player update optimized
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@@ -32,30 +32,30 @@ public class UpdateThread implements Runnable {
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private static final long INSTANCE_DELAY = 1500; // Adjust as needed
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public void processPlayerUpdate() {
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//try {
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// for (PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()) {
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// if (player != null) {
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// try {
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// player.update(true);
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// } catch (Exception e) {
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// Logger.error(e);
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// }
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// }
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// }
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//}catch(Exception e){
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// Logger.error(e);
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//}
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for (PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()) {
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ProcessUpdate.startUpdate(player);
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try {
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for (PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()) {
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if (player != null) {
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try {
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player.update(true);
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} catch (Exception e) {
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Logger.error(e);
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}
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}
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}
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}catch(Exception e){
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Logger.error(e);
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}
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//for (PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()) {
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// ProcessUpdate.startUpdate(player);
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//}
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}
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@Override
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public void run() {
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try {
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processPlayerUpdate();
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Thread.sleep(1000);
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Thread.sleep(100);
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} catch (Exception e) {
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Logger.error("Thread Execution Error", e);
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}
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