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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.workthreads;
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import engine.Enum;
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import engine.gameManager.SessionManager;
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import engine.gameManager.SimulationManager;
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import engine.objects.Bane;
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import engine.objects.PlayerCharacter;
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import engine.objects.PlayerCombatStats;
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import org.pmw.tinylog.Logger;
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import java.util.concurrent.*;
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public class UpdateThread implements Runnable {
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private volatile Long lastRun;
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public static final Long instancedelay = 1000L;
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public UpdateThread() {
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Logger.info(" UpdateThread thread has started!");
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}
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private static final long INSTANCE_DELAY = 1500; // Adjust as needed
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public void processPlayerUpdate() {
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try {
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for (PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()) {
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if (player != null) {
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try {
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player.update(true);
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} catch (Exception e) {
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Logger.error(e);
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}
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}
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}
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}catch(Exception e){
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Logger.error(e);
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}
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//for (PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()) {
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// ProcessUpdate.startUpdate(player);
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//}
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}
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@Override
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public void run() {
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try {
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processPlayerUpdate();
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Thread.sleep(100);
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} catch (Exception e) {
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Logger.error("Thread Execution Error", e);
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}
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}
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public static void startUpdateThread() {
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Thread updateThread;
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updateThread = new Thread(new UpdateThread());
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updateThread.setName("updateThread");
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updateThread.start();
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}
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}
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