forked from MagicBane/Server
MagicBot
2 years ago
2 changed files with 72 additions and 0 deletions
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.devcmd.cmds; |
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import engine.Enum.GameObjectType; |
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import engine.devcmd.AbstractDevCmd; |
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import engine.gameManager.BuildingManager; |
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import engine.gameManager.ChatManager; |
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import engine.objects.*; |
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public class SlotTestCmd extends AbstractDevCmd { |
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public SlotTestCmd() { |
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super("slottest"); |
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} |
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@Override |
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protected void _doCmd(PlayerCharacter playerCharacter, String[] args, |
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AbstractGameObject target) { |
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String outString = "Available Slots\r\n"; |
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if (target == null) |
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return; |
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if (target.getObjectType() != GameObjectType.Building) |
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return; |
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Building building = (Building)target; |
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for (BuildingLocation buildingLocation : BuildingManager._slotLocations.get(building.meshUUID)) |
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outString += buildingLocation.getSlot() + buildingLocation.getLoc().toString() + "\r\n"; |
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outString += "\r\nNeext Available Slot: " + BuildingManager.getAvailableSlot(building); |
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if (building.getHirelings().isEmpty() == false) { |
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outString += "\r\n\r\n"; |
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outString += "Hirelings List: name / slot / floor"; |
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for (AbstractCharacter hireling : building.getHirelings().keySet()) { |
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outString += "\r\n" + hireling.getName() + " slot " + building.getHirelings().get(hireling); |
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outString += "\r\n" + "location " + hireling.getLoc(); |
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} |
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} |
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ChatManager.chatSystemInfo(playerCharacter,outString); |
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} |
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@Override |
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protected String _getHelpString() { |
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return "Temporarily Changes SubRace"; |
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} |
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@Override |
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protected String _getUsageString() { |
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return "' /setBuildingCollidables add/remove 'add creates a collision line.' needs 4 integers. startX, endX, startY, endY"; |
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} |
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} |
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