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					@ -7,7 +7,6 @@ import java.util.ArrayList; | 
				
			
			
		
	
		
		
			
				
					
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					import java.util.HashMap; | 
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					import java.util.HashMap; | 
				
			
			
		
	
		
		
			
				
					
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					public class PlayerCombatStats { | 
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					public class PlayerCombatStats { | 
				
			
			
		
	
		
		
			
				
					
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					    public static HashMap<PlayerCharacter, PlayerCombatStats> combatstats = new HashMap<>(); | 
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					    public PlayerCharacter owner; | 
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					    public PlayerCharacter owner; | 
				
			
			
		
	
		
		
			
				
					
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					    //main hand data
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					    //main hand data
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					@ -47,7 +46,6 @@ public class PlayerCombatStats { | 
				
			
			
		
	
		
		
			
				
					
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					        this.calculateAttackRange(false); | 
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					        this.calculateAttackRange(false); | 
				
			
			
		
	
		
		
			
				
					
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					        this.calculateRegen(); | 
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					        this.calculateRegen(); | 
				
			
			
		
	
		
		
			
				
					
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					        this.calculateDefense(); | 
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					        this.calculateDefense(); | 
				
			
			
		
	
		
		
			
				
					
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					        combatstats.put(this.owner, this); | 
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public void calculateATR(boolean mainHand) { | 
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					    public void calculateATR(boolean mainHand) { | 
				
			
			
		
	
	
		
		
			
				
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					@ -330,7 +328,7 @@ public class PlayerCombatStats { | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public void calculateDefense(){ | 
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					    public void calculateDefense() { | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        int armorDefense = 0; | 
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					        int armorDefense = 0; | 
				
			
			
		
	
		
		
			
				
					
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					        int shieldDefense = 0; | 
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					        int shieldDefense = 0; | 
				
			
			
		
	
		
		
			
				
					
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					        int dexterity = this.owner.statDexCurrent; | 
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					        int dexterity = this.owner.statDexCurrent; | 
				
			
			
		
	
	
		
		
			
				
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					@ -338,36 +336,35 @@ public class PlayerCombatStats { | 
				
			
			
		
	
		
		
			
				
					
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					        double blockSkill = 0; | 
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					        double blockSkill = 0; | 
				
			
			
		
	
		
		
			
				
					
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					        double weaponSkill = 0; | 
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					        double weaponSkill = 0; | 
				
			
			
		
	
		
		
			
				
					
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					        double weaponMastery = 0; | 
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					        double weaponMastery = 0; | 
				
			
			
		
	
		
		
			
				
					
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					        int flatBonuses = 0; | 
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					        //armor defense value need to loop all equipped items and log armor defense values
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					        //armor defense value need to loop all equipped items and log armor defense values
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					        ArrayList<String> armorTypes = new ArrayList<>(); | 
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					        ArrayList<String> armorTypes = new ArrayList<>(); | 
				
			
			
		
	
		
		
			
				
					
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					        if(this.owner.charItemManager != null){ | 
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					        if (this.owner.charItemManager != null) { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            for(Item equipped : this.owner.charItemManager.getEquippedList()){ | 
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					            for (Item equipped : this.owner.charItemManager.getEquippedList()) { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                if(equipped.getItemBase().isHeavyArmor()){ | 
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					                if (equipped.getItemBase().isHeavyArmor()) { | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					                    armorDefense += equipped.getItemBase().getDefense(); | 
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					                    armorDefense += equipped.getItemBase().getDefense(); | 
				
			
			
		
	
		
		
			
				
					
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					                    if(!armorTypes.contains(equipped.getItemBase().getSkillRequired())) | 
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					                    if (!armorTypes.contains(equipped.getItemBase().getSkillRequired())) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                        armorTypes.add(equipped.getItemBase().getSkillRequired()); | 
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					                        armorTypes.add(equipped.getItemBase().getSkillRequired()); | 
				
			
			
		
	
		
		
			
				
