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moveToPoint attack handling

feature-workorder
FatBoy-DOTC 1 year ago
parent
commit
50792327a4
  1. 18
      src/engine/net/client/handlers/MoveToPointHandler.java

18
src/engine/net/client/handlers/MoveToPointHandler.java

@ -14,6 +14,8 @@ import engine.gameManager.MovementManager;
import engine.net.client.ClientConnection; import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg; import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.MoveToPointMsg; import engine.net.client.msg.MoveToPointMsg;
import engine.objects.AbstractWorldObject;
import engine.objects.Building;
import engine.objects.PlayerCharacter; import engine.objects.PlayerCharacter;
public class MoveToPointHandler extends AbstractClientMsgHandler { public class MoveToPointHandler extends AbstractClientMsgHandler {
@ -30,9 +32,23 @@ public class MoveToPointHandler extends AbstractClientMsgHandler {
PlayerCharacter pc = (origin != null) ? (origin.getPlayerCharacter()) : null; PlayerCharacter pc = (origin != null) ? (origin.getPlayerCharacter()) : null;
if (pc == null) if (pc == null)
return false; return false;
PlayerCharacter player = origin.getPlayerCharacter();
if (player == null)
return false;
AbstractWorldObject target = player.combatTarget;
if (target != null) {
switch (target.getObjectType()) {
case NPC:
return false;
case Building:
Building targetBuilding = (Building) target;
if (!targetBuilding.isVulnerable() || targetBuilding.getRank() < 0)
return false;
}
}
MovementManager.movement(msg, pc); MovementManager.movement(msg, pc);
return true; return true;
} }
} }

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