; | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					                workedMana = this.mana.compareAndSet(old, mod); | 
					 | 
					 | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            } | 
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					        } | 
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 | 
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					 | 
					        if (updateClient) | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            this.syncClient(); | 
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					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					        // Reset this char's frame time.
 | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        this.lastUpdateTime = System.currentTimeMillis(); | 
					 | 
					 | 
					 | 
					 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        this.lastStamUpdateTime = System.currentTimeMillis(); | 
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					 | 
				
			
			
		
	
		
		
			
				
					
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					 | 
					    } | 
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					 | 
					 | 
					    public static float getRegenRate(PlayerCharacter player, ModType type){ | 
					 | 
					 | 
					 | 
					    public static float getRegenRate(PlayerCharacter player, ModType type){ | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        float regenRate = player.getRegenModifier(type); | 
					 | 
					 | 
					 | 
					        float regenRate = player.getRegenModifier(type); | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					
 | 
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					 | 
					 | 
					
 | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
							
								
							
						
						
					 | 
					 | 
					@ -6064,4 +5863,156 @@ public class PlayerCharacter extends AbstractCharacter { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					            } | 
					 | 
					 | 
					 | 
					            } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					        } | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    } | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
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 | 
				
			
			
		
	
		
		
			
				
					
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					 | 
					 | 
					    public void doRegen(){ | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        if (this.updateLock.writeLock().tryLock()) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            try { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                regenerateHealth(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                regenerateMana(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                regenerateStamina(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                consumeStamina(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            } catch (Exception e) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                Logger.error(e); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            } finally { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                this.updateLock.writeLock().unlock(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            } | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
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					 | 
					 | 
					    public void regenerateHealth(){ | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        Long regenTime; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        Long currentTime = System.currentTimeMillis(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        regenTime = this.timestamps.getOrDefault("LastRegenHealth", currentTime); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        float secondsPassed = (currentTime - regenTime) / 1000f; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        float onePercent = this.healthMax * 0.01f; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        float rate = RecoveryType.getRecoveryType(this).healthRate; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        rate *= this.getRegenModifier(ModType.HealthRecoverRate); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        float healthRegenerated = onePercent * secondsPassed * rate; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        boolean workedHealth = false; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        float old,mod; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        while(!workedHealth) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            old = this.health.get(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            mod = old + healthRegenerated; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            if (mod > this.healthMax) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                mod = healthMax; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            else if (mod <= 0) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                if (this.isAlive.compareAndSet(true, false)) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                    killCharacter("Water"); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                return; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            workedHealth = this.health.compareAndSet(old, mod); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        this.timestamps.put("LastRegenHealth",currentTime); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    public void regenerateMana(){ | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        Long regenTime; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        Long currentTime = System.currentTimeMillis(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        regenTime = this.timestamps.getOrDefault("LastRegenMana", currentTime); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        float secondsPassed = (currentTime - regenTime) / 1000f; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        float onePercent = this.manaMax * 0.01f; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        float rate = RecoveryType.getRecoveryType(this).manaRate; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        rate *= this.getRegenModifier(ModType.ManaRecoverRate); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        float manaRegenerated = onePercent * secondsPassed * rate; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        boolean workedMana = false; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        float old,mod; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        while(!workedMana) { | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            old = this.mana.get(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            mod = old + manaRegenerated; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            if (mod > this.manaMax) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                mod = manaMax; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            else if (mod < 0) | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					                mod = 0; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					            workedMana = this.mana.compareAndSet(old, mod); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        this.timestamps.put("LastRegenMana",currentTime); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					    public void regenerateStamina(){ | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        Long regenTime; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        Long currentTime = System.currentTimeMillis(); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        regenTime = this.timestamps.getOrDefault("LastRegenStamina", currentTime); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					 | 
					        float secondsPassed = (currentTime - regenTime) / 1000f; | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
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					        float rate = RecoveryType.getRecoveryType(this).staminaRate; | 
				
			
			
		
	
		
		
			
				
					
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					        rate *= this.getRegenModifier(ModType.StaminaRecoverRate); // Adjust rate with modifiers
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					        float staminaRegenerated = secondsPassed / rate; // Stamina regenerates 1 point per `rate` seconds
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					        boolean workedStamina = false; | 
				
			
			
		
	
		
		
			
				
					
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					        float old, mod; | 
				
			
			
		
	
		
		
			
				
					
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					        while (!workedStamina) { | 
				
			
			
		
	
		
		
			
				
					
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					            old = this.stamina.get(); | 
				
			
			
		
	
		
		
			
				
					
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					            mod = old + staminaRegenerated; | 
				
			
			
		
	
		
		
			
				
					
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					            if (mod > this.staminaMax) | 
				
