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proper NPC names in asset management window

master
FatBoy-DOTC 2 years ago
parent
commit
83eab27a90
  1. 25
      src/engine/net/client/msg/ManageCityAssetsMsg.java

25
src/engine/net/client/msg/ManageCityAssetsMsg.java

@ -275,8 +275,9 @@ public class ManageCityAssetsMsg extends ClientNetMsg { @@ -275,8 +275,9 @@ public class ManageCityAssetsMsg extends ClientNetMsg {
if (npcHire.getObjectType() == GameObjectType.NPC)
writer.putString(((NPC)npcHire).getContract().getName());
else
writer.putString(((Mob)npcHire).getContract().getName());
//writer.putString("Guard Captain");
writer.putString("Guard Captain");
writer.putString(npcHire.getName());
writer.putInt(1);
writer.putInt(Blueprint.getNpcMaintCost(npcHire.getRank()));
@ -692,11 +693,23 @@ public class ManageCityAssetsMsg extends ClientNetMsg { @@ -692,11 +693,23 @@ public class ManageCityAssetsMsg extends ClientNetMsg {
writer.putInt(((Mob)npcHire).getDBID());
else
writer.putInt(npcHire.getObjectUUID());
if (npcHire.getObjectType() == GameObjectType.NPC)
writer.putString(((NPC)npcHire).getContract().getName());
else
writer.putString("Guard Captain");
if (npcHire.getObjectType() == GameObjectType.NPC) {
writer.putString(((NPC) npcHire).getContract().getName());
if (((NPC) npcHire).getNameOverride().length() > 0) {
writer.putString(((Mob) npcHire).getNameOverride());
} else {
writer.putString(npcHire.getName());
}
}
else if (npcHire.getObjectType() == GameObjectType.Mob) {
writer.putString(((Mob) npcHire).getContract().getName());
if (((Mob) npcHire).getNameOverride().length() > 0) {
writer.putString(((Mob) npcHire).getNameOverride());
} else {
writer.putString(npcHire.getName());
}
}else
writer.putString("Error: Nothing Here");
writer.putInt(npcHire.getRank());
writer.putInt(Blueprint.getNpcMaintCost(npcHire.getRank()));
if (npcHire.getObjectType() == GameObjectType.NPC)

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