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Logic and comment cleanup.

master
MagicBot 2 years ago
parent
commit
cace195e18
  1. 20
      src/engine/objects/Mob.java

20
src/engine/objects/Mob.java

@ -825,17 +825,19 @@ public class Mob extends AbstractIntelligenceAgent {
if (this.building != null) { if (this.building != null) {
// Mobiles inside buildings are offset from it not the zone if (this.contract == null) {
this.bindLoc = new Vector3fImmutable(this.statLat, this.statAlt, this.statLon); // Mobiles inside buildings are offset from it not the zone
this.bindLoc = this.building.getLoc().add(this.bindLoc);
this.loc = new Vector3fImmutable(bindLoc);
this.endLoc = new Vector3fImmutable(bindLoc);
if (this.contract != null) { this.bindLoc = new Vector3fImmutable(this.statLat, this.statAlt, this.statLon);
this.bindLoc = this.building.getLoc().add(this.bindLoc);
this.loc = new Vector3fImmutable(bindLoc);
this.endLoc = new Vector3fImmutable(bindLoc);
} else {
// Get next available slot for this Mobile and then // Get next available slot for this Mobile and then
// add it to the building's hireling list // add it to the building's hireling list
slot = BuildingManager.getAvailableSlot(building); slot = BuildingManager.getAvailableSlot(building);
@ -844,8 +846,8 @@ public class Mob extends AbstractIntelligenceAgent {
building.getHirelings().put(this, slot); building.getHirelings().put(this, slot);
// Override bind and location for this Mobile derived // Override bind and location for this contracted Mobile
// from BuildingManager slot location data. // derived from BuildingManager slot location data.
slotLocation = BuildingManager.getSlotLocation(building, slot); slotLocation = BuildingManager.getSlotLocation(building, slot);

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