					
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					                } else if(equipped.getItemBase().isLightArmor()){ | 
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					                } else if (equipped.getItemBase().isLightArmor()) { | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                    armorDefense += equipped.getItemBase().getDefense(); | 
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					                    armorDefense += equipped.getItemBase().getDefense(); | 
				
			
			
		
	
		
		
			
				
					
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					                    if(!armorTypes.contains(equipped.getItemBase().getSkillRequired())) | 
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					                    if (!armorTypes.contains(equipped.getItemBase().getSkillRequired())) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                        armorTypes.add(equipped.getItemBase().getSkillRequired()); | 
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					                        armorTypes.add(equipped.getItemBase().getSkillRequired()); | 
				
			
			
		
	
		
		
			
				
					
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					                } else if(equipped.getItemBase().isMediumArmor()){ | 
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					                } else if (equipped.getItemBase().isMediumArmor()) { | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                    armorDefense += equipped.getItemBase().getDefense(); | 
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					                    armorDefense += equipped.getItemBase().getDefense(); | 
				
			
			
		
	
		
		
			
				
					
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					                    if(!armorTypes.contains(equipped.getItemBase().getSkillRequired())) | 
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					                    if (!armorTypes.contains(equipped.getItemBase().getSkillRequired())) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                        armorTypes.add(equipped.getItemBase().getSkillRequired()); | 
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					                        armorTypes.add(equipped.getItemBase().getSkillRequired()); | 
				
			
			
		
	
		
		
			
				
					
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					                } else if(equipped.getItemBase().isClothArmor()){ | 
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					                } else if (equipped.getItemBase().isClothArmor()) { | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                    armorDefense += equipped.getItemBase().getDefense(); | 
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					                    armorDefense += equipped.getItemBase().getDefense(); | 
				
			
			
		
	
		
		
			
				
					
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					                }else if(equipped.getItemBase().isShield()){ | 
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					                } else if (equipped.getItemBase().isShield()) { | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                    shieldDefense += equipped.getItemBase().getDefense(); | 
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					                    shieldDefense += equipped.getItemBase().getDefense(); | 
				
			
			
		
	
		
		
			
				
					
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					                } | 
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					                } | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        //armor skill needs to calculate all trains in armor types
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					        //armor skill needs to calculate all trains in armor types
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					        for(String armorType : armorTypes){ | 
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					        for (String armorType : armorTypes) { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            if(this.owner.skills!= null){ | 
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					            if (this.owner.skills != null) { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                if(this.owner.skills.containsKey(armorType)){ | 
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					                if (this.owner.skills.containsKey(armorType)) { | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					                    armorSkill += this.owner.skills.get(armorType).getModifiedAmount(); | 
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					                    armorSkill += this.owner.skills.get(armorType).getModifiedAmount(); | 
				
			
			
		
	
		
		
			
				
					
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					                } | 
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					                } | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
	
		
		
			
				
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					@ -381,39 +378,41 @@ public class PlayerCombatStats { | 
				
			
			
		
	
		
		
			
				
					
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					        String primarySkillName = "Unarmed Combat"; | 
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					        String primarySkillName = "Unarmed Combat"; | 
				
			
			
		
	
		
		
			
				
					
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					        String primaryMasteryName = "Unarmed Combat Mastery"; | 
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					        String primaryMasteryName = "Unarmed Combat Mastery"; | 
				
			
			
		
	
		
		
			
				
					
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					        Item weapon = this.owner.charItemManager.getEquipped(1); | 
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					        Item weapon = this.owner.charItemManager.getEquipped(1); | 
				
			
			
		
	
		
		
			
				
					
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					        if(weapon == null){ | 
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					        if (weapon == null) { | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            weapon = this.owner.charItemManager.getEquipped(2); | 
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					            weapon = this.owner.charItemManager.getEquipped(2); | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        if(weapon != null){ | 
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					        if (weapon != null) { | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            primarySkillName = weapon.getItemBase().getSkillRequired(); | 
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					            primarySkillName = weapon.getItemBase().getSkillRequired(); | 
				
			
			
		
	
		
		
			
				
