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package engine.net.client.handlers;
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import engine.Enum;
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import engine.Enum.DoorState;
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import engine.InterestManagement.WorldGrid;
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import engine.exception.MsgSendException;
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import engine.gameManager.BuildingManager;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.DoorTryOpenMsg;
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import engine.objects.AbstractWorldObject;
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import engine.objects.Blueprint;
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import engine.objects.Building;
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import engine.objects.PlayerCharacter;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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import java.util.HashSet;
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/*
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* @Author:
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* @Summary: Processes application protocol message which handle
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* open and close door requests to and from the client.
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*
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*/
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public class DoorTryOpenMsgHandler extends AbstractClientMsgHandler {
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public DoorTryOpenMsgHandler() {
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super(DoorTryOpenMsg.class);
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}
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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// Member variable declaration
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PlayerCharacter player;
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DoorTryOpenMsg msg;
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Building targetBuilding;
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int doorNumber;
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// Member variable assignment
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msg = (DoorTryOpenMsg) baseMsg;
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player = origin.getPlayerCharacter();
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targetBuilding = BuildingManager.getBuildingFromCache(msg.getBuildingUUID());
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if (player == null || targetBuilding == null) {
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Logger.error("Player or Building returned NULL in OpenCloseDoor handling.");
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return true;
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}
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// Must be within x distance from door to manipulate it
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if (player.getLoc().distanceSquared2D(targetBuilding.getLoc()) > MBServerStatics.OPENCLOSEDOORDISTANCE * MBServerStatics.OPENCLOSEDOORDISTANCE)
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return true;
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doorNumber = Blueprint.getDoorNumberbyMesh(msg.getDoorID());
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if ((targetBuilding.isDoorLocked(doorNumber) == true) && msg.getToggle() == 0x01) {
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msg.setUnk1(2);
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Dispatch dispatch = Dispatch.borrow(player, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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return true; //don't open a locked door
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}
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if (msg.getToggle() == 0x01) {
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targetBuilding.setDoorState(doorNumber, DoorState.OPEN);
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targetBuilding.submitOpenDoorJob(msg.getDoorID());
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} else {
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targetBuilding.setDoorState(doorNumber, DoorState.CLOSED);
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}
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HashSet<AbstractWorldObject> container = WorldGrid.getObjectsInRangePartial(targetBuilding, MBServerStatics.CHARACTER_LOAD_RANGE,
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MBServerStatics.MASK_PLAYER);
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for (AbstractWorldObject awo : container) {
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PlayerCharacter playerCharacter = (PlayerCharacter) awo;
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Dispatch dispatch = Dispatch.borrow(playerCharacter, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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}
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return true;
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}
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}
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