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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.devcmd.cmds;
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import engine.devcmd.AbstractDevCmd;
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import engine.gameManager.ChatManager;
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import engine.objects.AbstractGameObject;
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import engine.objects.PlayerCharacter;
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/**
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*
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*/
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public class SysMsgCmd extends AbstractDevCmd {
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public SysMsgCmd() {
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super("sysmsg");
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}
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@Override
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protected void _doCmd(PlayerCharacter pcSender, String[] args,
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AbstractGameObject target) {
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if (args.length != 1 || args[0].isEmpty()) {
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this.sendUsage(pcSender);
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return;
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}
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String text = "[System Admin Message]: " + args[0];
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ChatManager.chatSystemChannel(text);
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}
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/**
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* This function is called by the DevCmdManager. Override to avoid splitting
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* argString into String array, since sysmsg displays full String as
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* message, then calls the subclass specific _doCmd method.
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*/
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@Override
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public void doCmd(PlayerCharacter pcSender, String argString,
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AbstractGameObject target) {
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String[] args = new String[1];
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args[0] = argString;
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if (pcSender == null) {
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return;
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}
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this._doCmd(pcSender, args, target);
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}
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@Override
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protected String _getUsageString() {
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return "' /sysmsg message'";
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}
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@Override
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protected String _getHelpString() {
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return "Send system message in chat window to all players";
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}
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}
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