			
			
		
	
		
		
			
				
					
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					                mod = staminaMax; | 
				
			
			
		
	
		
		
			
				
					
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					            else if (mod < 0) | 
				
			
			
		
	
		
		
			
				
					
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					                mod = 0; | 
				
			
			
		
	
		
		
			
				
					
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					            workedStamina = this.stamina.compareAndSet(old, mod); | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        this.timestamps.put("LastRegenStamina", currentTime); | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public void consumeStamina(){ | 
				
			
			
		
	
		
		
			
				
					
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					        Long regenTime; | 
				
			
			
		
	
		
		
			
				
					
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					        Long currentTime = System.currentTimeMillis(); | 
				
			
			
		
	
		
		
			
				
					
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					        regenTime = this.timestamps.getOrDefault("LastConsumeStamina", currentTime); | 
				
			
			
		
	
		
		
			
				
					
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					        float secondsPassed = (currentTime - regenTime) / 1000f; | 
				
			
			
		
	
		
		
			
				
					
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					        float consumption; | 
				
			
			
		
	
		
		
			
				
					
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					        if(!this.isMoving() && !this.isFlying()) | 
				
			
			
		
	
		
		
			
				
					
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					            return; | 
				
			
			
		
	
		
		
			
				
					
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					        if(!this.combat){ | 
				
			
			
		
	
		
		
			
				
					
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					            consumption = 0.4f * secondsPassed; | 
				
			
			
		
	
		
		
			
				
					
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					        }else{ | 
				
			
			
		
	
		
		
			
				
					
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					            consumption = 0.65f * secondsPassed; | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        if(!this.canBreathe || this.isFlying()) | 
				
			
			
		
	
		
		
			
				
					
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					            consumption *= 2; | 
				
			
			
		
	
		
		
			
				
					
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					        boolean workedStamina = false; | 
				
			
			
		
	
		
		
			
				
					
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					        float old,mod; | 
				
			
			
		
	
		
		
			
				
					
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					        while (!workedStamina) { | 
				
			
			
		
	
		
		
			
				
					
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					            old = this.stamina.get(); | 
				
			
			
		
	
		
		
			
				
					
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					            mod = old - consumption; | 
				
			
			
		
	
		
		
			
				
					
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					            if (mod <= 0) | 
				
			
			
		
	
		
		
			
				
					
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					                mod = 0; | 
				
			
			
		
	
		
		
			
				
					
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					            workedStamina = this.stamina.compareAndSet(old, mod); | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    enum RecoveryType{ | 
				
			
			
		
	
		
		
			
				
					
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					        //Values for health and mana are in terms of the number of seconds it takes to recover 1% of max pool
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					        //Values for stamina are in terms of the number of seconds it takes to recover 1 point
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					        RESTING(3.0f,1.2f,0.5f), //sitting
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					        IDLING(15.0f,6.0f,5.0f), //standing not moving
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					        WALKING(20.0f,8.0f,0.0f), // moving in walk mode
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					        RUNNING(0.0f,0.0f,0.0f); // moving in run mode
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					        public float healthRate; | 
				
			
			
		
	
		
		
			
				
					
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					        public float manaRate; | 
				
			
			
		
	
		
		
			
				
					
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					        public float staminaRate; | 
				
			
			
		
	
		
		
			
				
					
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					        RecoveryType(float health, float mana, float stamina) { | 
				
			
			
		
	
		
		
			
				
					
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					            this.healthRate = health; | 
				
			
			
		
	
		
		
			
				
					
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					            this.manaRate = mana; | 
				
			
			
		
	
		
		
			
				
					
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					            this.staminaRate = stamina; | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        public static RecoveryType getRecoveryType(PlayerCharacter pc){ | 
				
			
			
		
	
		
		
			
				
					
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					            if (pc.isMoving()) { | 
				
			
			
		
	
		
		
			
				
					
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					                if(pc.walkMode){ | 
				
			
			
		
	
		
		
			
				
					
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					                    return RecoveryType.WALKING; | 
				
			
			
		
	
		
		
			
				
					
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					                }else{ | 
				
			
			
		
	
		
		
			
				
					
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					                    return RecoveryType.RUNNING; | 
				
			
			
		
	
		
		
			
				
					
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					                } | 
				
			
			
		
	
		
		
			
				
					
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					            }else if(pc.isSit()){ | 
				
			
			
		
	
		
		
			
				
					
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					                return RecoveryType.RESTING; | 
				
			
			
		
	
		
		
			
				
					
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					            }else{ | 
				
			
			
		
	
		
		
			
				
					
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					                return RecoveryType.IDLING; | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					} | 
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					} | 
				
			
			
		
	
	
		
		
			
				
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