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use of SiegeEngine Behaviour Type

mobile-class-refactor
MagicBot 1 year ago
parent
commit
51ee41c773
  1. 2
      src/engine/Enum.java
  2. 10
      src/engine/gameManager/NPCManager.java
  3. 20
      src/engine/objects/Mob.java

2
src/engine/Enum.java

@ -2846,7 +2846,7 @@ public class Enum { @@ -2846,7 +2846,7 @@ public class Enum {
//Independent Types
SimpleStandingGuard(null, false, false, false, false, false),
Pet1(null, false, false, true, false, false),
Siege(null, false, false, true, false, false),
SiegeEngine(null, false, false, true, false, false),
Simple(null, false, false, true, false, false),
Helpee(null, false, true, true, false, true),
HelpeeWimpy(null, true, false, true, false, false),

10
src/engine/gameManager/NPCManager.java

@ -345,14 +345,14 @@ public enum NPCManager { @@ -345,14 +345,14 @@ public enum NPCManager {
// Pets are regular mobiles not hirelings (Siege engines)
if (abstractCharacter.getObjectType().equals(Enum.GameObjectType.Mob)) {
if (!abstractCharacter.getObjectType().equals(Enum.GameObjectType.Mob))
abstractCharacter.building.getHirelings().put(abstractCharacter, buildingSlot);
else {
Mob mobile = (Mob) abstractCharacter;
if (mobile.isSiege == false)
abstractCharacter.building.getHirelings().put(abstractCharacter, buildingSlot);
} else
if (!mobile.behaviourType.equals(Enum.MobBehaviourType.SiegeEngine))
abstractCharacter.building.getHirelings().put(abstractCharacter, buildingSlot);
}
// Override bind and location for this npc derived
// from BuildingManager slot location data.

20
src/engine/objects/Mob.java

@ -77,7 +77,6 @@ public class Mob extends AbstractIntelligenceAgent { @@ -77,7 +77,6 @@ public class Mob extends AbstractIntelligenceAgent {
public float spawnRadius;
//used by static mobs
public int parentZoneUUID;
public boolean isSiege = false;
protected int dbID; //the database ID
private int currentID;
@ -371,7 +370,7 @@ public class Mob extends AbstractIntelligenceAgent { @@ -371,7 +370,7 @@ public class Mob extends AbstractIntelligenceAgent {
writer.putInt(0);
writer.putInt(0);
if (!mob.isAlive() && !mob.isPet() && !mob.isNecroPet() && !mob.isSiege && !mob.isPlayerGuard) {
if (!mob.isAlive() && !mob.isPet() && !mob.isNecroPet() && !mob.behaviourType.equals(MobBehaviourType.SiegeEngine) && !mob.isPlayerGuard) {
writer.putInt(0);
writer.putInt(0);
}
@ -382,7 +381,7 @@ public class Mob extends AbstractIntelligenceAgent { @@ -382,7 +381,7 @@ public class Mob extends AbstractIntelligenceAgent {
writer.putInt(2);
writer.putInt(0x00008A2E);
writer.putInt(0x1AB84003);
} else if (mob.isSiege) {
} else if (mob.behaviourType.equals(MobBehaviourType.SiegeEngine)) {
writer.putInt(1);
writer.putInt(74620179);
} else
@ -685,7 +684,7 @@ public class Mob extends AbstractIntelligenceAgent { @@ -685,7 +684,7 @@ public class Mob extends AbstractIntelligenceAgent {
mob.setObjectTypeMask(MBServerStatics.MASK_MOB | mob.getTypeMasks());
//mob.setMob();
mob.setSiege(true);
// mob.setSiege(true);
int slot = 0;
@ -805,8 +804,9 @@ public class Mob extends AbstractIntelligenceAgent { @@ -805,8 +804,9 @@ public class Mob extends AbstractIntelligenceAgent {
@Override
public Vector3fImmutable getBindLoc() {
if (this.isPet() && !this.isSiege)
if (this.isPet() && !this.behaviourType.equals(MobBehaviourType.SiegeEngine))
return this.getOwner() != null ? this.getOwner().getLoc() : this.getLoc();
else
return this.bindLoc;
}
@ -982,7 +982,7 @@ public class Mob extends AbstractIntelligenceAgent { @@ -982,7 +982,7 @@ public class Mob extends AbstractIntelligenceAgent {
try {
//resync corpses
//this.setLoc(this.getMovementLoc());
if (this.isSiege) {
if (this.behaviourType.equals(MobBehaviourType.SiegeEngine)) {
this.deathTime = System.currentTimeMillis();
//this.state = STATE.Dead;
try {
@ -1089,7 +1089,7 @@ public class Mob extends AbstractIntelligenceAgent { @@ -1089,7 +1089,7 @@ public class Mob extends AbstractIntelligenceAgent {
else if (this.building != null)
this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z);
if (!this.isSiege && !this.isPlayerGuard && contract == null)
if (!this.behaviourType.equals(MobBehaviourType.SiegeEngine) && !this.isPlayerGuard && contract == null)
loadInventory();
this.updateLocation();
@ -1840,11 +1840,7 @@ public class Mob extends AbstractIntelligenceAgent { @@ -1840,11 +1840,7 @@ public class Mob extends AbstractIntelligenceAgent {
}
public boolean isSiege() {
return isSiege;
}
public void setSiege(boolean isSiege) {
this.isSiege = isSiege;
return this.behaviourType.equals(MobBehaviourType.SiegeEngine);
}
public void setNpcOwner(AbstractCharacter npcOwner) {

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