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guard captains to move tot heir first patrol point right away

feature-workorder
FatBoy-DOTC 1 year ago
parent
commit
9aff208403
  1. 2
      src/engine/gameManager/NPCManager.java
  2. 12
      src/engine/objects/Mob.java

2
src/engine/gameManager/NPCManager.java

@ -341,7 +341,7 @@ public enum NPCManager {
mob.patrolPoints.add(newPatrolPoint); mob.patrolPoints.add(newPatrolPoint);
if (i == 1) { if (i == 1) {
mob.loc = newPatrolPoint; mob.setLoc(newPatrolPoint);
mob.endLoc = newPatrolPoint; mob.endLoc = newPatrolPoint;
} }
} }

12
src/engine/objects/Mob.java

@ -20,6 +20,7 @@ import engine.jobs.DeferredPowerJob;
import engine.jobs.UpgradeNPCJob; import engine.jobs.UpgradeNPCJob;
import engine.math.Bounds; import engine.math.Bounds;
import engine.math.Vector3fImmutable; import engine.math.Vector3fImmutable;
import engine.mobileAI.utilities.MovementUtilities;
import engine.net.ByteBufferWriter; import engine.net.ByteBufferWriter;
import engine.net.Dispatch; import engine.net.Dispatch;
import engine.net.DispatchMessage; import engine.net.DispatchMessage;
@ -427,6 +428,7 @@ public class Mob extends AbstractIntelligenceAgent {
else else
mobile.contractUUID = contract.getContractID(); mobile.contractUUID = contract.getContractID();
return mobile; return mobile;
} }
@ -1678,6 +1680,16 @@ public class Mob extends AbstractIntelligenceAgent {
if (this.agentType.equals(AIAgentType.MOBILE)) if (this.agentType.equals(AIAgentType.MOBILE))
NPCManager.AssignPatrolPoints(this); NPCManager.AssignPatrolPoints(this);
if (this.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN)) {
Building barracks = this.building;
if (barracks != null && barracks.patrolPoints != null && !barracks.getPatrolPoints().isEmpty()) {
this.patrolPoints = barracks.patrolPoints;
MovementUtilities.aiMove(this, this.patrolPoints.get(0), true);
}
}
this.deathTime = 0; this.deathTime = 0;
} }

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