forked from MagicBane/Server
NONE is not needed for a BitSet. 0 is just empty.
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@@ -108,8 +108,8 @@ public class Mob extends AbstractIntelligenceAgent {
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public int runeSet = 0;
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public int bootySet = 0;
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public EnumBitSet<MonsterType> notEnemy = EnumBitSet.just(MonsterType.NONE);
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public EnumBitSet<Enum.MonsterType> enemy = EnumBitSet.just(MonsterType.NONE);;
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public EnumBitSet<MonsterType> notEnemy;
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public EnumBitSet<Enum.MonsterType> enemy;
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/**
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* No Id Constructor
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@@ -1971,15 +1971,8 @@ public class Mob extends AbstractIntelligenceAgent {
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// Combine mobbase and mob aggro arrays into one bitvector
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this.notEnemy.addAll(this.getMobBase().notEnemy);
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if (this.notEnemy.size() > 1)
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this.notEnemy.remove(MonsterType.NONE);
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this.enemy.addAll(this.getMobBase().enemy);
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if (this.enemy.size() > 1)
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this.enemy.remove(MonsterType.NONE);
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try {
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NPCManager.applyRuneSetEffects(this);
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recalculateStats();
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