					
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					            primaryMasteryName = weapon.getItemBase().getMastery(); | 
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					            primaryMasteryName = weapon.getItemBase().getMastery(); | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        if(this.owner.skills != null){ | 
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					        if (this.owner.skills != null) { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            if(this.owner.skills.containsKey(primarySkillName)){ | 
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					            if (this.owner.skills.containsKey(primarySkillName)) { | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					                weaponSkill = this.owner.skills.get(primarySkillName).getModifiedAmount(); | 
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					                weaponSkill = this.owner.skills.get(primarySkillName).getModifiedAmount(); | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					            if(this.owner.skills.containsKey(primaryMasteryName)){ | 
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					            if (this.owner.skills.containsKey(primaryMasteryName)) { | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                weaponMastery = this.owner.skills.get(primaryMasteryName).getModifiedAmount(); | 
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					                weaponMastery = this.owner.skills.get(primaryMasteryName).getModifiedAmount(); | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        float stanceValue = 0.0f; | 
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					        float stanceValue = 0.0f; | 
				
			
			
		
	
		
		
			
				
					
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					        if(this.owner.bonuses != null){ | 
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					        float bonusValues = 0; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            for(String effID : this.owner.effects.keySet()){ | 
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					        float percentBonus = 0; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                if(effID.contains("STC")){ | 
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					        if (this.owner.bonuses != null) { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                    for(AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()){ | 
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					            for (String effID : this.owner.effects.keySet()) { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                        if(mod.modType.equals(Enum.ModType.AttackDelay)){ | 
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					                if (effID.contains("Stance")) { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                            stanceValue = mod.getPercentMod() * 0.01f; // account for weapon prefix and suffix mods
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					                    if (this.owner.effects != null) { | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					                        for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) { | 
				
			
			
		
	
		
		
			
				
					
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					                            if (mod.modType.equals(Enum.ModType.DCV)) { | 
				
			
			
		
	
		
		
			
				
					
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					                                stanceValue = mod.getPercentMod() * 0.01f; // account for weapon prefix and suffix mods
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					                            } | 
				
			
			
		
	
		
		
			
				
					
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					                        } | 
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					                        } | 
				
			
			
		
	
		
		
			
				
					
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					                    } | 
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					                    } | 
				
			
			
		
	
		
		
			
				
					
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					                } | 
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					                } | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					            float bonusValues = 1.0f + this.owner.bonuses.getFloat(Enum.ModType.DCV, Enum.SourceType.None); | 
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					            bonusValues = this.owner.bonuses.getFloat(Enum.ModType.DCV, Enum.SourceType.None); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            percentBonus = this.owner.bonuses.getFloatPercentAll(Enum.ModType.DCV, Enum.SourceType.None) - stanceValue; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            bonusValues -= stanceValue; // take away stance modifier from alac bonus values
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					            flatBonuses += bonusValues; // apply alac bonuses without stance mod
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        double defense = (1 + armorSkill / 50.0) * armorDefense + | 
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					        double defense = (1 + armorSkill / 50.0) * armorDefense + | 
				
			
			
		
	
	
		
		
			
				
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					@ -421,8 +420,10 @@ public class PlayerCombatStats { | 
				
			
			
		
	
		
		
			
				
					
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					                (weaponSkill / 2.0) + | 
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					                (weaponSkill / 2.0) + | 
				
			
			
		
	
		
		
			
				
					
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					                (weaponMastery / 2.0) + | 
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					                (weaponMastery / 2.0) + | 
				
			
			
		
	
		
		
			
				
					
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					                dexterity * 2.0 + | 
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					                dexterity * 2.0 + | 
				
			
			
		
	
		
		
			
				
					
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					                flatBonuses; | 
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					                bonusValues; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        defense *= 1.0f + percentBonus; | 
				
			
			
		
	
		
		
			
				
					
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					        defense *= 1.0f + stanceValue; | 
				
			
			
		
	
		
		
			
				
					
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					        this.defense = (int) (defense * 1.0f + stanceValue); | 
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					        this.defense = (int) defense; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					} | 
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					} | 
				
			
			
		
	
	
		
		
			
				
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