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					package engine.mobileAI.Threads; | 
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					package engine.mobileAI.Threads; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.gameManager.ConfigManager; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.mobileAI.MobAI; | 
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					import engine.mobileAI.MobAI; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.gameManager.ZoneManager; | 
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					import engine.gameManager.ZoneManager; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.objects.Mob; | 
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					import engine.objects.Mob; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.objects.Zone; | 
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					import engine.objects.Zone; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.server.MBServerStatics; | 
				
			
			
		
	
		
		
			
				
					
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					import org.pmw.tinylog.Logger; | 
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					import org.pmw.tinylog.Logger; | 
				
			
			
		
	
		
		
			
				
					
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					public class MobAIThread implements Runnable{ | 
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					public class MobAIThread implements Runnable{ | 
				
			
			
		
	
	
		
		
			
				
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					@ -11,7 +13,7 @@ public class MobAIThread implements Runnable{ | 
				
			
			
		
	
		
		
			
				
					
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					    public static int AI_DROP_AGGRO_RANGE = 60; | 
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					    public static int AI_DROP_AGGRO_RANGE = 60; | 
				
			
			
		
	
		
		
			
				
					
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					    public static int AI_PULSE_MOB_THRESHOLD = 200; | 
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					    public static int AI_PULSE_MOB_THRESHOLD = 200; | 
				
			
			
		
	
		
		
			
				
					
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					    public static int AI_PATROL_DIVISOR = 15; | 
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					    public static int AI_PATROL_DIVISOR = 15; | 
				
			
			
		
	
		
		
			
				
					
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					    public static int AI_POWER_DIVISOR = 20; | 
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					    public static float AI_CAST_FREQUENCY; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					    // Thread constructor
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					    // Thread constructor
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					    public MobAIThread() { | 
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					    public MobAIThread() { | 
				
			
			
		
	
	
		
		
			
				
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					@ -21,6 +23,8 @@ public class MobAIThread implements Runnable{ | 
				
			
			
		
	
		
		
			
				
					
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					    @Override | 
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					    @Override | 
				
			
			
		
	
		
		
			
				
					
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					    public void run() { | 
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					    public void run() { | 
				
			
			
		
	
		
		
			
				
					
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					        //cache config value for mobile casting delay
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					        AI_CAST_FREQUENCY = Float.parseFloat(ConfigManager.MB_AI_CAST_FREQUENCY.getValue()); | 
				
			
			
		
	
		
		
			
				
					
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					        while (true) { | 
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					        while (true) { | 
				
			
			
		
	
		
		
			
				
					
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					            for (Zone zone : ZoneManager.getAllZones()) { | 
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					            for (Zone zone : ZoneManager.getAllZones()) { | 
				
			
			
		
	
		
		
			
				
					
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