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add offset for runegate teleport regions

magicbox-1.5.2
FatBoy-DOTC 1 year ago
parent
commit
5d4192bbcf
  1. 3
      src/engine/objects/Portal.java

3
src/engine/objects/Portal.java

@ -3,6 +3,7 @@ package engine.objects;
import engine.Enum; import engine.Enum;
import engine.Enum.PortalType; import engine.Enum.PortalType;
import engine.InterestManagement.WorldGrid; import engine.InterestManagement.WorldGrid;
import engine.gameManager.BuildingManager;
import engine.gameManager.ConfigManager; import engine.gameManager.ConfigManager;
import engine.job.JobScheduler; import engine.job.JobScheduler;
import engine.jobs.CloseGateJob; import engine.jobs.CloseGateJob;
@ -104,7 +105,7 @@ public class Portal {
if (player.getTimeStamp("lastMoveGate") < this.lastActive) if (player.getTimeStamp("lastMoveGate") < this.lastActive)
return; return;
player.teleport(targetGate.getLoc()); player.teleport(targetGate.getLoc().add(0,6,0));//offset height of runegate
player.setSafeMode(); player.setSafeMode();
} }

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